Tuesday, January 28, 2014

Tips And Location Of Files For Resident Evil 3 / Biohazard 3

Tips And Location Of Files For Resident Evil 3 / Biohazard 3

If you want to unlock Jill's Diary, you MUST COLLECT ALL FILES IN ORDER, but then there are many emergency choices might lead you to the wrong sequence, you will need to choose the one I recommend to make you game flow and file collection go by order. Here's some note for your reference:

1) You need to stop by the restaurant before you go to the Raccoon Press building.
2) Take the nearer file 'Photo C' then only 'Reporter's Notebook' at the back of the Raccoon Press building office.
3) When you reach sales office pick up the report stack with remote control first, then the fax place in the drawers to the side of the room, near Murphy's corpse.
4) After Mikhail last stand with Nemesis, you need to choose to pull the emergency brake when the trolley car out of control. You will start outside of the clock tower which you will see file #17 before file #18.
5) When you play as Carlos, go to the fourth (4th) floor of the hospital before you go down basement.
6) Choose to shove Nemesis off of the bridge in the park and You will be able to reach the lounge before the monitor room, file #27 will shows before file #28.

========================================================
HERE'S The FULL List OF FILES THROUGH OUT THE WHOLE GAME
========================================================

#1: Game Instructions #1 : Begining of the game
#2: Game Instructions #2 : Begining of the game
#3: Clock Tower Postcard: On the counter in the bar where you meet Brad.
#4: Photo A: Remember the gate tied with oil soaked rope? Check the corpse behind the barricade, behind the red herbs.

#5: Marvin's Report : If you got play RE2 he is right where Leon or Claire had to shoot him back in the game. Marvin's lying on the floor in the office in the RPD building.

#6: David's Memo : On the table in the darkroom, behind the typewriter.
#7: Fax from Kendo : Check the fax machine right beside the door in the STARS office.
#8: Merc's Diary : Afteryou get the lock pick from RPD you will go through a alley with a red barrel, Drain Deimos crawl out from the window, check the corpse of mercenaries lying in the corner for the handgun bullets and file.

#9: City Guide : On a table in the restaurant.
#10: Photo B : Lying on top of a pay 'phone in the lobby of the Raccoon Press building.
#11: Photo C : On one of the desks in the third-floor office of the Raccoon Press building.
#12: Reporter's Notebook : In the Raccoon Press office, At the very end back of the office.
#13: Mechanic's Memo : Check the sparking control panel in the trolley car.

#14: Manager's Report : Sales office stack with remote control
#15: Business Fax : Sales office too, in the drawers to the side of the room, near Murphy's corpse.

#16: Dario's Memo : At any time after talking to Nicholai and Carlos in the trolley car, make your way back downtown and revisit the warehouse where you started the game. The trailer Dario shut himself up in is now open and the memo is inside.

#17: Operation Instructions : Check the body of the mercenaries in the front hall of the clock tower, it stack together with the mine thrower.

#18: Picture Postcard : On an end table in the clock tower's library, near an open drawer with
an ink ribbon in it.

#19: Mercenary's Pocketbook : In the clock puzzle room, left hand side of the pictures, check the corpse of a mercenarie and a girl hold together.

#20: Director's Diary : In the doctor's office in the hospital. It's visible on the floor next to the dead man on the couch.

#21: Photo D : In the back room on the fourth floor, by the sickroom key.

#22: Medical Instruction Manual : On a counter in the hospital's basement laboratory.

#23: Photo E : The room you lock pick in and get the park key.

#24: Written Orders To The Supervisors : In the Raccoon City Park, head east go pass the wooden bridge then in the woods, one of the dead men on the path has a park key and this file.

#25: Supervisor's Report : Room behind the fireplace in the graveyard tool shed, on the table
#26: Fax from HQ : Room behind the fireplace in the graveyard tool shed, the fax is posted on the nearby chalkboard.

#27: Manager's Diary : In the lounge in the dead factory, by the typewriter. If you pushed
Nemesis off of the bridge, you'll run into Carlos in here.

#28: Security Manual : On a desk in the monitor room in the dead factory, near where you
get the water sample. When you walk in, it'll be in the foreground.

#29: Incinerator Manual : In the room below the control tower, on the wall next to the
ladder. It's very easy to overlook.

#30: Classified Photo : In the junkyard, on the ground. It's right in front of the door
that leads to the final battle with Nemesis.

~ 光之军 ~

Wednesday, January 22, 2014

Resident Evil 2 / Biohazard 2 Notes and Tricks

This is actually the first ever game I play with Play Station 1, ah.... the old days..... Seriously, this is the best ever game I play at that moment, then I play RE3, only then finally I play RE1, you will know how annoying that playing RE1 is more difficult without the auto aim and evade system of RE3. Right, enough old tales, I conclude some of my experience and tricks for Resident Evil 2 / Biohazard 2, check it out:

Side Pack & Sub-machine Gun :
Playing Disc A will be more easy from every presepctive, the key item locations tag with play flow, less enemy (Mr X only appear in Disc B), Final Boss and preparation, weapons (Most of Claire weapons takes two space, stun gun, sub-machine gun, grenade launcher need space for ammo), so I'm suggest you when you play as Leon, don not take the side pack and sub-machine gun in the police station armory, sasve it for Claire, this will make Claire gameplay more easy.

Special Key (changing clothes) :
You must get to the RPD without picking up any items. Brad (the yellow vest zombie) from the STARS Team is now a Zombie and will appear in the tunnel under the RPD entrance, kill it and check the cropse. The Special Key is used on the locker in the Storeroom/Darkroom. For Leon, it will give him access to two changes of clothes. For Claire, the Special Key will give her a new Western costume complete with authentic Six-Shooter (fast shooting 6 bullets hand gun).

Ranking System : 
After beating the game, the ranking screen will display a letter grade (A-F), the number of saves, and the time it took to complete the scenario. The main focus is clearly on the time clock, but the number of saves will also factor heavily into a point system that Resident Evil 2 tracks internally. Try not to save more than 10 times per scenario. The point system is also affected by the use of any weapons with infinite ammo - in other words Special Weapons. You will not get an "A" grade with the use of


Special Weapons:
•Infinite Ammo Rocket Launcher - Complete the 1st Scenario in under 2 1/2 hours. Achieve a grade of A or B
•Infinite Ammo Gatling Gun - Complete the 2nd Scenario in under 2 1/2 hours. Achieve a grade of A or B.
•Infinite Ammo Submachine Gunn - Complete the 2nd Scenario in under 3 hours. Achieve a grade of A or B.
•All 3 Infinite Weapons - Complete the 2nd Scenario in under 2 1/2 hours. Achieve a grade of A or B.

The 4th Survivor - Hunk :
Hunk is one of the Umbrella Corporation's goons sent to steal the G-Virus from William Birkin. To plays as Hunk you must beat the 2nd Scenario in under 3 Hours with a grade of A. If you have accomplished this task correctly, a screen with Hunk will be followed by the option to create a Hunk save file. Save and you will be able to load Hunk's game from either Resident Evil 2 disc.

The Tofu Survivor :
This trick is completely whacked out and requires incredible dedication to playing the game through and through and through again. Here's how to find Tofu.
The entire game (1st + 2nd Scenario) must be played through three times, plus you must find Hunk along the way. You must start from the newly created Leon or Claire save file each time through. In addition, the Hunk File must exist on your memory card BEFORE playing the game through for the third time.