Sunday, September 4, 2011

Saturday, September 3, 2011

Yggdra Union: We'll Never Fight Alone: FAQ/Walkthrough

For your information, i adopted the walkthrough from Shadowchaser91 cause i found
that this walkthrough contain almost all the info you need for the first time play.
Enjoy the walkthrough and thank you Shadowchaser91.
 
~光之军~
 
<  Chapter 1 - The Fugitive Bearing Hope                                   1.0 >

-- Battlefield 1: Thieves' Stronghold -------------------------------------1.1--

* Battle Map:

        [ ]-[ ]
         |
[1]     [ ]
 |       |
[ ]-[ ]-[ ]-[ ]-[ ]
 |   |           |
[ ]-[ ]         [ ]
     |           |
    [ ]-[ ]     [ ]

1. Discovery: Hair Band

* Enemies:
 Assassin (x1) ???              GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1100
 Bandit (x1) ???                GEN: 1 | ATK: 2 | TEC: 1 | LUK: 2 | Morale: 1180
 Valkyrie (x1) Luciana          GEN: 2 | ATK: 2 | TEC: 4 | LUK: 2 | Morale: 3540
   Item: Iron Choker [2]: [O] Evade criticals

* [PSP] Tactics: It should be noted that only Mind Change has enough card power
to take down Luciana in 1 turn. In the PSP version, to get the MVP +2, you must
use Flunky to attack the Bandit and move Milanor next to the Assassin after he
wins. To do this all and get the Hair Band in your first turn, you have to use
Steal, which has just enough movement to accomplish all this. And yes, Milanor
still has invincibility status.

* Win: Defeat all enemies

* MVP +2: 4 turns



-- Battlefield 2: Jaws of the Wolf [Part 1]------------------------------1.2.1--

Battle Map:

[ ]-[ ]-[ ]     [ ]-[ ]-[ ]-[ ]
 |       |       |           |
[ ]     [ ]-[ ]-[ ]         [ ]-[ ]
 |       |   |               |
[ ]-[ ]-[ ]-[ ]     [ ]-[ ]-[ ]
             |       |   |
            [ ]-[ ]-[ ]-[ ]
                     |   |
                    [ ]-[1]

1. Pillage: Fur (Milanor)

* Enemies:
 Fencer (x1) Inzaghi            GEN: 2 | ATK: 2 | TEC: 2 | LUK: 2 | Morale: 3020
   Item: Leather Hat [2]: [O] Evade Panic
 Fencer (x2) Mercenary          GEN: 1 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1240
 Bandit (x2) Mercenary          GEN: 1 | ATK: 2 | TEC: 1 | LUK: 2 | Morale: 1180

* Tactics: Not difficult. Yggdra can get some nice EXP and MVP here. The enemy
doesn't move, but attacks if you're next to them.

* Advance: Defeat Inzaghi

-- Battlefield 2: Jaws of the Wolf [Part 2] -----------------------------1.2.2--

* Battle Map:

[ ]-[ ]-[ ]                 [ ]-[ ]-[T]
     |   |                   |   |
    [ ]-[ ]                 [ ]-[ ]
     |   |                   |   |
    [ ]-[ ]                 [ ]-[ ]
         |                   |   |
        [ ]-[ ]-[ ]     [ ]-[ ]-[ ]-[ ]
         |       |       |           |
        [ ]     [ ]-[ ]-[ ]         [ ]-[ ]
         |       |   |               |
        [ ]-[ ]-[ ]-[ ]     [ ]-[ ]-[ ]
                     |       |   |
                    [ ]-[ ]-[ ]-[ ]
                             |   |
                            [ ]-[V]

* Enemies:
 Knight (x1) Leon               GEN: 2 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 4800
   Item: Phalanx [1]: [O] > Archers
 Knight (x6) Heavy Knight       GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1940

* Tactics: All knights have Invincibility status. You can fight them but that
will get you EXP at the cost of some Morale. Just head to the waypoint to
complete this battlefield.

* Win: Move everyone to "Jaws of the Wolf"

* MVP +2: 9 turns



-- Battlefield 3: West Orlando [Part 1] ---------------------------------1.3.1--

* Battle Map:

[2]                 [V]
 |                   |
[ ]             [ ]-[ ]-[ ]
 |               |   |   |
[ ]-[ ]-[B]-[ ]-[1]-[ ]-[ ]
 |       |       |   |
[ ]     [ ]     [ ]-[ ]
 |       |       |
[V]-[ ]-[ ]     [ ]         [ ]
         |       |           |
        [ ]-[ ]-[ ]-[ ]-[ ]-[ ]
                     |   |
                    [ ]-[ ]

* Ally:
 Knight (x1) Durant             GEN: 3 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 3900
   Item: Paladin Lance [2]: Holy attack UP

* Enemies:
 Witch (x1) Eudy                GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 3700
   Item: Ruby Staff [1]: Fire attack UP
 Witch (x3) Court Magician      GEN: 1 | ATK: 1 | TEC: 3 | LUK: 2 | Morale: 1390
 Knight (x3) Imperial Soldier   GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1450
 Fencer (x2) Imperial Soldier   GEN: 1 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1240

* Tactics: Unless you're confident with Yggdra or Milanor, don't go after Eudy's
team for now since staves are [O] against Swords, Axes, and Spears. Just have
Yggdra and Milanor head straight up and get to Durant. With the awkward
positioning of sword and spear units, expect to lose some fights on the Imperial
turns.

* Advance: Rendezvous with Durant (Move everyone next to Durant)

-- Battlefield 3: West Orlando [Part 2] ---------------------------------1.3.2--

* Battle Map:

                    [V]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
                             |   |       |   |
                            [ ]-[3]     [2]-[ ]
                             |   |       |   |
                            [ ]-[ ]-[ ]-[ ]-[ ]
                                 |   |
[ ]                 [V]         [ ]-[ ]
 |                   |           |
[ ]             [ ]-[ ]-[ ]-[B]-[ ]
 |               |   |   |       |
[ ]-[ ]-[B]-[ ]-[ ]-[ ]-[ ]     [1]
 |       |       |   |
[ ]     [ ]     [ ]-[ ]
 |       |       |
[V]-[ ]-[ ]     [ ]         [ ]
         |       |           |
        [ ]-[ ]-[ ]-[ ]-[ ]-[ ]
                     |   |
                    [ ]-[ ]

1. Trade: Fur -> Fur Coat
2. Discovery: Kokorinut
3. Discovery: Trap

* Enemies:
 Witch (x1) Eudy                GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 3700
   Item: Ruby Staff [1]: Fire attack UP
 Witch (x3) Court Magician      GEN: 1 | ATK: 1 | TEC: 3 | LUK: 2 | Morale: 1390
 Knight (x3) Imperial Soldier   GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1450
 Fencer (x2) Imperial Soldier   GEN: 1 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1240

* Tactics: It's hard to take down Eudy since she's carrying a staff, but
do the best you can. I recommend Milanor first and Yggdra second so Yggdra will
fight Eudy 6-5 for an advantage (and you should win 1-0). If you're planning to
use Durant for the rest of the game, then place him on the bridge, obviously.

* [PSP] Tactics: You almost have to use Durant in a 3-on-1 against Eudy here
because of the changed battle system. It's possible to win with only Yggdra and
Milanor if you put Milanor first and take advantage of Eudy's battle penalty and
Yggdra's [O] Block counter, but be prepared to lose quite a bit of Morale.

* Advance: Defeat all Enemies

-- Battlefield 3: West Orlando [Part 3] ---------------------------------1.3.3--

* Enemies:
 Valkyrie (x1) Aegina           GEN: 2 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 4100
   Item: Flamberg [2]: [O] Fire attack UP
 Valkyrie (x3) Protective Guard GEN: 1 | ATK: 2 | TEC: 2 | LUK: 2 | Morale: 1350

* Tactics: Don't use Milanor for this unless you're going after Aegina's
Flamberg. Yggdra's Void Holy is good, since it gives her quite a long time where
she'll take virtually no damage except from smashes. If you are trying to get
the Flamberg, keep Milanor third in formation but make sure he's the one to
defeat Aegina.

* [PSP] Tactics: New battle system means Milanor should be out of these fights
entirely. Generally, battle status (red star, blue triangle, etc.) now outweighs
attack stats. For example, an assassin by herself can come back from a 1-7
deficit against a witch because Bow > Staff (though she did have 6 ATK against
the witch's 3, I believe, but that definitely wouldn't have been possible with
GBA battle system). Anyway, the point is not to worry about the Flamberg now
because you'll get another shot at it later.

* Win: Defeat Aegina

* MVP +2: 32 turns



-- Battlefield 4: East Orlando [Part 1] ---------------------------------1.4.1--

* Battle Map:

[ ]
 |
[ ]-[ ]         [V]
 |   |           |
[ ]-[ ]-[B]-[ ]-[ ]
             |   |
            [ ]-[ ]
             |   |
        [ ]-[ ]-[ ]-[F]
         |   |   |   |
        [ ]-[1]-[ ]-[ ]
         |   |   |   |
    [ ]-[ ]-[ ]-[ ]-[ ]
         |   |   |   |
        [ ]-[ ]-[ ]-[ ]
             |   |
            [ ]-[V]

1. Discovery: Imperial Warfare 2
!. Discovery: Four Leaf Clover (Yggdra). Must be on a grass tile anywhere, any
  time of day.

* Enemies
 Knight (x1) Garrison Captain   GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2470
 Fencer (x3) Sentry             GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1410

* Tactics: Use the team to defeat a fencer in the fort and put Yggdra there for
a bonus fighting status and she'll win fairly easily. However, if she fights on
her own, she gets good EXP at the cost of only +1 MVP.

* [PSP] Tactics: Note that the GEO effect calculation has changed. Units on fort
tile have a 40% reduction of morale damage AFTER all other effects have been
calculated, which makes closer battles deal more morale damage than before.
Anyone can take down the knights, so large unions are the key to the MVP +2
here.

* Advance: Gain control of East Stronghold 1 (Move an ally to East Stronghold 1)

-- Battlefield 4: East Orlando [Part 2] ---------------------------------1.4.2--

* Battle Map:

[ ]
 |
[ ]-[ ]         [V]
 |   |           |
[ ]-[ ]-[B]-[1]-[ ]
             |   |
            [ ]-[ ]
             |   |
        [ ]-[ ]-[ ]-[F]
         |   |   |   |
        [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
         |   |   |   |   |   |   |   |   |
    [ ]-[ ]-[ ]-[ ]-[ ]-[F]-[ ]-[ ]-[ ]-[ ]
         |   |   |   |           |   |   |
        [ ]-[ ]-[ ]-[ ]         [ ]-[ ]-[1]
             |   |                   |
            [ ]-[V]                 [ ]

1. Discovery: Imperial Warfare 1
!. Discovery: Four Leaf Clover (Yggdra). Must be on a grass tile anywhere, any
  time of day.

* Enemies
 Knight (x1) Garrison Captain   GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2470
 Bandit (x3) Sentry             GEN: 1 | ATK: 2 | TEC: 1 | LUK: 1 | Morale: 1210

* Tactics: Same as above.

* Advance: Gain control of East Stronghold 2 (Move an ally to East Stronghold 2)

-- Battlefield 4: East Orlando [Part 3] ---------------------------------1.4.3--

* Battle Map:

[ ]                                     [ ]-[ ]-[1]
 |                                       |   |   |
[ ]-[ ]         [V]                 [ ]-[ ]-[ ]-[ ]
 |   |           |                   |   |   |
[ ]-[ ]-[B]-[1]-[ ]                 [F]-[ ]-[ ]
             |   |                   |   |   |
            [ ]-[ ]             [2]-[ ]-[ ]-[ ]-[F]
             |   |               |   |       |   |
        [ ]-[ ]-[ ]-[F]         [F]-[ ]     [ ]-[V]
         |   |   |   |           |   |       |
        [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
         |   |   |   |   |   |   |   |   |
    [ ]-[ ]-[ ]-[ ]-[ ]-[F]-[ ]-[ ]-[ ]-[ ]
         |   |   |   |           |   |   |
        [ ]-[ ]-[ ]-[ ]         [ ]-[ ]-[ ]
             |   |                   |
            [ ]-[V]                 [ ]

1. Discovery: Imperial Warfare 3
2. Acquisition: Goat's Milk. (Noon or Evening only)
!. Discovery: Four Leaf Clover (Yggdra). Must be on a grass tile anywhere, any
  time of day.

* Enemies
 Knight (x1) Garrison Captain   GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2470
 Hunter (x3) Sentry             GEN: 2 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1210

* Tactics: Obviously take out the Hunters during the evening or night.
Otherwise, do what you've been doing before and this should be pretty simple.

* Win: Gain control of East Stronghold 3 (Move an ally to East Stronghold 3)

* MVP +2: 18 turns





<  Chapter 2 - Lost Days                                                   2.0 >

-- Battlefield 5: Lorca Lakeside ------------------------------------------2.5--

* Battle Map:

[V]
 |
[ ]-[ ]-( )     ( )-( )-( )
 |   |   |       |   |   |
[ ]-[ ]-( )-( )-[ ]-[V]-( )
 |   |   |   |   |   |   |
[ ]-[ ]-( )-[ ]-[ ]-[ ]-[ ]
 |   |   |   |   |
[ ]-[ ]-[ ]-[ ]-[V]

* Enemies:
 Undine (x1) Ishiene            GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 3600
   Item: Ice Javelin [5]: [O] Ice attack UP
 Undine (x3) Undine             GEN: 1 | ATK: 2 | TEC: 2 | LUK: 2 | Morale: 1500

* Tactics: To avoid the water bonus and 50% GEO effect, move Milanor to the
bottom right tile below the Undine and attack from there. That'll move Ishiene
out of water and onto the town on her next turn for a much easier victory.

* Win: Defeat Ishiene

* MVP +2: 7 turns



-- Battlefield 6: Phelinas Lakeside [Part 1] ----------------------------2.6.1--

* Battle Map:

        [ ]-[V]-[ ]
         |   |   |
    [ ]-[ ]-[ ]-[ ]
     |   |   |   |
    [ ]-( )-[2]-( )
     |   |   |   |
[ ]-[ ]-( )-[ ]-( )
 |   |   |   |   |
[ ]-( )-( )-[ ]-( )
 |   |       |
[ ]-( )     ( )
 |
[1]

1. Go here to open up a larger area. (See Battle map 6.2 below.)
2. Target Point, the village.

* Enemies:
 Bandit (x1) Ortega             GEN: 1 | ATK: 3 | TEC: 1 | LUK: 2 | Morale: 3920
   Item: Kill Blade [2]: [O] 1 on 1 = win
 Bandit (x2) Brigand            GEN: 1 | ATK: 2 | TEC: 1 | LUK: 2 | Morale: 1460
 Assassin (x2) Brigand          GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1380
 Undine (x3) Undine             GEN: 1 | ATK: 2 | TEC: 3-| LUK: 2 | Morale: 1670

* Tactics: When going against Ortega, you must initially get a 2-unit advantage,
or he'll come down with 1 on 1 = win against you. In addition, if you want his
item, you must defeat him on your turn and take the item before the undines
steal it on their turn. They will also steal it if Ortega loses on his turn.
Milanor should be targeting the undines, Yggdra against bandits.

* Advance: Liberate Lake Town Velas (Move an ally to "Lake Town Velas")

-- Battlefield 6: Phelinas Lakeside [Part 2] ----------------------------2.6.2--

* Battle Map 6.2:

        [ ]-[V]-[ ]
         |   |   |
    [ ]-[ ]-[ ]-[ ]
     |   |   |   |
    [ ]-( )-[V]-( )
     |   |   |   |
[ ]-[ ]-( )-[ ]-( )
 |   |   |   |   |
[ ]-( )-( )-[3]-( )
 |   |       |
[ ]-( )     ( )
 |   |       |
[ ]-[ ]-( )-[4]-( )-[V]
 |   |   |   |   |
[ ]-[ ]-[ ]-[ ]-[ ]

3. Discovery: Heal Herb
4. Nietzsche joins the party with a Coral Spear. Otherwise, she'll join at the
  end but won't have the equip item.

* Enemies:
 Assassin (x1) Zilva            GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2760
   Item: Stell Persona [1]: [O] Evade Panic
 Assassin (x1) Elena            GEN: 1 | ATK: 1 | TEC: 2 | LUK: 3 | Morale: 1930
   Item: Gale Bow [1]: [O] Instant Charge
 Fencer (x3) Imperial Soldier   GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1140

* Tactics: The assassin team goes first. Remaining Undines join in the attack as
well, so you can finish them off for their Medallions and EXP. Elena will never
attack you on her own, but all other units will. Also, try to stay 2 tiles away
from an Undine to make her come out of the water for easier combat. And don't
fight the assassins at night. That's common sense.

* Win: Defeat Zilva

* MVP +2: 18 turns



-- Battlefield 7: Elise, The Water Capital [Part 1] ---------------------2.7.1--

Battle Map:

[ ]-[ ]-( )-( )-( )-( )-( )
 |   |   |   |   |   |   |
[ ]-[ ]-[ ]-[ ]-( )-( )-[ ]
 |   |   |   |   |   |   |
[ ]-[ ]-( )-( )-( )-( )-( )
 |   |   |   |
[ ]-[ ]-[V]-[ ]                         [ ]
 |   |
[ ]-[ ]
 |
[ ]
 |
[ ]-[ ]

* Enemies:
 Undine (x1) Ishiene            GEN: 3 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 3940
   Item: Brave Ring [2]: [O] Recover Morale when low
 Undine (x3) Undine             GEN: 1 | ATK: 2 | TEC: 2 | LUK: 2 | Morale: 1500

* Tactics: The only time you'd want to have Yggdra in is if you want EXP or
you're using Revolution with her. Other than that, use Milanor and Nietzsche.
Hate Undines in Water because of the 50% GEO effect? Let the Undines use Diamond
Dust and the water tiles will freeze to ice. Just be sure that your own units
aren't on ice after you end your turn at night.

* Advance: Secure the Bridge to Florand (Move an ally to "Bridge")

-- Battlefield 7: Elise, The Water Capital [Part 2] ---------------------2.7.2--

* Battle Map:

                                [V]-[ ]
                                 |   |
[ ]-[ ]-( )-( )-( )-( )-( )-( )-[ ]-[ ]-[ ]
 |   |   |   |   |   |   |   |   |   |   |
[ ]-[ ]-[ ]-[ ]-( )-( )-[ ]-[ ]-[ ]-[ ]-[V]-[ ]
 |   |   |   |   |   |   |   |   |   |
[ ]-[ ]-( )-( )-( )-( )-( )-( )-[V]-[ ]
 |   |   |   |                       |
[ ]-[ ]-[V]-[ ]                     [ ]-[ ]-( )-( )
 |   |                               |   |   |   |
[ ]-[ ]                         [1]-[ ]-( )-( )-(2)
 |                                   |   |   |
[ ]                                 ( )-( )-( )
 |                                       |
[ ]-[ ]                                 [3]

1. Discovery: Aquarius
2. Discovery: Pretty Shell (Nietzsche only, not even another character walking
  over the ice can find it.)
3. Discovery: Elemina Mint (Nietzsche only)

* Enemies:
 Undine (x1) Ishiene            GEN: 3 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 4480
   Item: Gungnir [4]: [O] Double A-Skill time
 Undine (x3) Undine             GEN: 1 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 1670
 Undine (x2) Undine             GEN: 1 | ATK: 2 | TEC: 2 | LUK: 2 | Morale: 1500

* Tactics: No Yggdra, as usual, for Undine fights. Keep Milanor to the top left,
though, for items in a second. Emelone isn't hard to take down, just takes a
while. After your second turn of attacks, Mizer will appear.

* [PSP] Tactics: Because of the 8 unit system and Yggdra's [O] Block Counter,
you can't attack with Revolution and expect to win, so leave Yggdra out of this
until she can attack from the Fort terrain.

* More enemies:
 Hunter (x1) Mizer              GEN: 1 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 3780
   Item: Winged Sandals [2]: [-] GEO 0%
 Bandit (x1) Bounty Hunter      GEN: 1 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1460

* Tactics: Move Yggdra onto Fort terrain at the right and she can face the
undines. If you kept Milanor top left, he needs to Steal Mizer's equip so you
can get more equipment from Mizer later unless Milanor happens to have 4 LUK as
well. Note: If the Bandit retreats, then Mizer attacks and he loses, Mizer will
retreat too, no matter how much Morale he has left, so getting those Winged
Sandals might be harder than it sounds.

For all you Steal-happy users out there, note that you can't Steal the Gungnir
if you also want the Winged Sandals (and other better items) from Mizer. So
you'll just have to deal with Emelone's 3 GEN for now.

* Win: Defeat Queen Emelone

* MVP +2: 21 turns



-- Battlefield 8: Black Rose Domain [Part 1] ----------------------------2.8.1--

* Battle Map:

        [V]-[ ]-[ ]-[ ]
         |   |   |   |
[ ]-[ ]-[ ]-[ ]-[ ]-[A]
 |       |       |
[ ]     [ ]     [ ]
 |       |       |
[ ]-[ ]-[V]-[ ]-[ ]
 |   |       |   |
[ ]-[ ]     [ ]-[ ]
 |           |
[V]     [ ]-[ ]
 |       |   |
[ ]-[ ]-[ ]-[V]-[ ]
 |   |   |
[ ]-[ ]-[ ]
         |
        [ ]-[ ]-[ ]
             |   |
            [ ]-[ ]-( )

* Ally:
 Necromancer (x1) Roswell       GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 4020
   Item: Gargoyle Rod [3]: [O] Night Happy

* Enemies:
 Witch (x1) Rosary              GEN: 3 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 4640
   Item: Lucky Broom [1]: [O] Drop rate 100%
 Golem (x2)                     GEN: 2 | ATK: 2 | TEC: 1 | LUK: 1 | Morale: 1740

* Tactics: Yggdra is [O] > Golem. If you take out the Golems before turn 7,
Mizer will not appear. Also, Rosary will never attack on her own.

* More enemies:
 Hunter (x1) Mizer              GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 4140
   Item: Tough Boots [1]: [O] Void Poison (effect and terrain)
 Bandit (x1) Bounty Hunter      GEN: 1 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1750

* Advance: Defeat All Golems

-- Battlefield 8: Black Rose Domain [Part 2] ----------------------------2.8.2--

* Battle Map:

                [1]-[ ]-[ ]-[ ]
                 |   |   |   |
    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[A]
     |   |       |       |
[ ]-[ ]-[ ]     [ ]     [ ]
 |       |       |       |
[ ]     [ ]-[ ]-[2]-[ ]-[ ]
 |       |   |       |   |
[ ]-[ ]-[ ]-[ ]     [ ]-[ ]
 |   |   |           |
[ ]-[ ]-[ ]     [ ]-[ ]
         |       |   |
        [ ]-[ ]-[ ]-[V]-[ ]
         |   |   |
        [ ]-[ ]-[ ]
         |       |
        [ ]     [ ]-[ ]-[ ]
         |           |   |
        [ ]         [ ]-[ ]-( )

1. Acquisition: Mage Ring. (Total REP > 8)
2. Acquisition: Dowsing Rods. (Total REP must be 9 or higher) -- OR --
   Acquisition: Flute of Deception. (Total REP must be 8 or lower)

* Enemies:
 Witch (x1) Rosary              GEN: 3 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 4640
   Item: Lucky Broom [1]: [O] Drop rate 100%
 Fencer (x1) Russell            GEN: 2 | ATK: 3 | TEC: 4 | LUK: 3 | Morale:
   Item: Zantetsu [3]: [O] > Golem
 Fencer (x2) Imperial Soldier   GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1690
 Valkyrie (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 1350

* Tactics: The Imperial Army moves first, so units close to their starting
position will be attacked. Russell has Morale Protect, so his Morale will always
be 1 or more. After Roswell fires the Ankh, Russell won't have Morale Protect
anymore.

* [PSP] Tactics: Thunderbolt's Stun ability is a pain, since it stops you from
moving. That means you need to choose a formation that you like and stick with
it (unless your units have 4 GEN somehow). And yes, prepare to get stunned every
time Mizer attacks.

* Win: Defeat Astral Fencer Russell

* MVP +2: 23 turns



-- Battlefield 9: White Rose Domain [Part 1] ----------------------------2.9.1--

* Battle Map:

    [V]
     |
    ( )-( )-[ ]-[ ]-[ ]-[ ]
     |   |   |       |
[V]-( )-[ ]-[ ]     [ ]
 |   |   |           |
[ ]-[B]-[ ]     [ ]-[ ]-[ ]
     |   |       |   |
    [ ]-( )-( )-[B]-[ ]
     |   |   |   |
    [ ]-[ ]-[V]-[ ]
     |   |   |
[ ]-[ ]-[ ]-[ ]
 |   |   |
[ ]-[ ]-[ ]

* Allies:
 Witch (x1) Rosary              GEN: 2 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 3780
   Item: Frilly Lace [2]: [O] Instant Charge
 Golem (x2) Destroyer and Doom  GEN: 2 | ATK: 2 | TEC: 1 | LUK: 1 | Morale: 1750

* Enemies:
 Necromancer (x1) Roswell       GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 4740
   Item: Gargoyle Rod [1]: [O] Night Happy
 Skeleton (x4) Underling        GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1670

* Tactics: Stay ahead of the golems. Both only move 1 tile per turn and there
are 2 bridges. That means you can't have a unit blocking the way, or one of them
won't move and you'll run out of cards. Start attacking the skeletons on the
right. Then on Turn 7 again...

* More enemies:
 Hunter (x1) Mizer              GEN: 2 | ATK: 2 | TEC: 4 | LUK: 3 | Morale: 3780
   Item: Ranger Boots [2]: [O] GEO +10%
 Bandit (x1) Bounty Hunter      GEN: 1 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1750

* Tactics: If you cleared the right path first, then getting to Mizer is very
easy, and you can get some card power and items. Roswell has Morale Protect, but
you should still try to bring his morale down to make the next part easier.

* Advance: Destroy all Bridges (Have golems destroy all bridges)

-- Battlefield 9: White Rose Domain [Part 2] ----------------------------2.9.2--

* Battle Map:

        [ ]-[ ]-[ ]-[ ]
             |   |   |
            [ ]-[ ]-[ ]
             |   |
            [ ]-[ ]
                 |
    [V]         [ ]         [ ]
     |           |           |
    ( )-( )-[ ]-[ ]-[ ]-[ ]-[ ]
     |   |   |       |       |
[V]-( )-[ ]-[ ]     [ ]     [ ]
 |   |   |           |
[ ]-( )-[ ]     [ ]-[ ]-[ ]
     |   |       |   |
    [ ]-( )-( )-( )-[ ]
     |   |   |   |
    [ ]-[ ]-[V]-[ ]
     |   |   |
[ ]-[ ]-[ ]-[ ]
 |   |   |
[ ]-[ ]-[ ]

* Enemies:
 Necromancer (x1) Roswell       GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 4740
   Item: Gargoyle Rod [1]: [O] Night Happy
 Knight (x1) Leon               GEN: 2 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 4800
   Item: Phalanx [3]: [O] > Archers
 Knight (x2) Heavy Knight       GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1770
 Assassin (x1) Imperial Soldier GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1500

* Tactics: Assassins + Fixed Night = some trouble, especially if your units
can't counter when they attack, so finish the Assassins off first. Nothing else
strategy-wise, except that Milanor should go after Leon and Yggdra actually can
take down a Heavy Knight with Revolution. Rosary will eventually start using her
Ankh as well, to take off 25% of the enemy's Morale.

* Win: Defeat Black Knight Leon

* MVP +2: 21 turns



-- Battlefield 10: Verlaine Hills [Part 1] -----------------------------2.10.1--

* Battle Map:

                    [ ]
                     |
                    [ ]-[ ]                         [ ]
                         |
                        [ ]     [ ]
                         |       |
                        [ ]-[ ]-[ ]
                         |   |   |
                        [ ]-[ ]-[ ]
                         |   |
                    [ ]-[T]-[ ]
                     |       |
                    [ ]     [ ]-[V]
                     |       |   |
                    [1]     [ ]-[ ]
                             |   |
                            [ ]-[ ]
                             |
                        [ ]-[ ]
                         |   |
[ ]                     [ ]-[ ]-( )

1. Pretty Shells -> Shell Breastplate here. (Nietzsche, Night only)


* Enemies:
 Witch (x1) Rosary              GEN: 2 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 3780
   Item: Frilly Lace [2]: [O] Instant Charge
 Necromancer (x1) Roswell       GEN: 3 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 4740
   Item: Midnight Robe [1]: [O] Void Dark
 Bandit (x1) Ortega             GEN: 2 | ATK: 3 | TEC: 1 | LUK: 2 | Morake: 4560
   Item: Berserk [1]: [-] Infinite Rage / [-] Infinite Aggressive
 Bandit (x3) Brigand            GEN: 1 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1590
 Assassin (x1) Brigand          GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1660
 Fencer (x1) Inzaghi            GEN: 3 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 4240
   Item: Headgear [2]: [O] Void ailments

* Advance: Liberate Marvel City (Move an ally to "Marvel City")

-- Battlefield 10: Verlaine Hills [Part 2] -----------------------------2.10.2--

* Battle Map:

                        [ ]                     [ ]-[ ]-[ ]-[ ]
                         |                       |   |   |   |
                    [ ]-[ ]-[ ]         [1]-[ ]-[ ]-[ ]-[ ]-[ ]
                     |       |           |       |   |   |
                [ ]-[ ]     [ ]     [ ]-[ ]     [ ]-[ ]-[ ]
                 |   |       |       |   |               |
        [V]-[ ]-[ ]-[ ]     [ ]-[ ]-[ ]-[ ]-[ ]         [ ]
             |   |           |   |   |   |   |           |
            [ ]-[ ]         [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[V]-[ ]
                 |           |   |           |   |   |
                [ ]     [ ]-[T]-[ ]         [ ]-[ ]-[ ]
                 |       |       |           |   |   |
    [ ]-(2)-[ ]-[ ]-[ ]-[ ]     [ ]-[V]     [ ]-[ ]-[ ]-[ ]
     |   |   |       |   |       |   |       |   |   |   |
    [ ]-( )-[ ]     [ ]-[V]     [ ]-[ ]     [V]-[ ]-[ ]-( )
     |   |   |       |           |   |               |   |
[ ]-[ ]-[B]-[ ]-[ ]-[ ]         [ ]-[ ]             [ ]-[ ]
     |   |   |   |               |
    [ ]-( )-( )-[B]         [ ]-[ ]
     |   |   |   |           |   |
[ ]-[ ]-[V]-[ ]-[ ]         [ ]-[ ]-( )
 |   |   |
[A]-[ ]-[ ]

1. Discovery: Obsidian
2. Discovery: Rune Crystal (Nietzsche)

* Enemies:
 Witch (x1) Rosary              GEN: 2 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 3780
   Item: Frilly Lace [2]: [O] Instant Charge
 Witch (x2) White Rose Soldier  GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1830
 Golem (x3) Vergang, Heutig...  GEN: 2 | ATK: 2 | TEC: 1 | LUK: 1 | Morale: 1750
 Necromancer (x1) Roswell       GEN: 3 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 4740
   Item: Midnight Robe [1]: [O] Void Dark
 Necromancer (x2) Black Rose... GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 1830
 Skeleton (x3) Underling        GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1670

* Tactics: Unless you're confident, pick one. Not both. Nietzsche is good in
water, so you can go for Rosary and include her in formation while she's in
water. Roswell's Skeletons are asleep during the day, so they're easy 6-0 wins.
Rosary seems harder because her assistant Witches are on +40% Fort terrain,
whereas Roswell's assistant Necromancers are on Grass terrain, so no GEO.

Good ways to win: Nietzsche + Water + Ice Javelin ([O] Ice attack UP) + Diamond
Dust (Blizzard). Kick a White Rose Soldier or Black Rose Soldier out of their
Fort area and move Yggdra there, since she's [O] Fort Happy. Milanor and 1 on 1
= win is good, but you might want to save that item for later. Durant is Road
Happy, so keep him on the road for better results.

If you want a challenge, more items, or both, then I suggest you (after choosing
a house to attack) send Milanor to the OTHER house and stealing the equip item
from over there and then getting the hell outta there! Be very careful if you're
sending him down to Rosary's. If a Golem breaks out when Milanor is 1-2 tiles
away from either bridge, then the bridge will break(!) and Milanor can't get
back!

Important: Note that the enemy does not start using their Ankh until a fight
breaks out between a unit from one side against yours, so I suggest moving your
units over to one side in formation before attacking, or you're going to get
Ankhed-on early. Also, let the enemy attack first if you don't want to get hit
by the Ankh.

Depending on who you're attacking, the Ankh damage area will, of course, be
different.

* Win: Defeat Roswell
-- or --
* Win: Defeat Rosary

* MVP +2: 23 turns



-- Battlefield 11A: Black Rose Domain [Part 1] ------------------------2.11a.1--

* Battle Map:

        [V]-[ ]-[ ]-[ ]
         |   |   |   |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
 |       |       |
[ ]     [ ]     [ ]
 |       |       |
[ ]-[ ]-[1]-[ ]-[ ]
 |   |       |   |
[ ]-[ ]     [ ]-[ ]
             |
        [ ]-[ ]
         |   |
[ ]-[ ]-[ ]-[V]-[ ]
 |   |   |
[ ]-[ ]-[ ]
 |       |
[ ]     [ ]-[ ]-[ ]
 |           |   |
[ ]         [ ]-[ ]-( )

1. Rune Crystal -> Crystal Rod. (REP must be at least 10)

* Ally: 
 Necromancer (x1) Roswell       GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 4020
   Item: Gargoyle Rod [3]: [O] Night Happy

* Enemies:
 Knight (x1) Leon               GEN: 2 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 4800
   Item: Brascendo [2]: [X] Morale down slowly
 Knight (x3) Heavy Knight       GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1940
 Witch (x2) Imperial Soldier    GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1670
 Griffon Rider (x1) Emilia      GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 4400
   Item: Teddy Bear [2]: No effect

* Advance: Help Roswell (Move an ally next to Roswell)

-- Battlefield 11A: Black Rose Domain [Part 2] ------------------------2.11a.2--

* Tactics: Keep Milanor to the right side of the battlefield and press your
attack. After Emilia's turn...

* Battle Map:

                [V]-[ ]-[ ]-[ ]
                 |   |   |   |
    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
     |   |       |       |
[ ]-[ ]-[ ]     [ ]     [ ]
 |       |       |       |
[ ]     [ ]-[ ]-[1]-[ ]-[ ]
 |       |   |       |   |
[ ]-[ ]-[ ]-[ ]     [ ]-[ ]
 |   |   |           |
[ ]-[ ]-[ ]     [ ]-[ ]
         |       |   |
        [ ]-[ ]-[ ]-[V]-[ ]
         |   |   |
        [ ]-[ ]-[ ]
         |       |
        [ ]     [ ]-[ ]-[ ]
         |           |   |
        [ ]         [ ]-[ ]-( )

1. Rune Crystal -> Crystal Rod. (REP must be at least 10)

* Enemies:
 Assassin (x1) Zilva            GEN: 1 | ATK: 3 | TEC: 4 | LUK: 3 | Morale: 4160
   Item: Stell Persona [1]: [-] Gauge Lowers
 Assassin (x1) Elena            GEN: 1 | ATK: 1 | TEC: 2 | LUK: 3 | Morale: 1930
   Item: Lightning Bow [2]: [O] Thunder attack UP
 Valkyrie (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 1620

* Tactics: You might need to Steal some of the enemy's items unless you're lucky
enough to have them dropped. As usual, don't attack Assassins at night.
Nietzsche equipped with Ice Javelin + Aggressive or Diamond Dust is good. Try
not to have Leon Break Out or you'll most likely lose 0-1. Note that Zilva's
unit leaves if you defeat Leon, so get those items first.

* Win: Retake Black Rose Manor (Move Roswell to "Black Rose Manor")

* MVP +2: 17 turns



-- Battlefield 11B: White Rose Domain [Part 1] ------------------------2.11b.1--

* Battle Map:

    [1]                     [ ]
     |                       |
    ( )-( )-[ ]     [ ]-[ ]-[ ]
     |   |   |       |       |
[V]-( )-[ ]-[ ]     [ ]     [ ]
 |   |   |           |
[ ]-[B]-[ ]     [ ]-[ ]-[ ]
     |   |       |   |
    [ ]-( )-( )-[B]-[ ]
     |   |   |   |
    [ ]-[V]-[ ]-[ ]
     |   |   |
[ ]-[ ]-[ ]-( )
 |   |   |
[ ]-[ ]-[ ]

1. Obsidian -> Black Brand (Nietzsche only. There is also a REP requirement.)

* Ally: 
 Witch (x1) Rosary              GEN: 3 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 5000
   Item: Lucky Broom [3]: [O] Drop rate 100%

* Enemies:
 Fencer (x1) Russell            GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 4360
   Item: Shin Zantetsu [2]: [O] Morale damage = MAX
 Fencer (x3) Imperial Soldier   GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1860
 Necromancer (x2) Imperial S... GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 1670
 Hunter (x1) Imperial Soldier   GEN: 2 | ATK: 1 | TEC: 3 | LUK: 2 | Morale: 1770
 Griffon Rider (x1) Emilia      GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 4400
   Item: Teddy Bear [2]: No effect

* Tactics: Emilia has Morale Protect, so even you can't stop her from escaping.
This one should be pretty easy, as your opponents are primarily sword-users. To
deal with the Necromancers, Nietzsche in water, Durant on the road, and Yggdra
going aggressive will work fine.

* Advance: Help Rosary (Move an ally next to Rosary)

-- Battlefield 11B: White Rose Domain [Part 2] ------------------------2.11a.2--

* Tactics: Keep Milanor to the right side of the battlefield and press your
attack. After Emilia's turn...

* Battle Map:

        [ ]-[ ]-[ ]-[ ]
             |   |   |
            [ ]-[ ]-[ ]
             |   |
            [ ]-[ ]
                 |
    [1]         [ ]         [ ]
     |           |           |
    ( )-( )-[ ]-[ ]-[ ]-[ ]-[ ]
     |   |   |       |       |
[V]-( )-[ ]-[ ]     [ ]     [ ]
 |   |   |           |
[ ]-[B]-[ ]     [ ]-[ ]-[ ]
     |   |       |   |
    [ ]-( )-( )-[B]-[ ]
     |   |   |   |
    [ ]-[V]-[ ]-[ ]
     |   |   |
[ ]-[ ]-[ ]-( )
 |   |   |
[ ]-[ ]-[ ]

1. Obsidian -> Black Brand (Nietzsche only. There is also a REP requirement.)

* Enemies:
 Assassin (x1) Zilva            GEN: 1 | ATK: 3 | TEC: 4 | LUK: 3 | Morale: 4160
   Item: Stell Persona [1]: [-] Gauge Lowers
 Assassin (x1) Elena            GEN: 1 | ATK: 1 | TEC: 2 | LUK: 3 | Morale: 1930
   Item: Lightning Bow [2]: [O] Thunder attack UP
 Valkyrie (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 1620

* Tactics: Yggdra, for some reason, is extremely good, or maybe it's just me.
Rosary does well too, just don't put her against the Hunter. Yggdra against
Russell plus Revolution equals win. For some odd reason, though, Russell seems
to get a lot of Critical hits and heavy charges on me, so stay on Fort terrain
so you get at least a 40% GEO. Otherwise, with Russell's [O] Morale Damage =
MAX, he gets a 60% Surviving units count, even if he doesn't have all of his
figures left when he wins. You might need to steal Russell's item and if you
defeat him before you defeat the Assassin team, you miss out on items.

* Win: Retake White Rose Manor (Move Rosary to "White Rose Manor")

* MVP +2: 16 turns





<  Chapter 3 - Paltina Blitzkrieg                                          3.0 >

-- Battlefield 12: Brigand Stronghold ------------------------------------3.12--

* Battle Map:

[ ]                             [2]
 |                               |
[ ]-[ ]     [C]         [ ]-[ ]-[ ]
 |   |       |           |   |   |
[ ]-[ ]-[ ]-[ ]     [ ]-[ ]-[ ]-[ ]
     |   |           |       |
    [3]-[ ]     [ ]-[ ]     [ ]
         |       |   |       |
        [ ]-[ ]-[ ]-[ ]-[ ]-[ ]
         |   |           |   |
        [ ]-[ ]         [ ]-[B]
                         |   |
                        ( )-[ ]-[ ]
                         |   |   |
                [ ]-(1)-( )-[ ]-[ ]

1. Discovery: Upola Statue (Nietzsche) Use this item's effect to obtain a Split
Upola Statue
2. Pillage: Bronze Shield (Milanor)
3. Discovery: Gold Lump

* Enemies:
 Bandit (x1) Ortega             GEN: 3 | ATK: 3 | TEC: 1 | LUK: 2 | Morake: 4880
   Item: Boss Bandana [2]: [O] Always Ace
 Bandit (x5) Brigand            GEN: 1 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1750
 Assassin (x2) Brigand          GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 1790
 Fencer (x3) Brigand            GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1860
   Item: Headgear [2]: [O] Void ailments

* Tactics: Easy for the most part. Yggdra does well and Milanor is [O] Wasteland
Happy. Keep Durant and Nietzsche out of this for the most part. Mizer appears
from the bottom right at the end of Turn 6.

* More enemies:
 Hunter (x1) Mizer              GEN: 2 | ATK: 2 | TEC: 4 | LUK: 3 | Morale: 3780
   Item: Warp Shoes [2]: [-] Move -> Warp at night
 Bandit (x1) Bounty Hunter      GEN: 2 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1750

* Win: Defeat Ortega

* MVP +2: 17 turns



-- Battlefield 13: Lenessey Mountains [Part 1] -------------------------3.13.1--

* Battle Map:

                                [ ]-[ ]-[ ]
                                 |   |   |
                                [ ]-[ ]-[ ]
                                     |   |
                                    [ ]-[ ]





    [ ]     [ ]
     |       |
[ ]-[ ]-[ ]-[ ]
 |   |
[ ]-[ ]
 |
[ ]         [4]
             |
        [3]-[1]     [ ]-[ ]
             |       |
            [2]-[ ]-[ ]
             |   |
            [ ]-[ ]

1. First additional unit starts here.
2. The second additional unit you choose will start here.
3. Yggdra starts here. (Can't be changed.)
4. Milanor starts here. (Can't be changed.)

* Enemies:
 Guardian Knight (x1) Baldus    GEN: 4 | ATK: 4 | TEC: 3 | LUK: 1 | Morale: 5860
   Item: Ipponki [3]: [X] Can't use skills
 Knight (x2) Imperial Soldier   GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2410
 Griffon Rider (x2) Imperial... GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2370
 Hunter (x2) Imperial Soldier   GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2380
 Valkyrie (x1) Aegina           GEN: 2 | ATK: 3 | TEC: 5 | LUK: 2 | Morale: 5360
   Item: Zolfy [2]: [O] 1 on 1 = win
 Valkyrie (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2220
 Bandit (x2) Imperial Soldier   GEN: 2 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 2190
 Assassin (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2070
 Bandit (x4) Brigand            GEN: 2-| ATK: 2 | TEC: 1 | LUK: 3-| Morale: 1910
 Fencer (x1) Brigand            GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1860
 Assassin (x2) Brigand          GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 1790

* Tactics: You're enclosed in the bottom area, so use the starting positions
guide to figure out which units you want where since you won't be able to move
until you defeat a Brigand unit. Not a huge deal, though.

* Advance: Wait until mist covers the area (Turn 24)

Right now, you have two choices: Either go the easy way, i.e. the way you're
supposed to go and not engage in any more enemies, OR face Baldus and Aegina.
You have to face them both at the same time, because you'll run out of cards if
you don't, which means you'll need to split up your forces and that makes them
weaker. However, it's not impossible...

[PSP] With the 8 figure battle system, this is now basically impossible because
unless you get a critical hit. (See the PSP note in the hard section.) In
addition, if you choose to do this, you will miss out on the modified version of
BF14.

-- Battlefield 13: Lenessey Mountains [Part 2] [Easy] -----------------3.13.2e--

Note: This is taking the easy way out. You don't fight Aegina or Baldus and it's
the way you're "supposed" to go. If you're looking for a fight, see the next
section.

* Battle Map:

                        [1]
                         |
                        [ ]-[ ]-[ ]-[3]
                         |
                [ ]-[ ]-[ ]
                 |
        [ ]-[ ]-[ ]
         |   |
[2]-[ ]-[ ]-[ ]     [ ]-[4]
             |       |
            [ ]-[ ]-[ ]
             |   |
        [ ]-[ ]-[ ]

1. Have 1 unit stand here to reveal the exit (after ending your turn).
2. Stand here to reveal Baldus's Army (after ending your turn).
3. Discovery: Ogrenium
4. Discovery: Sealed Purse

* Win: Get everyone through the Mountain Pass (Move everyone to "Towards
Lunamina")

* Battle Map 13.2:
If you took [1] from Battle Map 1

    [ ]-[ ]-[ ]-[ ]-[B]-[ ]
     |                   |
[T]-[ ]                 [ ]-[1]
                             |
                            [ ]
                             |
                    [ ]-[ ]-[3]
                     |
                    [ ]
                     |
                    [ ]-[ ]
                         |
                        [ ]-[ ]-[2]-[ ]
                         |
                [ ]-[ ]-[ ]
                 |
        [ ]-[ ]-[ ]
         |   |
[ ]-[ ]-[ ]-[ ]     [ ]-[ ]
             |       |
            [ ]-[ ]-[ ]
             |   |
        [ ]-[ ]-[ ]

1. Standing here reveals Aegina's unit, which will make you fight if you move
into their presence. If you took this way, I assume you didn't want to fight,
so I won't bother explaining that detail.
[PSP] 2.-3. Have a unit talk to the villagers in these locations to advance to
the new BF14 once you've reached the waypoint. I recommend you do this and not
fight Baldus and Aegina.

* Win: Get everyone through the Mountain Pass (Move everyone to "Towards
Lunamina")

* MVP +2: 35 turns

-- Battlefield 13: Lenessey Mountains [Part 2] [Hard] -----------------3.13.2h--

* Battle Map 13.3:
[GBA] Only use this section if you took [2] from Battle Map 13.1 and followed
the other instructions I gave you earlier. This is the hard way out. Otherwise,
skip to BF14. If you do choose this path, you won't be able to back out because
the waypoint has disappeared.

    [ ]-[ ]-[ ]-[ ]-[B]-[2]     [ ]-[ ]-[ ]
     |                   |       |   |   |
[ ]-[ ]                 [2]-[1]-[ ]-[ ]-[ ]
 |                           |       |   |
[ ]                         [ ]     [ ]-[ ]
 |                           |
[ ]-[ ]             [ ]-[ ]-[V]
     |               |
    [B]             [ ]
     |               |
    [ ]     [ ]     [ ]-[ ]
     |       |           |
[ ]-[ ]-[ ]-[ ]         [ ]-[ ]-[V]-[ ]
 |   |                   |
[ ]-[ ]         [ ]-[ ]-[ ]
 |               |
[3]     [ ]-[ ]-[ ]
 |       |   |
[4]-[4]-[ ]-[ ]     [ ]-[ ]
             |       |
            [ ]-[ ]-[ ]
             |   |
        [ ]-[ ]-[ ]

1.-4. Numbers used in the Tactics Summary below.

* Tactics: It's hard, but it's possible! You should have prepared this before
you started this battlefield. Milanor should have Kill Blade equipped. Yggdra
should have Mage Ring or some other good equipment. Durant can have whatever,
as long as it raises his stats. Phalanx is good when you put him against the
Hunters or Assassins. Nietzsche should have Icicle Spear if you have Diamond
Dust as well. That is Overkill (literally) against Griffon Riders, who are [X] <
Ice, so you auto-win, and Fatal Damage against all other units. And all of your
units should have their morale close to max.

Move Milanor and Rosary/Roswell toward the left and Yggdra and Durant/Nietzsche
to the right. Don't engage the enemy until you've moved Yggdra's team up towards
Aegina's party and Milanor's team toward Baldus. Put Yggdra and Durant/Nietzsche
in formation. Put Durant/Nietzsche on [1] and Yggdra on either [2] depending on
male/female formations. Put Milanor on either [4]. End your turn. On the NEXT
turn, choose a useful card, e.g. Shield Barrier, and move Rosary/Roswell to [3]
and engage the enemy. (Don't worry about MVP, since there's absolutely no way
you can get a +2 for this.) Once you move Roswell/Rosary to [3], your turn will
automatically end, which means the enemy attacks first.

Here are the cards I always use:

- Mind Change. Have Nietzsche or Yggdra against Aegina. Make sure either girl
has high TEC and hope that on the initial charge/counter, the TOTAL NUMBER of
figures remaining is 7 or less. Otherwise, you won't be able to defeat Aegina in
time before her Break Out with Revolution and that 1 on 1 = win will auto-
matically give her the win.
- Shield Barrier. Essential against either Aegina or Baldus, but note that, like
all other cards, you only have 1 turn, so use it wisely. Break Out right before
Aegina goes MAX to protect yourself from Revolution and recharge the bit you
lost by going Passive and Break Out again to save your units and Aegina will
lose. Against Baldus, just use it whenever to protect your units a bit from his
high ATK stat.
- Sanctuary. If you have 4 TEC or more on any unit, fight during the day
against Baldus and you won't lose as long as you keep going passive and Breaking
Out. Even Yggdra didn't lose against Baldus, though she had 4 ATK as well. Note
that this won't work on Aegina since you don't have time to use Sanctuary after
she does her Revolution and 1 on 1 = win combo.
- Revolution. Use with Yggdra on Baldus, of course. Note that this won't always
work out the way you want it to. As a matter of fact, you need a strong Yggdra
for this to actually work. You can't use it on Aegina because once again, Aegina
will win because of her Zolfy.
- Blizzard. If you have Nietzsche and have equipped the Ice Javelin item on her.
Break Out whenever to cause nice and effective Fatal Damage. If you use this
combo against an enemy Griffon Rider, that's an Overkill, which results in an
automatic KO for the Griffon Rider. If you're almost down to the enemy leader,
then wait until so and you'll automatically win with Fatal Damage.

Your card power will vary, but you should use the cards you've always been using
and powering up. Otherwise the enemy's high status carries them back up to full
Morale. Mine usually range from about 2000 to 3200. I find that Banshee's Cry
isn't very effective because the enemy can still hurt you with 1 ATK and your
gauge drains while you use it. Their high status actually gives them something
like an ATK +1 boost, so that's 2 ATK basically. I'd much rather use Shield
Barrier and null all damage, even if Shield Barrier wears away faster. Also,
it's true that Ace Guard helps you get a better counter, but a good counter is
not guaranteed. Also, if you're suffering from the Battle Penalty, then Ace
Guard doesn't really help that much. The weak counter ratio after 2 rounds of
Battle Penalty is about 85%, which means that 85% of the time, your charge/
counter will have an obvious lesser strength than if you had the full 6 figures
(or 3 for large units). Also, Ace Guard wouldn't be particularly useful against
Aegina because she Breaks Out with Revolution too quickly.

Once you've taken out either Aegina or Baldus, regroup and attack the other set
of enemies. If you're low on cards, don't use your last power card until you're
forming a 3-on-1 or 4-on-1 union against Aegina or Baldus. That's the only way
they'll fall. If you waste your last power card, then you might as well restart
the battlefield.

* [PSP] Tactics: If you thought this was hard in the GBA version, it's now
nearly impossible because of the new battle system. For one, the Mind Change
strategy against Aegina is no longer possible. In addition, the extended amount
of time spent in battle really hurts, since supporting enemy units will also be
MAX-ed out extremely quickly. However, if you charge up Nietzsche + Ice attack
UP + Diamond Dust and release X right as Aegina falls to 1 unit (before
Revolution), you'll Fatal Damage her before she Revolution + 1 on 1 = wins you.
Even so, that doesn't nearly bring her Morale down enough to take her down on
the next turn. So unless someone else finds a strategy for Battlefield 13, my
advice is don't go this path.

* Win: Defeat all enemies

* MVP +2: 35 turns... not that you'll get it...



-- [PSP] Battlefield 14I: Lenessey Mt. Path [Part 1] ------------------3.14i.1--

Note: This BF is not played in the GBA version of the game.

* [PSP] Battle Map:

                                            ( )
                                             |
                                        ( )-( )
                                         |   |
                                    ( )-( )-( )
                                     |   |
[ ]-[ ]         [ ]-[ ]     [ ]     ( )-[ ]
 |   |           |   |       |       |   |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-( )-( )-[ ]-[ ]
 |   |   |   |   |   |   |   |   |   |
( )-( )-( )-[ ]-[ ]-[ ]-( )-[ ]-[ ]-[ ]
 |   |   |   |   |   |   |   |   |   |
( )-[ ]-[ ]-( )-( )-[B]-( )-[ ]-[ ]-[ ]
 |           |   |   |   |   |   |   |
( )         [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
             |   |   |   |   |
        [ ]-[ ]-[ ]-[ ]-[ ]-[ ]
         |   |   |
        [ ]-[ ]-[ ]

* [PSP] Enemies:
 Guardian Knight (x1) Baldus    GEN: 4 | ATK: 2 | TEC: 4 | LUK: 2 | Morale: 5860
   Item: Imperial Warfare x [3] or Medallion [1]
 Knight (x2) Imperial Soldier   GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2410
 Griffon Rider (x2) Imperial... GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2370
 Hunter (x2) Imperial Soldier   GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2380

* [PSP] Tactics: Yes, the enemies move too. Nietzsche and Milanor do well here,
obviously. You don't have to defeat Baldus because Mistel will show up. In
addition, if you do fight, you'll almost immediately discover how annoying Ace
Guard is.

* [PSP] Advance: Stall until turn 7.

-- [PSP] Battlefield 14I: Lenessey Mt. Path [Part 2] ------------------3.14i.2--

* [PSP] Ally:
 Tactician (x1) Mistel          GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 4680
   Item: Mowing Scythe [2]: [O] No battle penalty

* [PSP] Tactics: Mistel herself needs to get to the exit as well, and will not
move until turn 13, so you have to stall longer.

* Win: Advance all units to the exit.

* MVP +2: 18(?) turns



-- [PSP] Battlefield 14II: Lenessey Mts. - Volcanic Region [Part 1] --3.14ii.1--

Note: This BF is not played in the GBA version of the game.

* [PSP] Battle Map:

[ ]-[ ]-[ ]-[ ]             [ ]-[ ]
     |   |   |               |   |
    [ ]-[ ]-[ ]-[ ]     [2]-[ ]-[ ]
         |   |   |       |   |
        [ ]-[ ]-[ ]-[ ]-[ ]-[ ]
             |   |   |   |   |
            ( )-[C]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
             |   |   |   |   |   |
            (1)-( )-[V]-[ ]-[ ]-[ ]
                 |   |   |
                ( )-[ ]-[ ]
                 |   |
                ( )-[ ]
                 |   |
                [ ]-[ ]

[PSP] 1. Discovery: Gold Dozeu (Night only, requires at least 10 REP and Hard
mode, it seems.)
[PSP] 2. Discovery: Glitter Ashes

* [PSP] Enemies:
 Knight (x1) Imperial Soldier   GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 3660
   Item: Medallion
   Item: Imperial Warfare X
 Knight (x1) Imperial Soldier   GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2410
 Griffon Rider (x1) Imperial... GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2370
 Hunter (x1) Imperial Soldier   GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2380

* [PSP] Ally:
 Tactician (x1) Mistel          GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 4680
   Item: Mowing Scythe [2]: [O] No battle penalty
   
Note: Your units will reset back to their starting points after this.

* [PSP] Advance: Defeat all enemies

-- [PSP] Battlefield 14II: Lenessey Mts. - Volcanic Region [Part 2] --3.14ii.2--

* [PSP] Enemies:
 Guardian Knight (x1) Baldus    GEN: 3 | ATK: 3 | TEC: 4 | LUK: 1 | Morale: 5860
   Item: Medallion
   Item: Imperial Warfare X
 Knight (x3) Imperial Soldier   GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2410
 Griffon Rider (x2) Imperial... GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2370
 Hunter (x2) Imperial Soldier   GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2380

* [PSP] Tactics: You can attack Baldus if you want, but he has Morale Protect.
After you choose a card for your third turn, Aegina's unit will appear. However,
you will NOT get to use the card that you just chose and your cards do NOT
reset, so just choose a random one that you brought in.

* [PSP] Enemies:
 Valkyrie (x1) Aegina           GEN: 2 | ATK: 3 | TEC: 4 | LUK: 3 | Morale: 5360
   Item: Flamberg [2]: [O] Fire attack UP
 Valkyrie (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 1920
 Assassin (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 1770

* [PSP] Tactics: After you choose your second card, there will be another change
of plans. Aegina also has Morale Protect. Note that this card you choose will
NOT be used and does NOT reset, so just choose another random one that you
brought in.

* [PSP] Advance: Stall for 1 turn.

-- [PSP] Battlefield 14II: Lenessey Mts. - Volcanic Region [Part 3] --3.14ii.3--

* [PSP] Battle Map:

[ ]-[ ]-[ ]-[ ]             [ ]-[ ]-[T]-[T]-[T]
     |   |   |               |   |   |   |   |
    [ ]-[ ]-[ ]-[ ]     [2]-[ ]-[ ]-[T]-[T]-[ ]-[ ]
         |   |   |       |   |
        [ ]-[ ]-[ ]-[ ]-[ ]-[ ]
             |   |   |   |   |
            ( )-[C]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
             |   |   |   |   |   |
            (1)-( )-[V]-[ ]-[ ]-[ ]
                 |   |   |
                ( )-[ ]-[ ]
                 |   |
                ( )-[ ]
                 |   |
                [ ]-[ ]

[PSP] 1. Discovery: Gold Dozeu (Night only, requires at least 10 REP and Hard
mode, it seems.)
[PSP] 2. Discovery: Glitter Ashes

* [PSP] Tactics: Move your units over to the flags quickly. I believe you can
have no more than 1 unit outside the flags or you won't advance to the next
objective and you'll run out of cards. 

* [PSP] Advance: Move most or all of your units to the waypoint.

-- [PSP] Battlefield 14II: Lenessey Mts. - Volcanic Region [Part 4] --3.14ii.4--

* [PSP] Tactics: Just another standard battle now. Ace Guard is annoying as
ever, so try not to stand in a position where you'll get catapaulted on your
opponent's turn. Baldus approaches from the left, so don't put your first unit
in such a way that Baldus will include the catapault in his formation. That
means on his side, your closest unit should be diagonally from the cannon. For
Aegina's side, other units should be adjacent to the cannon.

* [PSP] MVP +2: 27 turns

* [PSP] Challenge: For those of you who are really intense about this game, try
to gte Mistel up to 4 GEN, 4 ATK, 4 TEC, and 3 LUK within 2 battlefields (by
the time her Mowing Scythe [2] wears off).



-- Battlefield 14: Lunamina Pass [Part 1] ------------------------------3.14.1--

Note: GBA version only plays this map. If you chose not to meet Mistel in the
PSP vesion, you will play this map as well.

* Battle Map:

        [ ]
         |
    [ ]-[ ]
     |   |
[C]-[T]-[ ]-[ ]
 |   |       |
[ ]-[ ]     [ ]-[ ]-[ ]
 |                   |
[C]                 [ ]
                     |
                [ ]-[ ]

* Enemies:
 Knight (x1) Garrison Captain   GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 3460
 Fencer (x3) Sentry             GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1860
 Assassin (x2) Sentry           GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1660

* Advance: Gain control of Lunamina Pass (Move an ally to "Lunamina Pass")

-- Battlefield 14: Lunamina Pass [Part 2] ------------------------------3.14.2--

* Battle Map:

[ ]-[ ]-[ ]             [ ]
     |   |               |
    [ ]-[ ]-[ ]     [ ]-[ ]
         |   |       |   |
        [ ]-[ ]-[C]-[T]-[ ]-[ ]
             |   |   |       |
            [ ]-[ ]-[ ]     [ ]-[ ]-[ ]
                 |                   |
                [C]                 [ ]
                                     |
                                [ ]-[ ]

* Enemies:
 Valkyrie (x1) Messenger        GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 1950
 Witch (x1) Messenger           GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2000

* Win: Defeat the enemy messenger units

* MVP +2: 7 turns



-- Battlefield 15: Framm Granary [Part 1] ------------------------------3.15.1--

* Battle Map:

                [1]-[ ]
                     |
                    [ ]-[ ]-[ ]-[ ]-[ ]
                     |   |   |   |   |
                    [V]-[ ]-( )-( )-[ ]-[ ]
                     |   |       |       |
                    ( )-[B]     ( )     [ ]
                     |   |       |       |
    ( )-[B]         [ ]-[ ]-[ ]-[2]     [ ]
     |   |           |                   |
    ( )-[ ]-[ ]-[ ]-[ ]                 [ ]
     |   |   |   |   |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
         |               |   |
        [G]             [ ]-[ ]
                         |   | 
                        [ ]-[ ]

1. Acquisition: Straw Hat (Day/Evening)
2. Acquisition: Nestle Bouquet (Day/Evening, 12 REP or greater)

* Enemies:
 Witch (x1) Eudy                GEN: 3 | ATK: 1 | TEC: 3 | LUK: 4 | Morale: 4940
   Item: Lady's Coat [2]: [X] No criticals
 Witch (x3) Court Magician      GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2000
 Fencer (x1) Inzaghi            GEN: 3 | ATK: 3 | TEC: 2 | LUK: 3 | Morale: 4800
   Item: Soldier's Bandana [2]: [O] No battle penalty
 Fencer (x2) Mercenary          GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2020
 Knight (x2) Mercenary          GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2260
 Bandit (x2) Mercenary          GEN: 2 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1910

* Tactics: After turn 1, Eudy's unit and part of the map disappears, so you're
left with Inzaghi's guys. Just practice union formation here since the
Mercenaries aren't that strong.

* Advance: Defeat Inzaghi

-- Battlefield 15: Framm Granary [Part 2] ------------------------------3.15.2--

* Battle Map:

                [V]-[ ]
                     |
                    [ ]-[ ]-[ ]-[ ]-[ ]
                     |   |   |   |   |
                    [V]-[ ]-( )-( )-[ ]-[ ]
                     |   |       |       |
                    ( )-[B]     ( )     [ ]
                     |   |       |       |
    ( )-[B]         [ ]-[ ]-[ ]-[V]     [ ]
     |   |           |                   |
    ( )-[T]-[T]-[T]-[T]                 [ ]
     |   |   |   |   |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
         |               |   |
        [G]             [ ]-[ ]
                         |   | 
                        [ ]-[ ]

* Win: Move everyone to the Target points on Rodney Road within 1 turn.

If you do this, skip to Battlefield 16. Otherwise, continue here.

* Tactics: If you have Nietzsche, put her in water at the bottom left. As for
Durant, leave him on the road tiles or on the bridge tile. You may or may not
want to pick a good card for your second turn, since when the enemy appears,
they will immediately attack from the bridge. If you have Yggdra equipped with
Zolfy and have decided not to level up Durant or Nietzsche, then put her on the
very left flagged tile. Whatever you do, DON'T put Milanor on the left. If you
have Roswell, put him on the top left village where you got the Straw Hat if you
want easy access to an item.

* Battle Map:

        [1]-[ ]
         |
[ ]-[ ]-[ ]     [V]-[ ]
     |   |           |
    [ ]-[ ]         [ ]-[ ]-[ ]-[ ]-[ ]
     |   |           |   |   |   |   |
    ( )-[ ]         [V]-[ ]-( )-( )-[ ]-[ ]
         |           |   |       |       |
        [ ]-( )     ( )-[B]     ( )     [ ]
         |           |   |       |       |
    ( )-[B]         [ ]-[ ]-[ ]-[V]     [ ]
     |   |           |                   |
    ( )-[T]-[T]-[T]-[T]                 [ ]
     |   |   |   |   |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
         |               |   |
        [G]             [ ]-[ ]
                         |   | 
                        [ ]-[ ]

1. Discovery: Golden Wheat

* Enemies:
 Valkyrie (x1) Aegina           GEN: 2 | ATK: 4 | TEC: 5 | LUK: 2 | Morale: 5880
   Item: Death Bringer [2]: [O] Critical 50%
 Valkyrie (x4) Protective Guard GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2220

* [PSP] Tactics: The 8-unit battle system hurts much more than the 6-unit one.
Unless you somehow bring the valkyries to 1-3 figures after the initial charge/
counter, they're guaranteed to use Revolution. They also will wait for the best
time to use it, which makes them and the 2800 card power pretty deadly. (I won't
explain the mechanics of Revolution here, but the chances of winning after using
that card aren't actually random, and the AI uses this fact to make it harder.)
Mind Change is also less effective now due to having 8 units since you're much
less likely to get it down to a winning situation before Revolution brings it to
1 on 1. If you somehow obtained Zolfy back in BF13, then you can equip it on
Yggdra for an (almost) always win, but since you're playing the PSP version,
this was highly unlikely. To defeat Aegina, you must first take out all of her
supporting valkyrie units and then focus her down before she can Revolution the
crap out of all your units.

* Tactics: Watch out for Revolution. All enemies have HIGH status. If you don't
have something else to counter against Revolution, such as Shield Barrier,
you're most likely going to lose 0-1 and 1500+ Morale. Have Durant block the
Valkyries coming down, or Nietzsche in the water to attack (at least she gets
a -50% GEO effect if she loses.) Oh, and watch out for Aegina's [O] Critical 50%
on her charge. (Nietzsche with the Shell Breastplate voids this, Yggdra with
Iron Choker voids this too, but Yggdra has a worse time against Revolution.) By
the way, [O] 1 on 1 = win does not work if your leader was already downed by a
critical, so Milanor doesn't work no matter what item he has.

If you have Rosary and Doll Craft, you can summon a Golem and use it to destroy
the bridge to stop Aegina's unit from coming over. Note that this is risky,
since if you summon it to the wrong spot and the Valkyries attack it, golems
are [X] < Valkyrie and valkyries are [O] > Golem. Good if you're low on morale
or just don't want to fight. (However, doing this prevents you from getting the
Golden Wheat item unless Nietzsche helps defeat Aegina's unit.) If you do use
this tactic, then the only way you can gain EXP is by using Nietzsche on the
water tile that was where the bridge was. And good EXP gains can be made here.

Also note that whatever card you end on for this battlefield will carry over and
be your default card for BF16. Remember that your mission is NOT to defeat all
enemy Valkyrie, but to get all units to the flagged tiles. This means that if
you can't defeat all enemies, you don't have to. And if you do, then you don't
need Roswell to get the Golden Wheat at the top. Send any unit up to get it
after Aegina leaves.

* Win: Move everyone to the Target points on Rodney Road

* MVP +2: 12 turns



-- Battlefield 16: North Paltina [Part 1] ------------------------------3.16.1--

* Battle Map:

                        [G]
                         |
            [3]-[6]-[7]-[7]-[7]
             |           |
            [5]         [7]
             |           |
            [ ]-[ ]-[ ]-[4]-[ ]
             |   |       |   |
            [ ]-[1]     [ ]-[V]
             |           |   |
            [ ]     [2]-[B]-( )
             |       |   |   |
[ ]-[ ]     [ ]-[ ]-[ ]-[8]-( )
             |       |   |   |
            [V]     ( )-( )-( )

1. Gold Lump -> Golden Spear
2. Ogrenium -> Ogre Blade
3. Yggdra starts here.
4. Milanor starts here.
5. First pick starts here, away from Emilia's forces, but will still be in the
  fight.
6. Second pick starts here, and most likely will be attacked first.
7. Emilia and her forces.
8. ???: Stepping here makes your character notice something like a tomb or
shrine on the other side... I have no idea what this does, or if it even does
anything, and apparently only certain people (including Rosary, Milanor, and
Nietzsche) can activate it.

* Enemies:
 Witch (x1) Eudy                GEN: 3 | ATK: 1 | TEC: 3 | LUK: 4 | Morale: 4940
   Item: Lady's Coat [2]: [X] No criticals
 Griffon Rider (x1) Emilia      GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 4760
 Griffon Rider (x3) Scarlet ... GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2100

* Note: From now on, if you use the Flame card against a Griffon Rider and bring
her morale down to 0, you will get a Grilled Griffon. You can only do this once
per playthrough. Some people might interpret that as you need to win by using
Flame (as in Fatal Damage). That's not true; you get the Grilled Griffon as long
as you use Flame first and then win.

* Tactics: Emilia moves first, so watch which unit you choose for first and
second extra. The position will be key in determining who wins the first round.
Also units with low GEN, beware of Gravity Chaos. After your first attack, Eudy
will have her cannon ready.

* Advance: Defeat Scarlet Princess Emilia

-- Battlefield 16: North Paltina [Part 2] ------------------------------3.16.2--

* Battle Map:

                                                        [G]
                                                         |
[V]-[ ]-[ ]-[ ]-< >-< >-< >-< >-< >-< >-< >-[ ]-[ ]-[ ]-[ ]-[ ]
         |   |                   |           |           |
        [ ]-[V]                 <1>         [ ]         [ ]
         |                       |           |           |
    [V]-[ ]                     < >         [ ]-[ ]-[ ]-[ ]-[ ]
         |                       |           |   |       |   |
        [ ]                     [2]         [ ]-[V]     [ ]-[V]
         |                                   |           |   |
        [ ]-[G]                             [ ]     [V]-[B]-( )
                                             |       |   |   |
                                [A]-[ ]     [ ]-[ ]-[ ]-[3]-( )
                                             |       |   |   |
                                            [V]     ( )-( )-( )

1. Discovery: Warm Dud
2. Discovery: Sweetberry
3. ???: Stepping here makes your character notice something like a tomb or
shrine on the other side... I have no idea what this does, or if it even does
anything, and apparently only certain people (including Rosary, Milanor, and
Nietzsche) can activate it.

* Enemies:
 Witch (x1) Eudy                GEN: 3 | ATK: 1 | TEC: 3 | LUK: 4 | Morale: 4940
   Item: Lady's Coat [2]: [X] No criticals
 Witch (x3) Court Magician      GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2000
 Knight (x1) Leon               GEN: 4 | ATK: 4 | TEC: 4 | LUK: 2 | Morale: 5480
 Knight (x1) Heavy Knight       GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 3390
 Knight (x2) Heavy Knight       GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2260

* Tactics: Okay. Couple of things to ruin your day. Firstly, it's always Noon,
so the cannon is always fired on Eudy's turn (didn't I say this would ruin your
day? Sorry. Bad pun.) and you take 10% hit on Morale as usual. Just attack the
three Witches and wait. The Knights are invincible at the moment unless you
inflict Fatal Damage on them.

* [PSP] Tactics: The knights on the left are no longer invincible, but still
have Morale Protect. You can fight them for EXP and help your MVP +2 by bringing
them down to 1 Morale.

Keep 1 unit down at the village 2 tiles to the right of where Eudy is. Trust me.
Just have your units be hit by the cannon about 6 times. (Each character counts
as 1 time, so you can get hit 4 "times" per turn.) However, still keep that unit
down at the village closest to Eudy on her right. Kylier will show up after you
get hit by the cannon 6 times.

* Battle Map:

                                                        [G]
                                                         |
[V]-[ ]-< >-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
         |   |                   |           |           |
        < >-[1]                 [ ]         [ ]         [ ]
         |                       |           |           |
    <V>-< >     < >-[ ]-[ ]     [ ]         [ ]-[ ]-[ ]-[ ]-[ ]
         |           |   |       |           |   |       |   |
<4>     < >         < >-[ ]     [ ]         [ ]-[V]     [ ]-[V]
 |       |           |                       |           |   |
< >-< >-< >-<G>-< >-[2]                     [ ]     [V]-[B]-( )
 |   |   |           |                       |       |   |   |
[ ]-< >-< >         [ ]-[ ]     [A]-[ ]     [ ]-[ ]-[ ]-[B]-( )
 |       |           |   |       |   |       |       |   |   |
[ ]     < >     [ ]-[ ]-[ ]-[3]-[ ]-[ ]     [V]     ( )-( )-( )

1. Nestle Bouquet -> Nana's Candy
If you choose not to trade the Nestle Bouquet here, then you have the chance of
getting more items in your Items List later. If you get Nana's Candy, then you
won't be able to do so.
2. Discovery: Princess Dress.
3. Discovery: Cracked Dud.
4. Discovery: Treasure Map.

* Tactics: Attack Eudy with Kylier and keep the unit I told you to stay at the
bottom right in formation. The Knights on the left are still invincible, but
move all other units to the left. Note that your cards didn't reset. After Eudy
goes down, Leon and his Knights will be vulnerable.

* Enemies:
 Knight (x1) Leon               GEN: 4 | ATK: 4 | TEC: 4 | LUK: 2 | Morale: 5480
 Knight (x1) Heavy Knight       GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 3390
 Knight (x2) Heavy Knight       GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2260
 Necromancer (x2) Imperial S... GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 1990
 Valkyrie (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 1950

* Tactics: Don't have Yggdra fight here besides once with Revolution if you
wish. However, if you equipped Zolfy on her, then send her against Leon and
she'll almost always win, especially if she's on Fort terrain (lower bottom left
of the map where Leon is). You can also use the Revolution + Zolfy = 1 on 1 =
win trick.

Kylier doesn't need to be next to the cannon to use it, which is odd, but good,
since there are 2 items that only she can get. If you want the Treasure Map,
you need to get it fast, since there's only one way down the path. If Leon
decides to move up, he'll block you from getting that for good. (No Roswell to
warp since time is fixed Noon. If you have Durant, though, he can move past
enemy units to get the Treasure Map.)

* Win: Defeat Black Knight Leon

* MVP +2: 21 turns

* Challenge: For anyone who has played this a lot, try completing this game
without using Gravity Chaos.



-- Battlefield 17: South Paltina [Part 1] ------------------------------3.17.1--

* Battle Map:

                [ ]                     [A]
                 |                       |
                [ ]     [1]-[ ]-[ ]-[ ]-[ ]
                 |       |
        [ ]     [ ]     [ ]
         |       |
[G]-[ ]-[ ]-[ ]-[ ]
         |       |
        [ ]     [ ]-< >-< >
         |       |       |
        [ ]-[V]-< >     <V>
         |   |   |       |
        [V]-[ ]-[ ]-< >-< >

                                    [G]
                                     |
                                [ ]-[ ]-[ ]

1. Discovery: Cat's Eye

* Enemies:
 Dragon Knight (x1) Gulcasa     GEN: 3 | ATK: 4 | TEC: 4 | LUK: 3 | Morale: 6320
   Item: Early Drive [2]: [O] Instant Charge
 Guardian Knight (x1) Baldus    GEN: 4 | ATK: 4 | TEC: 3 | LUK: 1 | Morake: 5860
   Item: Ipponki [3]: [X] Can't use skills
 Griffon Rider (x2) Imperial... GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2100
 Hunter (x2) Imperial Soldier   GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2110

* Tactics: Gravity Chaos is good here to slow down your enemies. Know your
units' TEC when going against Baldus, as he has fairly high stats. He also seems
to take a long time to bring down when he's the only guy left, but he's not
invincible. As always, make sure your formation does well against the enemy
lineup and you should be able to take out the Griffon Riders and Hunters without
a problem.

* [PSP] Tactics: Most of this area is Town, so Mistel does well here if she's
up to 3 or 4 ATK.

* Advance: Defeat Baldus, the God of War

-- Battlefield 17: South Paltina [Part 2] ------------------------------3.17.2--

* Battle Map:

                [ ]         [ ]-[ ]     [A]
                 |           |   |       |
                [ ]     [1]-[ ]-[ ]-[ ]-[ ]
                 |       |
        [ ]     [ ]     [ ]
         |       |
[G]-[ ]-[ ]-[ ]-[ ]
         |       |
        [ ]     [ ]-< >-< >
         |       |       |
        [ ]-[V]-< >     <V>
         |   |   |       |
        [V]-[ ]-[ ]-< >-< >

                                    [G]
                                     |
                                [ ]-[ ]-[ ]

1. Discovery: Cat's Eye

* Enemies:
 Assassin (x1) Zilva            GEN: 1 | ATK: 2 | TEC: 4 | LUK: 3 | Morale: 4720
   Item: Stell Nightmare [3]: [O] Dark attack UP
 Assassin (x1) Elena            GEN: 2 | ATK: 2 | TEC: 3 | LUK: 5 | Morale: 4060
   Item: Rainbow Arc [2]: [O] Foe No Bonus GEO effect

* Tactics: If you were getting the Cat's Eye with Kylier and you didn't move
afterwards, you're in good position. Union with Milanor and steal Elena's item
if you wish. Only 2 ATK assassins during the evening are simple to defeat and
you should only take 1 or 2 turns to do this by mass unioning.

* Advance: Defeat Zilva

-- Battlefield 17: South Paltina [Part 3] ------------------------------3.17.3--

* Battle Map:

                [ ]         [ ]-[ ]     [A]
                 |           |   |       |
                [ ]     [ ]-[ ]-[ ]-[ ]-[ ]
                 |       |
        [ ]     [ ]     [ ]
         |       |
[G]-[ ]-[ ]-[ ]-[ ]         [V]     [ ]-[V]
         |       |           |       |   |
        [ ]     [ ]-< >-< >-< >-< >-< >-[ ]
         |       |       |       |   |   |
        [ ]-[V]-< >     <V>     < >-< >-( >
         |   |   |       |       |   |   |
        [V]-[ ]-[ ]-< >-< >-< >-< >-< >-( )
                                     |
                                    [G]
                                     |
                                [1]-[ ]-[ ]

1. Discovery: Hero Badge

* Enemies:
 Dragon Knight (x1) Gulcasa     GEN: 3 | ATK: 4 | TEC: 4 | LUK: 3 | Morale: 6320
   Item: Early Drive [2]: [O] Instant Charge
 Valkyrie (x1) Aegina           GEN: 2 | ATK: 4 | TEC: 5 | LUK: 2 | Morale: 5880
   Item: Zolfy [2]: [O] 1 on 1 = win
 Knight (x2) Imperial Soldier   GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2260
 Witch (x2) Court Magician      GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2000

* Tactics: Take out all extra units before going for Gulcasa. Stay on good GEO
ground and wait for him to come to you. Only Roswell/Rosary have a weapon that's
neutral to scythes, but don't think they'll help you win, because on their own,
they're no match for Gulcasa's 4 ATK. Gravity Chaos is amazing here. Stealing
his item is another way to help you win, but this might not work very well. 1 on
1 = win works, if you equipped Zolfy on Yggdra last battlefield. However, if
Gulcasa uses Genocide, then 1 on 1 = win will NOT work!

There are 2 water tiles on the bottom right that'll give Nietzsche an [O]
fighting status against him and a 50% GEO effect. Durant is good on the Road.
Also, the Gate down at the bottom right counts as Fort and Yggdra is Fort Happy.
You'll have to run past the enemy to get to the water and fort tiles though, so
plan accordingly. Yggdra can get there with the movement from Revolution, but if
she doesn't have moderately high stats (same goes for Nietzsche), then she'll
still lose, so don't think getting there means auto-win.

Kylier isn't that good against Gulcasa and since she has [-] No GEO Effect, she
won't receive any GEO reductions if she loses. As for Milanor, his main purpose
there is to have high ATK (at least 4), to use Steal to rid Gulcasa of his item,
and to be the Ace for Gravity Chaos.

* [PSP] Tactics: Keep Mistel in the Town area. If she has 3 ATK, then she can
probably beat Gulcasa with Oblivious Dawn to stop him from Genociding. Other
than that, Milanor should've equipped Kill Blade to stop Aegina's 1 on 1 = win
(when both units have that ability, they cancel each other and nothing happens)
and can steal some items to weaken the two bosses. Other than that, Rosary isn't
actually that good here because of the new battle system and her low ATK stat,
so don't expect too much out of her.

* Win: Defeat Gulcasa

* MVP +2: 17 turns



-- Battlefield 18: Machina Bridge [Part 1] -----------------------------3.18.1--

* Battle Map:

[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
 |   |   |   |   |   |   |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
     |
    [B]
     |
    [B]
     |
    [B]
     |
[ ]-[ ]-[ ]
 |   |   |
[ ]-[ ]-[ ]
 |   |   |
[ ]-[ ]-[ ]
 |   |   |
[ ]-[ ]-[ ]

* Ally:
 Sword Maiden (x1) Yggdra       GEN: 3 | ATK: 4 | TEC: 3 | LUK: 2 | Morale: 6140

Yggdra's stats will be the same as they were before. These are her stats for my
sixth playthrough. Her Card Points will change, though, for some odd reason. Any
equip item that she would have right now has disappeared (so if you equipped 
something like Zolfy [2] on her last battlefield, she'll have nothing here.)

In the JP version of Yggdra Union, she'll have the Silk Corset back again or
something, though it won't change her stats; she'll just have the [O] Block
Counter special effect.

* Enemies:
 Dragon Knight (x1) Gulcasa     GEN: 3 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 6320

Just watch what happens. Nothing you can do here. Once Milanor's team shows up,
you'll advance to the next part of the battlefield.

-- Battlefield 18: Machina Bridge [Part 2] -----------------------------3.18.2--

* Battle Map:

[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
 |   |   |   |   |   |   |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]







[ ]-[ ]-[ ]
 |   |   |
[ ]-[ ]-[ ]
 |   |   |
[ ]-[ ]-[ ]
 |   |   |
[ ]-[ ]-[ ]

* Enemies:
 Dragon Knight (x1) Gulcasa     GEN: 3 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 6320
 Valkyrie (x1) Aegina           GEN: 2 | ATK: 3 | TEC: 4 | LUK: 3 | Morale: 5680
 Valkyrie (x2) Ambusher         GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2350

* Tactics: Take your turn. Save your strong cards and just select a waste one.
Move all units up (as far as you can) unless you want to be attacked. If so,
then choose a card that you can use and leave one unit down at the bottom and
anyone else you're using in formation.

If you look carefully, you'll notice that Yggdra's Morale damage calculations
are incorrect when she loses--this is done on purpose to make sure she loses,
so even if she has 6 GEN (which I doubt she does unless you're cheating) she
won't survive Gulcasa and Aegina's first attack wave with high Ability Differ-
ence. Her [O] Void Holy doesn't do anything either.

-- Battlefield 18: Machina Bridge [Part 3] -----------------------------3.18.3--

* Battle Map:

[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
 |   |   |   |   |   |   |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]







[ ]-[ ]-[ ]
 |   |   |
[ ]-[ ]-[ ]
 |   |   |
[ ]-[ ]-[ ]
 |   |   |
[ ]-[ ]-[ ]
 |   |   |
[ ]-[ ]-[ ]
 |   |   |
[ ]-[ ]-[1]
 |   |   |
[ ]-[T]-[ ]

1. Discovery: [!] Mirror of Truth // Extra Contents --> Character Illustrations

* Enemies:
 The Ancient (x1) Nessiah       GEN: 4 | ATK: 4 | TEC: 5 | LUK: 3 | Morale: 6640
   Item: Etherion [1]: [O] Gauge fills fast
 Witch (x2) Imperial Soldier    GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2390
 Knight (x3) Imperial Soldier   GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2580

Note: Nessiah's Special Effects stats only remain like they are above as long as
he hasn't used his Break Out for that union. After he Breaks Out, he'll change
classes, which means his special effects will change as well, so you can't in-
flict status ailments before he uses Reincarnation, but you CAN do it after the
Break Out.

In the JP version, however, his Special Effects remains the same even after his
Break Out, so you can never inflict a Status Ailment on him. Also, in the JP
version, Nessiah will remain [-] to swords, axes, and spears after his shift
even if the other figures on his side would be [O], so that's the upside.

* Tactics: Try NOT to attack Nessiah since you'll probably lose. If you want
his equip item, however, then you have to Steal. You can do this in two ways.
One, is to have Milanor go 1-on-5, attacking the Knight on the left or right.
He's going to lose at least 2 fights, but... The second way is to have Milanor
and another unit go 2-on-5 with Milanor attacking the Knight in the middle.
Nessiah will be last on the enemy list, so Milanor will be going 4-on-6. Try to
Steal before you're badly beaten. You can attack everyone else for EXP and card
power, but they all have Protect status. Stall for time or don't attack at all.
You will only have to do this for 2 turns.

* [PSP] Tactics: If you haven't noticed it from the GBA version, all units here
have boosted stats, so fighting them won't be as easy as it looks. Nessiah is
impossible, even with 6 ATK, 1 on 1 = win Milanor because of the hidden value
modifiers. Gravity Chaos is a must here, and since the enemy default formation
has changed since GBA, it's only possible to Steal from Nessiah by Milanor going
solo. If you attempt this, Milanor must start at high morale, because he will
lose quite a bit. Also, if you're trying to steal, make sure Milanor starts
with 100% gauge when facing Nessiah. It might be wise to position him close to
the enemy using the Steal card, but end your turn so that he only has to deal
with one wave of attacks instead of two (which would probably kill him).

* Advance: Survive until Turn 23

* [PSP] Advance: If you fought well, you only need to survive until Turn 20.
(Unknown requirement except that a lot of unions need to be made.)

-- Battlefield 18: Machina Bridge [Part 4] -----------------------------3.18.4--

Once Nessiah's unit disappears...

* Win: Retreat to Castle Paltina (Move everyone to "Towards Paltina")

* MVP +2: 24 turns





<  Chapter 4 - Yggdra in Chains                                            4.0 >

-- Battlefield 19: Karona Outskirts [Part 1] ---------------------------4.19.1--

* Battle Map:

                                [ ]
                                 |
                                [A]

    [G]                 [G]
     |                   |
    [ ]-[ ]-[ ]-[ ]-[ ]-< >-[ ]-[2]
                     |   |   |
                    < >-< >-<1>
                     |   |
                < >-< >-< >
                 |   |   |
[ ]-[ ]-[ ]-< >-< >-< >-< >-< >-< >-<V>

1. Discovery: Burnt Dud
2. Discovery: Seductive Bustier. Unit must be equipped with the Treasure Map.

* Enemies:
 Witch (x1) Eudy                GEN: 2 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 5240
   Equip: Noble Glasses [1]: [O] Evade Panic
 Fencer (x1) Inzaghi            GEN: 3 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 5160
   Equip: Iron Helm [2]: [O] Evade criticals
 Fencer (x2) Mercenary          GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2180
 Bandit (x2) Mercenary          GEN: 2 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 2030
 Knight (x2) Mercenary          GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2410

* Tactics: Try to take down Inzaghi during the night to make advancing to the
next part of the battlefield easier. These guys still only have 2 ATK, so
nothing too much to worry about.

* Advance: Defeat Inzaghi

-- Battlefield 19: Karona Outskirts [Part 2] ---------------------------4.19.2--

* Battle Map:

            [T]
             |
            [ ]-[ ]-[ ]-[ ]-[ ]-[ ]
                     |   |       |
    [V]             [ ]-[ ]     [ ]
     |               |   |       |
[V]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]     [A]
     |                   |
    [G]                 [G]
     |                   |
    [ ]-[ ]-[ ]-[ ]-[ ]-< >-[ ]-[ ]
                     |   |   |
                    < >-< >-< >
                     |   |
                < >-< >-< >
                 |   |   |
[ ]-[ ]-[ ]-< >-< >-< >-< >-< >-< >-<V>

* Enemies:
 Witch (x1) Eudy                GEN: 2 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 5240
   Equip: Noble Glasses [1]: [O] Evade Panic
 Witch (x2) Court Magician      GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2110
 Knight (x1) Gatekeeper         GEN: 3 | TEC: 2 | TEC: 2 | LUK: 1 | Morale: 3690
 Valkyrie (x2) Sentry           GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2220
 Hunter (x1) Sentry             GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2380

* Tactics: Once the map opens, note that you can't use Milanor, so it might be
impossible to get Eudy's item if you don't have the LUK. Other than that,
everything isn't very hard, but the 40% GEO is annoying, since it takes that
much longer to defeat your enemies. Go Passive when they put up their Shield
Barrier, obviously, so (assuming you don't lose during that time) you have a
full gauge, unless you want to use your own skill to cancel their's.

* Win: Infiltrate the Prison Tower (Move Milanor to "The Tower")

* MVP +2: 13 turns



-- Battlefield 20: The Tower ---------------------------------------------4.20--

Just follow the maps. You might want to plan out which units you want to send in
each direction if you look through the rest of BF20.

* Battle Map 20.1:

[1]
 |
[2]
 |
[ ]
 |
[ ]

1. Stepping here opens right side of map 2. (After you end your turn.)
2. Stepping here opens left side of map 2. (After you end your turn.)

* Battle Map 20.2:

[ ]-[ ]     [2]-[ ]-[ ]-[5]
     |       |       |
    [ ]-[ ]-[1]     [ ]
     |       |       |
[3]-[ ]     [ ]-[ ]-[ ]-[4]
             |
            [ ]

3. Continues left. (See Map 3)
4. Continues right. (See Map 3)
5. Discovery: Letter.

* Battle Map 20.3:

[8]-[ ]     [ ]-[ ]     [2]-[ ]-[ ]-[5]
     |           |       |       |
    [ ]-[6]     [ ]-[ ]-[1]     [ ]         [9]
     |   |       |       |       |           |
[ ]-[ ]-[ ]-[3]-[ ]     [ ]-[ ]-[ ]-[4]     [ ]-[ ]
                         |           |       |
                        [ ]         [ ]-[ ]-[7]

6. Discovery: Blindfold.
7. Discovery: Rusted Chain.
8. Final stage left. (See map 4)
9. Continue right. (See map 4)

* Battle Map 20.4:

    [ ]-[ ]-[ ]     [ ]-[ ]     [ ]-[ ]-[ ]-[ ]     [0]
     |       |           |       |       |           |
[1]-[ ]     [ ]-[ ]     [ ]-[ ]-[ ]     [ ]     [ ]-[ ]
             |   |       |       |       |           |
        [ ]-[ ]-[ ]-[ ]-[ ]     [ ]-[ ]-[ ]-[ ]     [ ]-[ ]
                                 |           |       |
                                [ ]         [ ]-[ ]-[ ]

0. Final stage right. (See map 5.)
1. Discovery: Iron Shackles

* Enemy:
 Valkyrie (x1) Aegina           GEN: 3 | ATK: 3 | TEC: 4 | LUK: 3 | Morale: 5680
   Item: Platinum Ornament [3]: [O] Void all elements except dark

Battle Map 20.5:

    [ ]-[ ]-[ ]     [ ]-[ ]     [ ]-[ ]-[ ]-[ ]     [0]-[ ]-[T]
     |       |           |       |       |           |
[1]-[ ]     [ ]-[ ]     [ ]-[ ]-[ ]     [ ]     [ ]-[ ]
             |   |       |       |       |           |
        [ ]-[ ]-[ ]-[ ]-[ ]     [ ]-[ ]-[ ]-[ ]     [ ]-[ ]
                                 |           |       |
                                [ ]         [ ]-[ ]-[ ]

* [PSP] Tactics: For the MVP +2 and the Iron Shackles, it's hard to make it in 9
turns. You need a spear unit or Mistel with 4 ATK and use two cards with around
3200 power each. [O] Always Ace is good, since that allows them to use Gravity
Chaos so that you win with 4 or 5 figures remaining each time. Even then, you
must bring down Aegina before Turn 8 (you can only start attacking on Turn 5)
and the Fort terrain gives her a huge defensive bonus, especially with the new
damage calculation system. As a matter of fact, the PSP version requires two
3600 to 3800 power cards assuming decent (4-0) wins and no criticals.

* MVP +2: 9 turns (Must have faced Aegina)



-- Battlefield 21: Amatorium Square --------------------------------------4.21--

* Battle Map:

                    [ ]-[ ]-[ ]-[ ]-[ ]
                     |
                    [ ]
                     |
    [G]-[G]         [ ]
     |   |           |
    [ ]-[ ]         [ ]
     |   |           |
[ ]-[ ]-[ ]-[ ]     [ ]
 |   |   |   |       |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
     |   |   |       |
    [ ]-[ ]-[ ]     [1]

1. Discovery: Armory Key
!. Acquisition: Misanga of Life, if your REP is 8 or less at the end of this
Battlefield and Flone and Russell were reunited.

* Enemies:
 Fencer (x1) Russell            GEN: 3 | ATK: 4 | TEC: 5 | LUK: 2 | Morale: 5840
   Item: Yashamaru [3]: [O] Heavy counter rate UP
 Assassin (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2070
 Necromancer (x2) Imperial S... GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2270
 Fencer (x1) Inzaghi            GEN: 2 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 5160
   Item: Criticalizer [1]: [O] Critical 50%
 Fencer (x1) Mercenary          GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2180
 Knight (x2) Mercenary          GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2410
 Bandit (x2) Mercenary          GEN: 2 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 2030

* Tactics: Nietzsche v. Inzaghi is good if she has Shell Breastplate, since she
avoids all critical hits. Other than that, watch out if Russell attacks and uses
his Break Out, since that will destroy equipped items (though it sucks because
it does nothing else). If you're going to get Russell, don't hurt him too badly.
His Morale doesn't change when he joins. And if he dies, he doesn't join at all,
I believe. Another way to increase Morale damage dealt is to use items like
Flute of Deception, which nullifies all enemy GEO. Just keep at it. If you saved
Flone and aren't done with the battlefield, then don't accidentally put a unit
next to Russell.

* Win: (If you didn't rescue Flone) Get through Castle Karona Gates (Defeat
Inzaghi and Russell)
* Win: (If you did rescue Flone) Move an ally next to Russell

* MVP +2: 13 turns



-- Battlefield 22: Castle Karona [Part 1] ------------------------------4.22.1--

* Battle Map:

[ ]-[A]



[2]-[ ]                         [ ]
 |   |
[ ]-[ ]
 |   |
[ ]-[ ]
 |   |
[ ]-[ ]-[3]
 |   |   |
[ ]-[ ]-[ ]                         [1]
 |   |   |                           |
[V]-[ ]-[ ]-[ ]-[ ]-[ ]     [ ]-[ ]-[ ]
             |       |       |   |
            [V]     [ ]-[ ]-[ ]-[ ]
                             |   |
                            [G]-[G]

1. Don't visit here. You'll have a random item stolen.
2. Discovery: Elegant Spear. (Armory Key required in your inventory.)
3. Hero Badge -> Insect Cage. Note: I wouldn't trade the Hero Badge for the
Insect Cage if you acquired Nana's Candy in exchange for the Nestle Bouquet.
However, if you have a Wilting Bouquet, then feel free to do so, since these two
items are needed for another item later.

* Enemies:
 Dragon Knight (x1) Gulcasa     GEN: 3 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 4320
   Item: Cardinal Cloak [3]: [O] Void fire
 Valkyrie (x1) Aegina           GEN: 3 | ATK: 3 | TEC: 5 | LUK: 2 | Morale: 6100
   Item: Gauntlet [1]: [O] Block counter
 Assassin (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 1890
 Hunter (x2) Imperial Soldier   GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2260
 Witch (x1) Eudy                GEN: 2 | ATK: 1 | TEC: 4 | LUK: 4 | Morale: 5240
   Item: Sorcery Glasses [1]: [O] Gauge fills

* Tactics: Take out all enemies except Aegina in one turn or you'll suffer the
consequences of repeated bow attacks. Have Nietzsche or Durant deal with Aegina
again, or even Milanor can, if he's leading and you're using Gravity Chaos.
Durant + Catastrophe + Gravity Chaos = auto win. Move your units up near the
place where you get the Elegant Spear as a different unit stands on the tile
that Aegina was standing on to advance to the next objective. Trust me. Moving
your units up is crucial. If you're using Roswell however, you can leave him
near the starting point and warp up directly toward Gulcasa in the next section.

* Advance: Liberate Rosamil City (Move an ally to "Rosamil City")

-- Battlefield 22: Castle Karona [Part 2] ------------------------------4.22.2--

Battle Map:

[1]-[ ]         [ ]-[ ]-[ ]-[ ]-[ ]-[ ]
 |   |           |   |
[ ]-[ ]-[ ]-[ ]-[ ]-[3]
 |   |           |   |
[ ]-[A]         [ ]-< >     [ ]-[ ]-[ ]
                 |   |       |       |
            [ ]-< >-< >     [ ]     [ ]
             |       |       |       |
[ ]-[ ]-[ ]-< >     < >     < >-[ ]-[2]
 |   |   |   |       |       |       |
[ ]-[ ]-< >-< >     < >     < >     [ ]
 |   |               |       |       |
[ ]-[ ]             < >     < >-[ ]-[ ]
 |   |               |       |
[ ]-[ ]-[V]         < >-< >-[ ]
 |   |   |
[ ]-[V]-[ ]                         [V]
 |   |   |                           |
[V]-[ ]-[ ]-[ ]-[ ]-[ ]     [ ]-[ ]-[ ]
             |       |       |   |
            [V]     [ ]-[ ]-[ ]-[ ]
                             |   |
                            [G]-[G]

1. Discovery: Disfigured Dud
2. Discovery: Evening Dress
[PSP] 2. Discovery: Morning Dress (Noon only) or Evening Dress (Evening only).
Can't obtain both on the same playthrough.
3. Discovery: Mirage Coat (with Armory Key in inventory only)

* Enemies:
 Dragon Knight (x1) Gulcasa     GEN: 3 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 4320
   Item: Cardinal Cloak [3]: [O] Void fire
 Knight (x4) Imperial Soldier   GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2410
 Fencer (x2) Imperial Soldier   GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2180
 Witch (x1) Eudy                GEN: 2 | ATK: 1 | TEC: 4 | LUK: 4 | Morale: 5240
   Item: Sorcery Glasses [1]: [O] Gauge fills
 Witch (x2) Court Magician      GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2280

* Tactics: Use movement cards first, then attack. Save around 2-3 strong cards
for Gulcasa, though he's weaker than before. You can either go all against Eudy
then move on to Gulcasa or split your forces. If you're doing the latter, having
a unit with [O] Always Ace helps a lot. And Gravity Chaos works well.

* [PSP] Tactics: To deal with Eudy's unit, Rosary and Mistel + Mind Change works
well, and the proximity of their unit to the main path allows unions while only
sending 1 unit into Eudy's corner, which saves some movement. You'll need a male
unit to start the fight, however.

* Win: Defeat Emperor Gulcasa

* MVP +2: 29 turns



-- Battlefield 23: Southwest Marduk --------------------------------------4.23--

Similar style to BF20, except there are tiles you want to avoid. Just follow the
maps.

* Battle Map 23.1:

[2]
 |
[ ]
 |
[ ]
 |
[ ]     [1]-[1]-[1]     [1]-[4]-[T]
 |       |       |       |       |
[ ]-[ ]-[ ]     [ ]-[ ]-[ ]     [ ]
                         |       |
                        [ ]-[ ]-[3]

1. Stepping here reveals an enemy unit. (See Battle Map 3)
2. Opens up northwest area. Find Pamela if you go here. (See Battle Map 2)
3. Trap -> Elfin Bow (REP must be equal to or greater than 17)
4. Discovery: Aran Doll. (REP must be equal to or less than 5)

Reach the target Point and go to Battle Map 4.

* Battle Map 23.2: (Pamela is on this map, top left.)

[ ]-[ ]
 |
[ ]     [ ]
 |       |
[ ]-[ ]-[1]
 |
[2]
 |
[ ]
 |
[ ]
 |
[ ]     [1]-[1]-[1]     [1]-[4]-[T]
 |       |       |       |       |
[ ]-[ ]-[ ]     [ ]-[ ]-[ ]     [ ]
                         |       |
                        [ ]-[ ]-[3]

* Enemy:
 Mystic Witch (x1) Pamela       GEN: 1 | ATK: 2 | TEC: 5 | LUK: 5 | Morale: 5000
   Item: Dream Cap [1]: [X] Noon = sleep

* Tactics: Have 1-2 units move up and defeat Pamela. Don't worry about stealing
her item because she'll give it to you. Try doing this during noon, but you can
take 2 turns before Pamela leaves.

* [PSP] Tactics: Note that Pamela's bonuses have changed. Also, the second and
fourth units you choose will be closest to her, so use this fact to save
yourself a few steps when you first spawn on the map.

* [PSP] Recruit: To have Pamela join you later, you must have acquired at least
one of her items in a previous playthrough. In addition, you must put Nietzsche
next to her to start a voice conversation. As long as you've fulfilled these
requirements, whether you end up defeating Pamela here on this playthrough or
not is optional, I believe.

* Battle Map 23.3: (Pamela is on this map, top left. Imperial army in the
middle.)

[ ]-[ ]
 |
[ ]     [ ]     [ ]-[ ]-[ ]
 |       |       |       |
[ ]-[ ]-[1]     [ ]     [ ]
 |       |       |       |
[2]     [ ]-[ ]-[ ]-[ ]-[ ]
 |           |   |   |
[ ]         [ ]-[ ]-[ ]
 |           |   |   |
[ ]     [ ]-[ ]-[ ]-[ ]-[ ]
 |       |   |   |       |
[ ]     [1]-[1]-[1]     [1]-[4]-[T]
 |       |       |       |       |
[ ]-[ ]-[ ]     [ ]-[ ]-[ ]     [ ]
                         |       |
                        [ ]-[ ]-[3]

* Enemies:
 Knight (x3) Imperial Soldier   GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2580
 Assassin (x3) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2170
 Necromancer (x2) Imperial S... GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2400

* Battle Map 23.4:

                                    [T]
                                     |
[ ]-[ ]                             [1]-[ ]-[ ]
 |                                           |
[ ]     [ ]     [ ]-[ ]-[ ]                 [ ]-[5]
 |       |       |       |                   |   |
[ ]-[ ]-[1]     [ ]     [ ]         [1]-[ ]-[ ]-[6]
 |       |       |       |           |   |
[2]     [ ]-[ ]-[ ]-[ ]-[ ]         [ ]-[7]
 |           |   |   |               |
[ ]         [ ]-[ ]-[ ]             [ ]
 |           |   |   |               |
[ ]     [ ]-[ ]-[ ]-[ ]-[ ]     [ ]-[4]
 |       |   |   |       |       |   |
[ ]     [1]-[1]-[1]     [1]-[ ]-[2]-[4]
 |       |       |       |       |
[ ]-[ ]-[ ]     [ ]-[ ]-[ ]     [ ]
                         |       |
                        [ ]-[ ]-[V]

5. Head for Battlefield 23.5 (See Map 6.)
6. Elfin Bow -> Beasterfang
7. Discovery: Poison Viper (Evening only.)

* Battle Map 23.5:

                                    [T]
                                     |
[ ]-[ ]                             [ ]-[ ]-[ ]
 |                                           |
[ ]     [ ]     [ ]-[ ]-[ ]                 [ ]-[5]
 |       |       |       |                   |   |
[ ]-[ ]-[1]     [ ]     [ ]         [ ]-[ ]-[ ]-[6]
 |       |       |       |           |   |
[2]     [ ]-[ ]-[ ]-[ ]-[ ]         [ ]-[3]             [ ]
 |           |   |   |               |                   |
[ ]         [ ]-[ ]-[ ]             [ ]             [ ]-[ ]
 |           |   |   |               |               |   |
[ ]     [ ]-[ ]-[ ]-[ ]-[ ]     [ ]-[4]-[ ]-[ ]-[ ]-[ ]-[ ]
 |       |   |   |       |       |   |   |   |   |   |   |
[ ]     [1]-[1]-[1]     [1]-[ ]-[2]-[4]-[ ]-[ ]-[ ]-[ ]-[ ]
 |       |       |       |       |       |   |       |
[ ]-[ ]-[ ]     [ ]-[ ]-[ ]     [ ]     [ ]-[ ]     [ ]
                         |       |           |       |
                        [ ]-[ ]-[V]         [ ]-[ ]-[ ]

* Enemies:
 Fencer (x2) Imperial Soldier   GEN: 2 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 2460
 Bandit (x3) Imperial Soldier   GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2310
 Hunter (x2) Imperial Soldier   GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2540

* Battle Map 23.6:

                                    [9]
                                     |
[ ]-[ ]                             [ ]-[ ]-[ ]         [ ]-[8]
 |                                           |           |
[ ]     [ ]     [ ]-[ ]-[ ]                 [ ]-[5]-[ ]-[ ]
 |       |       |       |                   |   |       |
[ ]-[ ]-[1]     [ ]     [ ]         [ ]-[ ]-[ ]-[6]     [4]
 |       |       |       |           |   |               |
[2]     [ ]-[ ]-[ ]-[ ]-[ ]         [ ]-[7]             [ ]
 |           |   |   |               |                   |
[ ]         [ ]-[ ]-[ ]             [ ]             [ ]-[ ]
 |           |   |   |               |               |   |
[ ]     [ ]-[ ]-[ ]-[ ]-[ ]     [ ]-[4]-[ ]-[ ]-[ ]-[ ]-[ ]
 |       |   |   |       |       |   |   |   |   |   |   |
[ ]     [1]-[1]-[1]     [1]-[ ]-[2]-[4]-[ ]-[ ]-[ ]-[ ]-[ ]
 |       |       |       |       |       |   |       |
[ ]-[ ]-[ ]     [ ]-[ ]-[ ]     [ ]     [ ]-[ ]     [ ]
                         |       |           |       |
                        [ ]-[ ]-[V]         [ ]-[ ]-[ ]

8. Go to Battlefield 23.5. Only 1 unit needs to step here.
9. Go to Battlefield 24. (This is the [T].) All units need to arrive here.

* MVP +2: 14 turns



-- Battlefield 23.5: Resistance Camp [Part 1] ------------------------4.23.5.1--

* Battle Map:

        [C]-[ ]-[ ]
         |   |
        [ ]-[ ]
             | 
            [ ]-[C]
             |   |
            [ ]-[ ]
             |
            [ ]
             |
[ ]-[ ]     [1]
     |       |
    [ ]-[V]-[ ]

1. Discovery: Killer Beehive

* Ally
 Hunter (x1) Cruz               GEN: 4 | ATK: 2 | TEC: 3 | LUK: 1 | Morale: 5960

* Enemies
 Hunter (x1) Mizer              GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 5280
   Item: Hoof Shoes [2]: [-] Move -> Horse
 Bandit (x1) Bounty Hunter      GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 4620
 Assassin (x1) Bounty Hunter    GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 4340

* Tactics: Easy for the first objective. Then Mizer's [O] Day Happy and Fort
+40% GEO gets annoying, but he can't counter, so take him out in one turn and
you'll be fine.

* Advance: Move an ally next to Cruz

* Win: Retrieve the resistance's hideout (Move Cruz to "Hideout")

-- Battlefield 23.5: Resistance Camp [Part 2] ------------------------4.23.5.2--

* Battle Map:

                [C]-[ ]-[ ]
                 |   |
        [1]-[ ]-[ ]-[ ]
         |   |       | 
    [T]-[ ]-[ ]     [ ]-[C]
                     |   |
                [ ]-[ ]-[ ]
                 |   |
            [ ]-[ ]-[ ]
             |       |
    [ ]-[ ]-[ ]     [ ]
     |       |       |
[ ]-[ ]     [ ]-[V]-[ ]

1. Discovery: (Remember this from Riviera?) Powershroom

* Enemies: 
 Knight (x3) Imperial Soldier   GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2580
 Assassin (x3) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2170
 Necromancer (x2) Imperial S... GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2400

* Win: Move everyone to the secret path

* MVP +2: 13 turns



-- Battlefield 24: Northeast Marduk --------------------------------------4.24--


* Battle Map 24.1:

        [4]
         |
        [3]
         |
        [1]     [3]-[3]-[ ]-[ ]
         |       |           |
    [ ]-[ ]-[5]-[ ]         [ ]-[ ]
     |       |   |               |
    [ ]     [ ]-[2]-[ ]         [ ]
     |       |   |
[ ]-[ ]-[ ]-[ ]-[ ]
     |
    [ ]

1. Discovery: World Tree Leaf
2. Discovery: Element (Roswell + Dowsing Rods equipped only)
3. Stepping here uncovers the enemy. (See Map 2.)
4. [T] Waypoint C. Go to Map 3.
5. If you visited the village before on Battlefield 23.5, then there'll be a
  different dialogue here. I'm not sure if you're supposed to get something
  here or not. I only had 16 REP.
!. If you have a Wilting Boquet and an Insect Cage, you will have magically
  obtained a White Butterfly as well (check your items list). However, to keep
  the Butterfly to trade for something later in the game, you must equip a unit
  with the Insect Cage and walk him/her around.

* Battle Map 24.2:

                [ ]-[ ]-[ ]-[ ]
                 |   |       |
            [ ]-[ ]-[ ]     [ ]
             |       |       |
        [4]-[ ]     [ ]-[ ]-[ ]
         |   |       |       |
        [3]-[ ]-[6]-[ ]     [ ]
         |       |   |       |
        [1]     [3]-[3]-[ ]-[ ]
         |       |           |
    [ ]-[ ]-[5]-[ ]         [ ]-[ ]
     |       |   |               |
    [ ]     [ ]-[2]-[ ]         [ ]
     |       |   |
[ ]-[ ]-[ ]-[ ]-[ ]
     |
    [ ]

6. Discovery: World Tree Branch (Note that this can only be gotten by revealing
  the enemy.)

* Enemies:
 Knight (x3) Imperial Soldier   GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2580
 Necromancer (x2) Imperial S... GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2400
 Valkyrie (x3) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2350

* Battle Map 3:

                            [ ]-[ ]-[ ]-[ ]
                             |   |       |
                        [ ]-[ ]-[ ]     [ ]
                         |       |       |
[8]-[ ]-[8]-[ ]-[8]-[ ]-[ ]     [ ]-[ ]-[ ]
     |   |           |   |       |       |
    [ ]-[V]         [ ]-[ ]-[ ]-[ ]     [ ]
     |               |       |   |       |
[ ]-[ ]             [ ]     [ ]-[ ]-[ ]-[ ]
 |   |               |       |           |
[7]-[ ]         [ ]-[ ]-[V]-[ ]         [ ]-[ ]
     |           |       |   |               |
    [V]         [ ]     [ ]-[ ]-[ ]         [ ]
                 |       |   |
            [ ]-[ ]-[ ]-[ ]-[ ]
                 |
                [ ]

7. [T] Waypoint D. To Map 5.
8. Stepping here uncovers the enemy group 2. (See Map 4.)

* Battle Map 24.4:

[ ]-[ ]-[ ]-[ ]-[ ]-[ ]         [ ]-[ ]-[ ]-[ ]
 |   |       |       |           |   |       |
[ ]-[ ]     [ ]     [ ]     [ ]-[ ]-[ ]     [ ]
     |       |       |       |       |       |
    [8]-[ ]-[8]-[ ]-[8]-[ ]-[ ]     [ ]-[ ]-[ ]
         |   |           |   |       |       |
        [ ]-[V]         [ ]-[ ]-[ ]-[ ]     [ ]
         |               |       |   |       |
    [ ]-[ ]             [ ]     [ ]-[ ]-[ ]-[ ]
     |   |               |       |           |
    [7]-[ ]         [ ]-[ ]-[V]-[ ]         [ ]-[ ]
         |           |       |   |               |
        [V]         [ ]     [ ]-[ ]-[ ]         [ ]
                     |       |   |
                [ ]-[ ]-[ ]-[ ]-[ ]
                     |
                    [ ]

* Enemies:
 Valkyrie (x1) Aegina           GEN: 3 | ATK: 4 | TEC: 5 | LUK: 3 | Morale: 6580
   Item: Bloody Rapier [1]: [X] Move: Morale DOWN
 Valkyrie (x1) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2510
 Bandit (x2) Imperial Soldier   GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2480
 Hunter (x2) Imperial Soldier   GEN: 2 | ATK: 2 | TEC: 4 | LUK: 2 | Morale: 2710

* Tactics: Aegina's here and she seems pretty strong. If you want to fight her,
you could get her item, though I don't see the point of it. Also watch out for
the Hunters... with 4 TEC and [O] Forest Happy, they'll take out a lot of your
figures on their charge and you can't counter.

* Battle Map 24.5:

[T]         [ ]-[ ]-[ ]-[ ]-[ ]-[ ]         [ ]-[ ]-[ ]-[ ]
 |           |   |       |       |           |   |       |
[ ]     [ ]-[ ]-[ ]     [ ]     [ ]     [ ]-[ ]-[ ]     [ ]
 |       |       |       |       |       |       |       |
[ ]-[ ]-[ ]     [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]     [ ]-[ ]-[ ]
         |           |   |           |   |       |       |
        [ ]         [ ]-[V]         [ ]-[ ]-[ ]-[ ]     [ ]
         |           |               |       |   |       |
    [ ]-[ ]     [ ]-[ ]             [ ]     [ ]-[ ]-[ ]-[ ]
     |   |       |   |               |       |           |
    [0]-[9]-[ ]-[ ]-[ ]         [ ]-[ ]-[V]-[ ]         [ ]-[ ]
         |   |       |           |       |   |               |
        [ ]-[ ]     [V]         [ ]     [ ]-[ ]-[ ]         [ ]
                                 |       |   |
                            [ ]-[ ]-[ ]-[ ]-[ ]
                                 |
                                [ ]

9. Discovery: Protato
0. To Pamela. (Second appearance.) This will work only if you've brought
  Nietzsche onto the battlefield. She doesn't have to be the one to stand on
  this tile, though; she just has to be somewhere on the map.

* Enemy:
 Mystic Witch (x1) Pamela       GEN: 1 | ATK: 2 | TEC: 5 | LUK: 5 | Morale: 5000
   Item: Demon Tail [1]: [X] Noon = sleep  -- OR --
   Item: Pamela's Broom [2]: [O] A-Skill Time = 2x

* Tactics: Go down to meet Pamela again if you wish. (It's an extra 3 tiles, so
I'm not including it in another Map.) If she has the Demon Tail equipped, then
have 2 units attack her at noon with a 3500+ card and she'll leave, but if she
has Pamela's Broom equipped, then you'll need a 4-unit union with a 3500+ card
to win. If Pamela Breaks Out with Fortune, your units will be at a huge dis-
advantage because Pamela has 5 LUK. Good luck.

* [PSP] Recruit: If you fulfilled the conditions from Battlefield 23, you need
to uncover Pamela with Nietzsche again. Whether you defeat her here or not,
she'll join after you complete this battlefield. If you fought Aegina or any
other units, this will not happen.

* Win: Get out of the woods quietly (Move everyone to "Exit")

* MVP +2: 14 turns



-- Battlefield 25: Valley of Lament [Part 1] ---------------------------4.25.1--

* Battle Map:

    [ ]-[ ]-[ ]-[ ]-[ ]
     |   |       |   |
[ ]-[ ]-[ ]     [ ]-[ ]-[ ]-[ ]
     |   |           |       |
    [ ]-[ ]         [ ]     [ ]
         |
        [ ]
         |
        [ ]

* Enemies:
 Knight (x1) Garrison Captain   GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: -
 Bandit (x2) Sentry             GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 231

* Advance: Defeat the Garrison Captain

-- Battlefield 25: Valley of Lament [Part 2] ---------------------------4.25.2--

* Battle Map 25.2:

                                            [T]



                                [1]
                                 |
    [ ]-[ ]-[ ]-[ ]-[ ]         [ ]
     |   |       |   |           |
[ ]-[ ]-[ ]     [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[1]
     |   |           |       |   |
    [ ]-[ ]         [ ]     [ ]-[ ]
         |                       |
        [ ]                     [2]
         |
        [ ]

1. Move any unit here to automatically continue to next event. (See Map 3) Note
that your cards will NOT reset when you do this.
2. Acquisition: Mysty Coat. Pamela only, night only.

* Battle Map 25.3:

                                            [T]

    [ ]-[ ]-[ ]-[ ]-[ ]         [ ]-[ ]-[ ]
     |           |               |       |
[ ]-[ ]         [ ]         [3]-[ ]     [ ]
     |           |               |       |
    [ ]-[ ]-[ ]-[ ]-[ ]         [ ]     [ ]-[ ]
     |   |       |   |           |       |   |
[ ]-[ ]-[ ]     [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[V]
     |   |           |       |   |
    [ ]-[ ]         [ ]     [ ]-[ ]
         |                       |
        [ ]                     [2]
         |
        [ ]

2. Acquisition: Misty Coat. (Pamela, day/evening only.)
3. Discovery: Skull Stone

* Enemies:
 Knight (x1) Leon               GEN: 3 | ATK: 4 | TEC: 3 | LUK: 2 | Morale: 6700
   Item: Knight Killer [3]: [O] > Knight
 Knight (x3) Heavy Knight       GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2750
 Griffon Rider (x1) Emilia      GEN: 2 | ATK: 3 | TEC: 5 | LUK: 4 | Morale: 5860
   Item: Ribbon [2]: [O] Void ailments
 Griffon Rider (x2) Scarlet ... GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2710
 Assassin (x1) Zilva            GEN: 2 | ATK: 3 | TEC: 5 | LUK: 4 | Morale: 5640
   Item: Scorpio Tail [2]: [O] Sand Happy
 Assassin (x1) Elena            GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 5200
   Item: Meteor [3]: [O] Critical 50%
 Assassin (x2) Shadow           GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2170
 Fencer (x2) Imperial Soldier   GEN: 2 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 2460

* Tactics: Just hope you survive the first wave of attacks. The unit at the top
will most likely be attacked by knights; the unit at the right, Griffon Riders.
You also only have 2 turns to snag Emilia's item by stealing it or defeating
her (though you must also defeat everyone around her if you do so on the enemy's
turn to prevent them from taking it back.

* Advance: Survive

-- Battlefield 25: Valley of Lament [Part 3] ---------------------------4.25.3--

* Ally:
 Assassin (x1) Elena            GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 5200
   Item: Meteor [3]: [O] Critical 50%

* Tactics: Kylier will show up as well, so this gets pretty easy. As usual,
don't attack Assassins at night.

* Advance: Help Elena (Move an ally next to Elena)

-- Battlefield 25: Valley of Lament [Part 4] ---------------------------4.25.4--

* Battle Map:

                                            [T]
                                             |
    [ ]-[ ]-[ ]-[ ]-[ ]         [4]-[ ]-[ ]-[ ]
     |           |               |       |
[ ]-[ ]         [ ]         [ ]-[ ]     [ ]
     |           |               |       |
    [ ]-[ ]-[ ]-[ ]-[ ]         [ ]     [ ]-[ ]
     |   |       |   |           |       |   |
[ ]-[ ]-[ ]     [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[V]
     |   |           |       |   |
    [ ]-[ ]         [ ]     [ ]-[ ]
         |                       |
        [ ]                     [V]
         |
        [ ]

4. Discovery: Knight Killer (If you've never restarted a map, it seems.)

* Win: Head to the Land of Ruin (Move everyone to "Land of Ruin")

* MVP +2: 27 turns



-- Battlefield 26: Land of Ruin [Part 1] -------------------------------4.26.1--

* Battle Map:
(Note: This is a full map with every area opened before you move to the next
objective.)

                            [ ]-[ ]
                             |   |
                [7]     [ ]-[5]-[ ]-[ ]
                                 |   |
                                [ ]-[ ]
                                 |   |
                [5]-[ ]         [ ]-[6]
                 |   |           |
                [ ]-[ ]-[ ]-[V]-[4]
                     |   |       |
    [ ]-[5]         [ ]-[ ]     [ ]
         |               |       |
        [ ]-[ ]         [3]-[ ]-[ ]-[ ]-[ ]
         |   |           |   |   |       |
[V]-[ ]-[2]-[2]-[ ]-[ ]-[ ]-[ ]-[ ]     [1]
     |   |       |   |           |
    [ ]-[ ]     [ ]-[ ]         [ ]-[ ]
     |           |                   |
    [ ]         [ ]                 [ ]-[ ]
     |           |                   |   |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]     [ ]-[ ]-[ ]
         |           |       |       |   |   |
        [ ]         [ ]     [ ]-[ ]-[ ]-[ ]-[ ]

1. Acquisition: Dragon Eater (REP must be equal to or greater than 20. Also,
  Milanor only.)
   [PSP] Acquisition: Dragon Fang (REP must be equal to or greater than 20.
  Mistel only. You can't get both items in one playthrough.)
2. Small northwest extension revealed.
3. Center extension revealed.
4. Northeast extension revealed.
5. Visit all villages marked with this and you'll advance to the next stage of
  this battlefield.
6. Discovery: Soul Crucible
7. Discovery: [Card] Dragon Killer.

* Enemies:
 Hunter (x2) Imperial Soldier   GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2540
 Bandit (x3) Imperial Soldier   GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2480
 Witch (x2) Imperial Soldier    GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2390
 Assassin (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2170
 Griffon Rider (x3) Imperial... GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2710
 Fencer (x2) Imperial Soldier   GEN: 2 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 2460

* Advance: (See note 5 on map above)

-- Battlefield 26: Land of Ruin [Part 2] -------------------------------4.26.2--

* Battle Map:

                            [ ]-[ ]
                             |   |
                [ ]     [ ]-[ ]-[ ]-[ ]
                                 |   |
                                [ ]-[ ]-[ ]-[ ]-[V]
                                 |   |       |
                [V]-[ ]         [ ]-[ ]     [ ]
                 |   |           |           |
                [ ]-[ ]-[ ]-[V]-[ ]         [ ]
                     |   |       |           |
    [ ]-[V]         [ ]-[ ]     [ ]     [ ]-[ ]-[T]
         |               |       |       |
        [ ]-[ ]         [ ]-[ ]-[ ]-[ ]-[ ]
         |   |           |   |   |       |
[V]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]     [V]
     |   |       |   |           |
    [ ]-[ ]     [ ]-[ ]         [ ]-[ ]
     |           |                   |
    [ ]         [ ]                 [ ]-[ ]
     |           |                   |   |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]     [ ]-[ ]-[ ]
         |           |       |       |   |   |
        [ ]         [ ]     [ ]-[ ]-[ ]-[ ]-[ ]

* Win: Advance to the End of the Earth (Move all units to "End of the Earth")

* MVP +2: 54 turns



-- Battlefield 27: Gate of Atonement [Part 1] --------------------------4.27.1--

* Battle Map:

[ ]         [ ]-[V]
 |           |   |
[ ]-[ ]     [ ]-[ ]
 |   |       |
[ ]-[ ]-[ ]-[ ]
             |
            [ ]-[ ]
             |   |
        [C]-[ ]-[ ]
         |   |   |
        [ ]-[ ]-[ ]-[ ]                 [ ]
         |   |   |
        [1]-[ ]-[ ]
             |
            [C]

1. Discovery: Mana Stone. Kylier only.

* Ally:
 Assassin (x1) Elena            GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 5620
   Item: Meteor [3]: [O] Critical 50%

* Enemies:
 Knight (x1) Leon               GEN: 3 | ATK: 4 | TEC: 4 | LUK: 1 | Morale: 6700
   Item: Silvia [2]: [-] Gauge lowers
 Griffon Rider (x1) Emilia      GEN: 2 | ATK: 3 | TEC: 4 | LUK: 5 | Morale: 5860
   Item: Small Breastplate [2]: [O] > Archers
 Griffon Rider (x2) Scarlet ... GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2710
 Valkyrie (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2350
 Witch (x2) Imperial Soldier    GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2390

 Knight (x3) Imperial Soldier   GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2580

* Tactics: Elena will probably lose most of her fights unless it's night time,
so make it quick--as in, the first card you choose must be strong enough to take
out the 2 enemies (a Griffon Rider and Valkyrie) and have enough MOV to have a
second unit move next to Elena.

* Advance: Help Elena (Move an ally next to her)

-- Battlefield 27: Gate of Atonement [Part 2] --------------------------4.27.2--

* Tactics: Beat the mush out of Emilia and all remaining units.

* Advance: Capture Bardock Stronghold (Move an ally to "Bardock Stronghold")

-- Battlefield 27: Gate of Atonement [Part 3] --------------------------4.27.3--

* Battle Map:

[ ]         [ ]-[V]
 |           |   |
[ ]-[ ]     [ ]-[ ]         [2]
 |   |       |               |
[ ]-[ ]-[ ]-[ ]         [ ]-[ ]-[ ]
             |               |   |
            [ ]-[ ]         [ ]-[ ]
             |   |           |   |
        [C]-[ ]-[ ]     [ ]-[ ]-[ ]-[ ]
         |   |   |       |   |   |   |
        [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
         |   |   |       |   |   |
        [ ]-[ ]-[ ]     [ ]-[ ]-[ ]
             |           |       |
            [C]         [ ]     [ ]-[C]
                         |       |   |
                        [ ]     [ ]-[ ]
                         |       |
                        [ ]-[1]-[ ]

1. Trade: Random item for Dark Matter (If you look like "brave boys and girls",
  which basically means if you haven't visited the Kiss of Death village yet.)
 or...
   Trade: Random item for Uncanny Fruit (If you look like you're "down in
  the dumps", or if you got the Kiss of Death.)

Dark Matter: It's used later to get another item. However, the item you get
  requires low REP and only Russell can equip it.
Uncanny Fruit: [EDIBLE] [O] Eat: Random stat UP

2. Acquisition: Card, Kiss of Death (Night only) You'll see what its effect is.

* Enemies:
 Knight (x1) Leon               GEN: 3 | ATK: 4 | TEC: 4 | LUK: 1 | Morale: 6700
   Item: Silvia [2]: [-] Gauge lowers
 Knight (x4) Heavy Knight       GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2750
 Assassin (x3) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2170

* Tactics: Milanor is the easiest here, but other units work fine as well. Start
powering up Elena at night if you wish.

* Win: Defeat Black Knight Leon

* MVP +2: 18 turns



-- Battlefield 28: Galleon Prison [Part 1] -----------------------------4.28.1--

* Battle Map:

        [ ]-[ ]
         |   |
[ ]-[ ]-[ ]-[ ]
     |       |
    [ ]     [ ]-[ ]-[ ]
     |           |   |
    [3]-[3]     [ ]-[ ]
     |           |   |
    [2]     [ ]-[ ]-[ ]
                 |   |
                [ ]-[ ]-[ ]-[ ]-[1]
                     |   |
                    [ ]-[ ]
                     |
                [ ]-[ ]
                 |   |
                [ ]-[ ]-[ ]
                 |   |   |
                [ ]-[ ]-[ ]
                     |   |
                    [ ]-[ ]

1. Discovery: [!] Old Music Box // Extra Contents --> Sound Mode (If you want to
listen to that, then you should probably just buy the CD--Yggdra Union Perfect
Audio Collection--instead.)
2.-3. See Tactics Summary.

* Enemies:
 Knight (x1) Garrison Captain   GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 4440
 Witch (x3) Sentry              GEN: 2 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 2390
 Golem (x3) Sentry              GEN: 3 | ATK: 3 | TEC: 1 | LUK: 1 | Morale: 2720
 Bandit (x1) Sentry             GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2630

* Tactics: Defeating the Garrison Captain makes all other units retreat. Send 1
or 2 units down to free Yggdra since you're going to be going back the way you
came. However, the other units back at the start will be fighting too. Keep
Durant/Nietzsche back at the start if you chose them, and Russell is good at
the beginning too. Durant/Nietzsche should be on [2] and any supporting unit(s)
should be on or near [3]. If you sent Milanor down to get Yggdra, then place
him on the RIGHT side of Yggdra when you fulfill the objective.

* Advance: Rescue Yggdra (Move an ally next to Yggdra)

-- Battlefield 28: Galleon Prison [Part 2] -----------------------------4.28.2--

* Battle Map 28.2:

                    [ ]-[ ]
                     |   |
            [ ]-[ ]-[ ]-[ ]
                 |       |
                [ ]     [ ]-[ ]-[ ]
                 |           |   |
                [ ]-[ ]     [ ]-[ ]
                 |           |   |
                [ ]     [ ]-[ ]-[ ]
                             |   |
[T]                         [ ]-[ ]-[ ]-[ ]-[ ]
                                 |   |
                                [ ]-[ ]
                                 |
                            [ ]-[ ]         [ ]-[ ]
                             |   |           |   |
                            [ ]-[1]-[ ]-[ ]-[ ]-[ ]
                             |   |   |
                            [ ]-[ ]-[ ]
                                 |   |
                                [ ]-[ ]

1. Discovery: Rope

* Enemies:
 Dragoon (x1) Gulcasa           GEN: 3 | ATK: 5 | TEC: 4 | LUK: 2 | Morale: 7680
   Item: Inferno [1]: [O] Win = Drain Morale 25%
 Imperial Knight (x3) Imperi... GEN: 3 | ATK: 3 | TEC: 3 | LUK: 1 | Morale: 3180

* Tactics: Milanor is [O] Wasteland. He and Rosary/Roswell are the only units
that can hopefully survive the first attackwave from Gulcasa. Attack back if you
think you can, but Gulcasa has HIGH and Protect status. The others can be taken
down for 80 card points and nice EXP each. Aegina will show up after you end
your second turn, so I suggest you choose a card like Mind Change for if
Nietzsche was back there. I don't recommend having Cruz in formation, since he
can't counter.

* [PSP] Tactics: Because of the new battle system, which weights battle status
over ATK power, only Milanor with Cardinal Cloak or some other Void Fire item
can hold off Gulcasa. Mistel can also hold him off if she has both 5 ATK and a
Void Fire item like Platinum Ornament. Remember that Gulcasa's HIGH status
increases all of his stats and his [O] Wasteland Happy bonus makes Mistel a
worse matchup against him than Milanor.

* Battle Map 28.3:


                    [ ]-[ ]
                     |   |
            [ ]-[ ]-[ ]-[ ]
                 |       |
                [ ]     [ ]-[ ]-[ ]
                 |           |   |
                [ ]-[ ]     [ ]-[ ]
                 |           |   |
                [ ]     [ ]-[ ]-[ ]
                 |           |   |
    [ ]-[ ]-[ ]-[ ]         [ ]-[ ]-[ ]-[ ]-[ ]
         |                       |   |
        [ ]         [T]         [ ]-[ ]
         |           |           |
        [ ]         [ ]     [ ]-[ ]         [ ]-[ ]
         |           |       |   |           |   |
        [ ]     [ ]-[ ]     [ ]-[1]-[ ]-[ ]-[ ]-[ ]
                 |           |   |   |
                [ ]         [ ]-[ ]-[ ]
                 |               |   |
        [ ]-[ ]-[ ]             [ ]-[ ]
         |
        [ ]

* Enemies
 Valkyrie (x1) Aegina           GEN: 3 | ATK: 4 | TEC: 5 | LUK: 3 | Morale: 6920
   Item: Bloody Rapier [1]: [X] Move: Morale DOWN
 Valkyrie (x1) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2950
 Bandit (x2) Imperial Soldier   GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2760
 Hunter (x2) Imperial Soldier   GEN: 3 | ATK: 2 | TEC: 4 | LUK: 2 | Morale: 3030

* Tactics: If you left a high-leveled Nietzsche or Durant back at the start,
then you should have few problems as long as you form a double union. That means
Nietzsche and 1 other unit like Roswell. Otherwise, you're going to do well
against Aegina, but badly against the 2 Bandits that are second and fourth in
Aegina's formation. If Milanor has 6 ATK, 5+ GEN, and 5+ TEC, just leave him
near Gulcasa's starting point and let him at Gulcasa. Just don't put him on the
fortress or he'll lose.

If Milanor isn't carrying a [O] Void Fire item, then you're kind of screwed
since Gulcasa has 5 ATK plus hidden value bonuses. If you're running away, then
just leave the Dragon Knights alone because they'll move together in a pack. If
you defeat all but Gulcasa, then Gulcasa will have all 10 moves of Genocide to
himself and will literally hunt you down.

* [PSP] Tactics: Only Aegina and Gulcasa have Morale Protect, so you can now
defeat the other units. In Hard mode, Coma Karma is pretty OP, since Pamela has
high TEC (though if she gets criticaled, she's taking a LOT of Morale damage due
to her abysmally low GEN. This shouldn't happen very often with her 5 LUK,
however.) Aegina also voids Sleep.

* Advance: Survive

-- Battlefield 28: Galleon Prison [Part 3] -----------------------------4.28.3--

* Battle Map:

                    [ ]-[ ]
                     |   |
            [ ]-[ ]-[ ]-[ ]
                 |       |
                [ ]     [ ]-[ ]-[ ]
                 |           |   |
                [ ]-[ ]     [ ]-[ ]
                 |           |   |
                [ ]     [ ]-[ ]-[ ]
                 |           |   |
    [ ]-[ ]-[ ]-[ ]         [ ]-[ ]-[ ]-[ ]-[ ]
         |                       |   |
        [ ]         [T]         [ ]-[ ]
         |           |           |
        [2]         [ ]     [ ]-[ ]         [ ]-[ ]
         |           |       |   |           |   |
        [ ]     [ ]-[ ]     [ ]-[ ]-[ ]-[ ]-[ ]-[ ]
                 |           |   |   |
                [ ]         [ ]-[ ]-[ ]
                 |               |   |
        [ ]-[1]-[ ]             [ ]-[ ]
         |
        [ ]

1. Discovery: Lost Material
2. Discovery: Rusted Sword

* Advance: Get Elena into position (Move Elena to "Cliff of Despair")

-- Battlefield 28: Galleon Prison [Part 4] -----------------------------4.28.4--

* Battle Map:

                    [ ]-[ ]
                     |   |
            [ ]-[ ]-[ ]-[ ]
                 |       |
                [ ]     [ ]-[ ]-[ ]
                 |           |   |
                [ ]-[ ]     [ ]-[ ]
                 |           |   |
                [ ]     [ ]-[ ]-[ ]
                 |           |   |
[T]-[ ]-[ ]-[ ]-[ ]         [ ]-[ ]-[ ]-[ ]-[ ]
         |                       |   |
        [ ]         [ ]         [ ]-[ ]
         |           |           |
        [2]         [ ]     [ ]-[ ]         [ ]-[ ]
         |           |       |   |           |   |
        [ ]     [ ]-[ ]     [ ]-[ ]-[ ]-[ ]-[ ]-[ ]
                 |           |   |   |
                [ ]         [ ]-[ ]-[ ]
                 |               |   |
[T]     [ ]-[1]-[ ]             [ ]-[ ]
 |       |
[ ]-[ ]-[ ]

1. Discovery: Lost Material
2. Discovery: Rusted Sword

* Tactics: All units except Elena have high priority, since she can't be touched
by Gulcasa anyway. Move them to the target points and complete this battlefield.
If Roswell somehow can't make it to the target point for units like Milanor
(because he must move 2 spaces at night) he's supposed to take Elena's path out,
so, no, it's not a glitch.

* Win: Retreat from the front (Move all units to "Retreat Path")

* MVP +2: 25 turns

* [PSP] MVP +2: 23 turns





<  Chapter 5 - Truth and Sin, Light and Shadows                            5.0 >

-- Battlefield 29: Nyllard Desert [Part 1] -----------------------------5.29.1--

Battle Map:

{ }-{ }                 { }-[ ]-{ }-{ }
 |   |                   |   |   |   |
{ }-{ }                 { }-[ ]-{ }-{ }
 |   |                   |   |   |   |
{ }-{ }                 [ ]-[ ]-[ ]-{ }
 |   |                   |   |   |   |
{ }-[ ]                 { }-{ }-[ ]-[ ]
 |   |                       |       |
{ }-[ ]                     { }     [ ]
 |   |                       |       |
{ }-[ ]                 {1}-{ }     [ ]
 |   |                       |       |
[ ]-[ ]                     { }-[ ]-[ ]
 |   |                       |   |
[ ]-{ }                 { }-{ }-[ ]
 |   |                   |   |   |
[ ]-{ }                 { }-(2)-[ ]

1. You'll find an Undine here. Give her water in exchange for information and
  a Mermaid Fin. (There is no "Water" item. Just standing on {1} will suffice.)
2. Acquisition: Stardust (If you talked to the Undine)

* Enemies:
 Assassin (x1) Zilva            GEN: 1 | ATK: 4 | TEC: 5 | LUK: 3 | Morale: 6200
   Item: Jack Hand [1]: [O] 1 on 1 = win
 Assassin (x2) Shadow           GEN: 1 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 2560
 Hunter (x1) Mizer              GEN: 2 | ATK: 3 | TEC: 5 | LUK: 4 | Morale: 5820
   Item: Dragon Boots [2]: [O] Move -> Dragon
 Bandit (x1) Bounty Hunter      GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2630
 Assassin (x1) Bounty Hunter    GEN: 1 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 2460
 Witch (x1) Bounty Hunter       GEN: 2 | ATK: 2 | TEC: 4 | LUK: 3 | Morale: 2720

* Tactics: Stay on the road, but have one unit head towards [1] and Nietzsche
towards [2] if you want the items. Other than don't lose or you get -20% GEO.
I recommend you keep all units together at the bottom and leave Yggdra back at
the top left and move her toward [4] (See map below). If you have the Elemina
Mint you'll be interested in Part 3 of this map.

* Advance: Liberate Ryne Town (Move an ally there)

-- Battlefield 29: Nyllard Desert [Part 2] -----------------------------5.29.2--

* Battle Map 29.2:

{ }-{ }                 { }-[ ]-{ }-{ }
 |   |                   |   |   |   |
{ }-{4}                 { }-[ ]-{ }-{ }
 |   |                   |   |   |   |
{ }-{ }-{ }-{ }     [ ]-[ ]-[ ]-[ ]-{ }
 |   |   |   |       |   |   |   |   |
{1}-[ ]-[ ]-[ ]-[ ]-[ ]-{ }-{ }-[ ]-[ ]
 |   |   |       |   |       |       |
{ }-[ ]-{ }     { }-{ }     { }     [ ]
 |   |   |                   |       |
{ }-[ ]-{ }             { }-{ }     [ ]
 |   |   |                   |       |
[ ]-[ ]-[2]                 { }-[ ]-[ ]
 |   |                       |   |
[ ]-{ }                 { }-{ }-[ ]
 |   |                   |   |   |
[ ]-{ }                 { }-( )-[ ]
                         |   |   |
                    [ ]-[ ]-[ ]-[ ]
                     |       |
                [ ]-[ ]     { }
                 |
[ ]         [3]-[ ]

1. Discovery: Desert Rose (Noon/Evening only.)
2. Trade: Rope -> Yarde Horn
3. One unit stand here and you advance to the next objective.
4. Move Yggdra toward here if you have the Elemina Mint in your inventory.

Battle Map 29.3:

{ }-{ }                 { }-[ ]-{ }-{ }
 |   |                   |   |   |   |
{ }-{4}                 { }-[ ]-{ }-{ }
 |   |                   |   |   |   |
{ }-{ }-{ }-{ }     [ ]-[ ]-[ ]-[ ]-{ }
 |   |   |   |       |   |   |   |   |
{1}-[ ]-[ ]-[ ]-[ ]-[ ]-{ }-{ }-[ ]-[ ]
 |   |   |       |   |       |       |
{ }-[ ]-{ }     { }-{ }     { }     [ ]
 |   |   |                   |       |
{ }-[ ]-{ }             { }-{ }     [ ]
 |   |   |                   |       |
[ ]-[ ]-[2]                 { }-[ ]-[ ]
 |   |                       |   |
[ ]-{ }                 { }-{ }-[ ]
 |   |                   |   |   |
[ ]-{ }         { }-{ }-{ }-( )-[ ]
                 |   |   |   |   |
            { }-{ }-[ ]-[ ]-[ ]-[ ]
             |   |   |   |   |
            { }-[ ]-[ ]-{ }-{ }
             |   |   |   |
[ ]         [3]-[ ]-{ }-{ }


* Enemies:
 Bandit (x1) Dort               GEN: 3 | ATK: 4 | TEC: 1 | LUK: 2 | Morale: 6140
   Item: Hammer of Ruin [1]: [O] Destroy Objects
 Bandit (x4) Bandit             GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2480
 Griffon Rider (x3) Bandit      GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2870

* Tactics: I swear they put this map up for Yggdra with all these axe-users, but
Yggdra should be at the top left... Have Elena gain some EXP here by fighting at
night.

* Advance: Defeat Dort

-- Battlefield 29: Nyllard Desert [Bath Scene!] ------------------------4.29.b--

Note: The NA version of Yggdra Union shows a little bit more of Yggdra than the
JP version, so... just saying this ahead of time, because some people are really
squeamish when it comes to these kinds of things.

Battle Map:

{ }-{2}-[3]             { }-[ ]-{ }-{ }
 |   |                   |   |   |   |
{ }-{ }                 { }-[ ]-{ }-{ }
 |   |                   |   |   |   |
{ }-{ }-{ }-{ }     [ ]-[ ]-[ ]-[ ]-{ }
 |   |   |   |       |   |   |   |   |
{ }-[ ]-[ ]-[ ]-[ ]-[ ]-{ }-{ }-[ ]-[ ]
 |   |   |       |   |       |       |
{ }-[ ]-{ }     { }-{ }     { }     [ ]
 |   |   |                   |       |
{ }-[ ]-{ }             { }-{ }     [ ]
 |   |   |                   |       |
[ ]-[ ]-[V]                 { }-[ ]-[ ]
 |   |                       |   |
[ ]-{ }                 { }-{ }-[ ]
 |   |                   |   |   |
[ ]-{ }         { }-{ }-{ }-( )-[ ]
 |   |           |   |   |   |   |
[ ]-{ }-{ }-{ }-{ }-[ ]-[ ]-[ ]-[ ]
 |   |   |   |   |   |   |   |
[ ]-( )-( )-{1}-[ ]-[ ]-{ }-{ }
 |   |   |   |   |   |   |
[T]-[ ]-[ ]-[ ]-[ ]-{ }-{ }

1. Discovery: Power Fruit
2. Move Yggdra here to open the extra tile. Noon only.
3. Visit this village at Noon only with Yggdra. (Elemina Mint required.) You'll
  get to see a cutscene and receive a Fairy Bell.

* Win: Head for the town of Sornetta (Move an ally there)

* MVP +2: 21 turns



-- Battlefield 30: South Nyllard [Part 1] ------------------------------5.30.1--

* Battle Map:

{ }-{ }-{ }-{ }-{ }-{ }-{ }-[ ]-{ }-{ }
 |   |   |   |   |   |   |   |   |   |
{ }-{ }-{ }-{ }-{ }-{ }-[ ]-{ }-{ }-{ }
 |   |   |   |   |   |   |   |   |   |
{1}-[ ]-[ ]-[ ]-[ ]-[ ]-{ }-{ }-{ }-{ }
 |   |   |   |   |   |   |   |   |   |
[ ]-{ }-{ }-{ }-{ }-{ }-{ }-{ }-{3}-{ }
 |   |   |   |   |   |   |
[T]-[ ]-( )-{ }-{ }-{ }-{ }
 |   |   |   |   |   |
[ ]-( )-{2}-{ }-{ }-{ }

1. Discovery: Yumina's Diary
2. Discovery: Mepple
3. Discovery: Rokon Skull

* Enemies:
 Griffon Rider (x1) Emilia      GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 6440
   Item: Walnut Bread [-]: [O] Eat: GEN UP
 Griffon Rider (x2) Scarlet ... GEN: 3 | ATK: 3 | TEC: 2 | LUK: 3 | Morale: 3050
 Bandit (x4) Bandit             GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2480
 Assassin (x1) Bandit           GEN: 1 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 2350

* Tactics: You can try to pursue Emilia if you want, but they'll get away. Go
after the bandits and Elena + powered up Bloody Claw card + 5 enemies = 5 wins.
If you have enough overall REP, then you will go on to the next part of this
Battlefield. Otherwise, you'll advance automatically to BF31.

By the way, Emilia has Morale Protect, so you can only get her Walnut Bread by
Stealing. You'll have another chance at it later, but if you're following my
guide, then Yggdra will be facing Emilia (though you can change Yggdra with
someone else if you wish). But anyway, Yggdra must have at least 4 LUK, so raise
her LUK now while you can or just Steal.

* Advance: Liberate Ranquet City (Move an ally there)

* MVP +2: 32 turns (If you advanced to BF 31)

-- Battlefield 30: South Nyllard [Part 2] ------------------------------5.30.2--

Battle Map:

{ }-{ }-{ }-{ }-{ }-{ }-{ }-[ ]-{ }-{ }
 |   |   |   |   |   |   |   |   |   |
{ }-{ }-{ }-{ }-{ }-{ }-[ ]-{ }-{ }-{ }
 |   |   |   |   |   |   |   |   |   |
{ }-[ ]-[ ]-[ ]-[ ]-[ ]-{ }-{ }-{ }-{ }
 |   |   |   |   |   |   |   |   |   |
[ ]-{ }-{ }-{ }-{ }-{ }-{ }-{ }-{ }-{ }
 |   |   |   |   |   |   |   |   |   |
[V]-[ ]-( )-{ }-{ }-{ }-{ }-{ }-{ }-{ }
 |   |   |   |   |   |   |   |   |   |
[ ]-( )-{ }-{ }-{ }-{ }-{ }-{ }-{ }-{ }
 |   |   |   |   |   |   |   |   |   |
{ }-[ ]-{ }-{ }-{ }-{ }-{ }-{ }-{ }-[ ]
 |   |   |   |   |   |   |   |   |   |
{ }-{ }-[ ]-{ }-{ }-[ ]-[ ]-{C}-{ }-{ }
 |   |   |   |   |   |   |   |   |   |
{ }-{ }-[1]-{ }-{ }-[2]-[ ]-{ }-{ }-{ }
 |   |   |   |   |   |   |   |   |   |
{ }-{ }-{ }-{ }-{ }-{C}-{ }-{C}-{ }-{ }

1. Trade: Stardust and Desert Rose -> Stardust Hourglass
2. Discovery: Sun Orb

* Enemies:

 Bandit (x1) Dort               GEN: 4 | ATK: 3 | TEC: 1 | LUK: 2 | Morale: 6460
   Item: Gaudy Turban [2]: [O] No zero reset / Note: This item's effect does not
    work. I tried.
 Bandit (x2) Bandit             GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2630
 Griffon Rider (x2) Bandit      GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2870
 Assassin (x2) Bandit           GEN: 1 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 2350
 Golem (x3) Protector           GEN: 4 | ATK: 4 | TEC: 1 | LUK: 1 | Morale: 4470
   Item: Golem Suit [2]: [X] Move -> Slow

* Tactics: Make sure you stay a couple tiles away and in formation because the
enemy comes toward you. A unit with [O] Block Catapault would be nice
considering you automatically lose 3 figures on the enemy charge otherwise.
Still, not too hard. If you get rid of the Golem, the others' <>High status
goes away too.

* Win: Defeat Dort

* MVP +2: 32 turns




-- Battlefield 31: Lombardia [Part 1] ----------------------------------5.31.1--

* Battle Map:

                    { }-{ }-{ }
                     |   |   |
                { }-{ }-{ }-{ }
                     |   |   |
                    [ ]-[ ]-[ ]
                     |   |   |
            { }-{ }-[ ]-{ }-{ }
             |       |   |   |
    [ ]-[ ]-[ ]     [ ]-{ }-{ }
     |       |       |       |
    [ ]     [ ]-[ ]-[ ]     { }
     |           |
< >-[ ]         [1]
 |   |
< >-< >     [A]
 |   |       |
< >-< >     [ ]
 |   |       |
< >-< >     [ ]-[ ]
 |
< >

1. Trade: Caged Butterfly -> Good Luck Charm

* Ally:
 Temple Knight (x1) Gordon      GEN: 4 | ATK: 4 | TEC: 4 | LUK: 3 | Morale: 7320
   Item: Crusade Lance [0]: [O] > Skeleton

* Enemies:
 Assassin (x1) Zilva            GEN: 1 | ATK: 4 | TEC: 5 | LUK: 3 | Morale: 6200
   Item: Jack Hand [1]: [O] 1 on 1 = win
 Assassin (x2) Shadow           GEN: 1 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 2560
 Bandit (x3) Imperial Soldier   GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2630

* Tactics: Pretty easy. Just don't attack Zilva during the night and you'll be
fine.

* [PSP]: This is easier now that time is fixed at noon.

* Advance: Defeat Zilva (and protect the Holy City Oz)

-- Battlefield 31: Lombardia [Part 2] ----------------------------------5.31.2--

Battle Map:

                            { }-{T}-{ }          { }-{ }-{ }
                             |   |   |            |   |   |
                            { }-{ }-{ }      { }-{ }-{ }-{ }
                             |       |            |   |   |
                        { }-{ }     {1}          [ ]-[ ]-[ ]
                         |                        |   |   |
                        { }             { }-{ }-[ ]-{ }-{ }
                         |               |       |   |   |
                    ( )-{ }     [ ]-[ ]-[ ]     [ ]-{ }-{ }
                     |   |       |       |       |       |
                    [B]-{ }     [ ]     [ ]-[ ]-[ ]     { }
                     |   |       |           |
                    [ ]-( )-[ ]-[ ]         [V]
                     |   |   |   |
                    [V]-( )-[ ]-[ ]     [A]
                     |   |   |   |       |
                    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]
                             |   |       |
                            [ ]-[ ]     [ ]-[ ]
                             |
[V]                         [ ]

1. Visiting here at night gets you into a conversation with a Skeleton, though I
  don't know if you're supposed to get anything for this.
  
* Enemy:
 Necromancer (x1) Mardym        GEN: 4 | ATK: 2 | TEC: 2 | LUK: 4 | Morale: 6600
   Item: Jewel Rod [2]: [O] Thunder attack UP

* Tactics: Whatever you do, DO NOT move Gordon up first. Move Yggdra up instead
(unless she doesn't have 4 LUK or [O] Drop rate = 100%, in which case you might
want to choose another character with 4 LUK). Have Gordon follow Yggdra but
keep him out of formation.

* [PSP] Tactics: Time is now fixed at evening.

* Additional enemies:
 Griffon Rider (x1) Emilia      GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 6440
   Item: Walnut Bread [-]: [O] Eat: GEN UP
 Griffon Rider (x2) Scarlet ... GEN: 3 | ATK: 3 | TEC: 2 | LUK: 3 | Morale: 3050

* Tactics: As a note of interest, you might want to send Cruz up there to fight
the Griffon Riders, just because he's [O] > Griffon Rider and they're [X] <
Hunter. Well, that and because of what Emilia says to him when you move him next
to her. :)

* Advance: Liberate the Old Church (Move Gordon to "Old Church")

-- Battlefield 31: Lombardia [Part 3] ----------------------------------5.31.3--

* Battle Map:

( )-( )-( )-( )-( )-( )-( )-{ }-[T]-{ }          { }-{ }-{ }
                             |   |   |            |   |   |
                            { }-{ }-{ }      { }-{ }-{ }-{ }
                             |       |            |   |   |
                        { }-{ }     { }          [ ]-[ ]-[ ]
                         |                        |   |   |
                        { }             { }-{ }-[ ]-{ }-{ }
                         |               |       |   |   |
                    ( )-{ }     [ ]-[ ]-[ ]     [ ]-{ }-{ }
                     |   |       |       |       |       |
[4]-[ ]-( )-( )-[3]-[B]-{ }     [ ]     [ ]-[ ]-[ ]     { }
 |   |   |   |   |   |   |       |           |
[ ]-( )-[1]-( )-[ ]-[ ]-( )-[ ]-[ ]         [V]
 |   |   |   |   |   |   |   |   |
[ ]-[B]-[ ]-[B]-[ ]-[V]-( )-[ ]-[ ]     [A]
 |   |   |   |   |   |   |   |   |       |
[B]-( )-[B]-( )-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
 |   |   |   |   |   |   |   |   |       |
[ ]-[V]-[ ]-[2]-[ ]-(6)-[ ]-[ ]-[ ]     [ ]-[ ]
 |   |   |   |   |   |   |   |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-{ }
 |   |   |   |   |   |   |
[V]-[ ]-[ ]-[ ]-[5]-[ ]-{ }

Note: You won't get anything from any villages if you have the Skull Stone with
you.

1. Trade: Rokon Skull and Poison Viper -> Lacan's Medicine. (18 total REP or
  higher required, Day/Evening only.)
2. Trade: Mana Stone and Rusted Sword -> Magical Sword. (Night only. 18 REP or
  more required.)
3. Acqisition: 7-star Sword. (Total REP must be equal to or greater than 23.)
4. Visit this village with a female character in the Evening if you have 15 REP
  or higher to get the Twilight Veil. Visit with 14 REP or less plus the Dark
  Matter and at night to get a Dark Sabre. You cannot get both on one play-
  through.
5. Trade: Yumina's Diary -> Marchen Wings. (Not at night.)
6. Discovery: Shiny Coin (Nietzsche only. Not even another unit with Mermaid
  Fin can get this item. Trust me. I tried.)

* Enemies:
 Necromancer (x1) Mardym        GEN: 4 | ATK: 2 | TEC: 2 | LUK: 4 | Morale: 6600
   Item: Jewel Rod [2]: [O] Thunder attack UP
 Valkyrie (x2) Meriant          GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2670
 Assassin (x2) Meriant          GEN: 1 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 2460
 Skeleton (x3) Meriant          GEN: 2 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 2720

* Tactics: Wipe out everyone, but make sure your units that will be facing
Skeletons have high GEN, since Poison Breath obviously causes Poison, which
decreases Morale by 10% outside of battle every turn and you lose figures faster
in battle. (However, a slight glitch is that you don't lose anyone if your [O]
Void element ability is in effect.) Mardym has a staff, so Elena works very
well. Nietzsche is also good when she's unioned in the water. Overall, this
shouldn't be hard, as long as you prevent your units from being poisoned.

Note that Mardym will move towards you if you're three tiles away from him, so
if you're just using Movement cards to get all the items before attacking him,
then keep your units at least 4 tiles away and he won't come after you (and you
won't accidentally finish him off before you got every item).

* Win: Defeat Archbishop Mardym

MVP: 47 turns



-- Battlefield 32: St. Meriata Diocese [Part 1] ------------------------5.32.1--

* Battle Map:

        [ ]-[ ]-[ ]-[ ]-[B]-[ ]-( )-{ }-[B]
         |           |   |   |   |   |   |
    [ ]-[ ]         ( )-( )-[ ]-( )-( )-[ ]
     |               |   |   |   |   |   |
[ ]-[ ]         [ ]-{ }-{ }-[ ]-( )-{ }-[ ]
 |   |           |   |   |   |   |   |   |
[ ]-[ ]         [3]-( )-( )-[B]-{ }-[ ]-[ ]
                     |   |   |   |   |   |
                    [ ]-{ }-[ ]-[ ]-[ ]-{ }
                         |   |   |   |   |
                        ( )-( )-{ }-{ }-{ }
                         |   |   |
                        [1]-( )-( )
                         |   |
                        ( )-( )
                         |   |
                    [2]-{ }-{ }

1. Discovery: Banango
2. Trade: Stardust Hourglass and Lost Material --> ???????? (25 REP or greater
  required.) The item will "develop over time" which means you can't use it just
  yet. In addition, [PSP] Trade: Four-Leaf Clover and Glittering Ashes -->
  Clover Light. Both are obtainable in one playthrough.
3. Discovery: Kalinka Berry

* Enemies:
 Necromancer (x1) Juvelon       GEN: 4 | ATK: 2 | TEC: 1 | LUK: 5 | Morale: 6200
   Item: Meria Bible [2]: [O] Void Holy
 Necromancer (x2) Bishop        GEN: 2 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 4270
 Assassin (x1) Amareus          GEN: 2 | ATK: 4 | TEC: 5 | LUK: 4 | Morale: 6380
   Item: Wind Cutter Blue [2]: [O] No battle penalty
 Knight (x1) Meriant            GEN: 3 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 3030
 Skeleton (x5) Meriant          GEN: 2 | ATK: - | TEC: - | LUK: - | Morale: 2720
 Necromancer (x1) Mardym        GEN: 3 | ATK: 3 | TEC: 3 | LUK: 4 | Morale: 6600
   Item: Alchemy Glass [1]: [O] Exp +3
 Valkyrie (x2) Meriant          GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2670
 Griffon Rider (x2) Meriant     GEN: 3 | ATK: 3 | TEC: 2 | LUK: 3 | Morale: 3050

* Tactics: Notice the 5 Skeletons sleeping around? They have a [.] formation,
which means that if attacked normally, they don't union with any other enemy.
Save your power cards and just use neutral ones on them. I would send Nietzsche
down there and beat up the Griffon Riders with ice or just defeat Mardym to make
them go away. After you defeat 2 of the three skeletons blocking the top path,
the knight will probably move over to engage with the [O] Road Happy bonus.

If you're using the card, try to end with Mind Change when you defeat Juvelon,
or some other card that Gordon himself can use.

* [PSP] Tactics: New battle system means that you're much more likely to get hit
by Medusa Eye. (I would've said "get stoned" but that depends on how you
interpret it.) Try not to have your units block the top because you might as
well start over. Milanor is [O] Void stone and any 4 GEN or higher units will be
okay, but you must take down Amareus in 1 turn because you can't counter her,
and she WILL Break Out every time. Pamela also voids all ailments, but staves
are weak to bows.

* [PSP] Note: Refreshment only raises morale of all units within 2 tiles. It
does NOT restore their statuses, only the card user's status, making it worth-
less if you're trying to rescue one of your units from petrify status.

* Advance: Defeat Cardinal Juvelon

-- Battlefield 32: St. Meriata Diocese [Part 2] ------------------------5.32.2--

Battle Map:

                [ ]-[ ]-[ ]-[ ]-[B]-[ ]-( )-{ }-[B]
                 |           |   |   |   |   |   |
            [ ]-[ ]         ( )-( )-[ ]-( )-( )-[ ]
             |               |   |   |   |   |   |
        [ ]-[ ]         [ ]-{ }-{ }-[ ]-( )-{ }-[ ]
         |   |           |   |   |   |   |   |   |
        [ ]-[ ]         [ ]-( )-( )-[B]-{ }-[ ]-[ ]
         |                   |   |   |   |   |   |
        [G]                 [ ]-{ }-[ ]-[ ]-[ ]-{ }
         |                       |   |   |   |   |
    [B]-[B]                     ( )-( )-{ }-{ }-{ }
     |                           |   |   |
[ ]-[ ]                         [ ]-( )-( )
 |                               |   |
[B]                             ( )-( )
 |                               |   |
[T]                         [ ]-{ }-{ }

* Enemies:

 Dragoon (x1) Gulcasa           GEN: 4 | ATK: 5 | TEC: 4 | LUK: 3 | Morale: 8000
   Item: Burning Sun [3]: [O] Day Happy
 Imperial Knight (x3) Imperi... GEN: 3 | ATK: 3 | TEC: 3 | LUK: 1 | Morale: 3030
 Valkyrie (x1) Aegina           GEN: 4 | ATK: 3 | TEC: 6 | LUK: 1 | Morale: 7460
   Item: Rosary of Taboo [1]: [X] Morale down slowly

* Tactics: Have Gordon retreat and some of your units take over, since he
probably went down to around 2000+ Morale. Bonuses are what's going to keep you
alive, e.g. Nietzsche [O] Water Happy, Durant [O] Road Happy. [O] Evening Happy
items are good too. Using Gravity Chaos on Gulcasa won't inflict him with a
status ailment since he's <>High. Remember that your goal is not to win, but to
survive. Use cards like Shield Barrier if you're having a tough time. If you
have Rosary, summoning Golems will help stall for time. Rosary is also [O] Void
Fire, so she won't lose while Gulcasa's in Rage. This might actually backfire if
she doesn't defeat Gulcasa while he's in Rage mode, since he'll eventually use
Genocide to kill. Alternatives include using the Dragon Killer card, which also
has a 50% bonus.

* Advance: Defend the Church for 15 more turns!

-- Battlefield 32: St. Meriata Diocese [Part 3] ------------------------5.32.3--

* Tactics: Win. If you use Flame on an Imperial Knight and defeat them, you will
get a Dragon Steak, much like Grilled Griffon.

* Win: Defeat Gulcasa

* MVP +2: 46 turns





<  Chapter 6 - The Gran Centurio                                           6.0 >

-- Battlefield 33: Welheim, the Holy Land --------------------------------6.33--

Battle Map:

[ ]-[ ]-[ ]
 |   |
[1]-[ ]
     |
    [ ]
     |
[ ]-[ ]         [ ]-[ ]-[ ]
 |               |       |
[ ]     [ ]-[ ]-[ ]     [2]
 |       |       |
[ ]-[ ]-[ ]     [ ]
     |
    [ ]
     |
    [ ]

1. Discovery: Orihalcum
2. Discovery: Forbidden Fruit

* Enemies:
 Witch (x1) Rosary              GEN: 1 | ATK: 2 | TEC: 5 | LUK: 3 | Morale: 6390
   Item: White Rose Crest [1]: [O] Holy attack UP
 Golem (x2) Roccia and Fels     GEN: 3 | ATK: 3 | TEC: 1 | LUK: 1 | Morale: 2980
                                    -- OR --
 Necromancer (x1) Roswell       GEN: 1 | ATK: 3 | TEC: 3 | LUK: 4 | Morale: 7220
   Item: Black Rose Crest [1]: [O] Dark attack UP
 Skeleton (x2) Underling        GEN: 2 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 2830

* Win: Defeat Rosary
-- OR --
* Win: Defeat Roswell

* MVP +2: 10 turns



-- Battlefield 34: Nacht Altar -------------------------------------------6.34--

* Battle Map:

    [ ]     [ ]
     |       |
    [ ]-[ ]-[ ]
     |       |
[ ]-[ ]     [ ]
     |
    [ ]

* Enemy:
 Valkyrie (x1) Aegina           GEN: 3 | ATK: 4 | TEC: 6 | LUK: 1 | Morale: 7780
   Item: Revenger [2]: [-] Counter same damage

* Win: Defeat Aegina

* MVP +2: 2 turns





<  Chapter 7 - To the Land of the Sleeping Dragon                          7.0 >

-- Battlefield 35: Canossa Road ------------------------------------------7.35--

Preparations for the GBA version:

Restore ALL units' Morale if you want to fight it out. Also, equip any Morale
Recovery items on units that will be fighting Baldus's Knights. If you think
one unit is going to die anyway, equip that unit with something that's [O] No
Zero Reset if you want to preserve EXP. Anything that raises GEO effect would
work nicely as well, such as the Mirage Coat or those Boots that you got off
Mizer.

If you want to try to win, then bring in Crusade, Bloody Claw, and any <element>
attack UP items and the respective card (i.e. Thunder attack UP + Thunderbolt)
Also, if you still have it, equip Yggdra with Mage Ring or Magical Sword if you
wish for the [O] Gauge Fills effect. Any other [O] Gauge Fills item can be
equipped too, but note that doing this will not allow you to equip a second
<element> attacK UP item, so choose carefully. This means that when choosing
your cards, only choose Crusade, Bloody Claw, and element cards that you can
use. All other cards won't work anyway (you won't get any power-ups for them),
so just bring cards with high MOV. It seems like you can bring in Revolution for
this too, if Yggdra is up to level 15 and you have the Etherion item. (This
requires double Revolution = auto KO.)

[PSP] Since Baldus's unit has had their invincibility status removed in the PSP
version, you can win normally now. However, note that because of the increased
card power, their GENs have all been raised by 1 from the GBA version.

* Battle Map:

[ ]-[A]     [ ]-[ ]-[ ]
             |   |
            [ ]-[B]
             |   |
        [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
             |   |           |
            [ ]-[B]         [B]
             |   |           |
            [ ]-[ ]-[ ]-[ ]-[ ]-[ ]

* Enemies:
 Witch (x1) Eudy                GEN: 3 | ATK: 3 | TEC: 5 | LUK: 4 | Morale: 7410
   Item: Formular [1]: [O] Gauge = Max
 Guardian Knight (x1) Baldus    GEN: 5 | ATK: 4 | TEC: 3 | LUK: 2 | Morale: 8180
   Item: Mars Shield [1]: [O] Block Charge
 Steel Knight (x5) Imperial ... GEN: 4 | ATK: 3 | TEC: 3 | LUK: 1 | Morale: 5490

* [PSP] Enemies:
 Witch (x1) Eudy                GEN: 3 | ATK: 3 | TEC: 5 | LUK: 4 | Morale: 7410
   Item: Formular [1]: [O] Gauge = Max
 Guardian Knight (x1) Baldus    GEN: 6 | ATK: 4 | TEC: 3 | LUK: 2 | Morale: 8180
   Item: Mars Shield [1]: [O] Block Charge
 Steel Knight (x5) Imperial ... GEN: 5 | ATK: 3 | TEC: 3 | LUK: 1 | Morale: 5490

* [PSP] Tactics: You have to lose 7 times or more to advance to the next
objective. The knights are no longer invincible, but still have Morale Protect,
which might actually be a problem because if you keep winning then you'll run
out of cards. In addition, there's no point in "farming" EXP here since you get
less than 1 EXP point for every fight. Also, low GEN units should stay out of
battle for the most part since every once in a while, the knights will get a
huge counter with their [O] Road Happy / [O] Bridge Happy bonus. (Pamela only
had 2 GEN for me at this point, which hurts.)

* Tactics: All enemies are "invincible" right now, so don't choose a power card,
since you won't get anything for it. Choose units that you want to raise EXP for
and have them attack (and fail) and then, the enemy will attack you. After you
lose 10 fights, you advance to the next objective.

If you're a rebel, then you can use Crusade to end any fight. If you did equip
Yggdra with a [O] Gauge fills item, then have her go 1-on-5 and win all of them
by breaking out with Crusade. Bloody Claw will end the fight only if the enemy
Steel Knight leader is alone. I believe you can't get critical hits here, or if
the head is defeated, any remaining figure will still be invincible. Any Fatal
Damage to one remaining enemy Steel Knight will let you win (i.e. Elena +
Lightning Bow {[O] Thunder attack UP} + Thunderbolt, Yggdra + Black Rose Crest
{[O] Dark attack UP} + Gravity Chaos, etc.)

If you use Revolution with Yggdra, she will win if it was 1 on 1 for about four
seconds. (Otherwise, the enemy leader will still be alive.) The other way to get
around this is to use Revolution twice, but you'll need Etherion's [O] Gauge
fills fast effect or Yggdra will lose, even with 6 ATK, if the enemy is MAXed.
Unfortunately, 1 on 1 = win items don't work, so don't waste your time there.
Eudy will fire the cannon on her turn as well, causing 10% Morale damage. If you
want Baldus's Mars Shield you MUST use Milanor to Steal it. There's no other way
to get that item, as Baldus remains invincible and has Morale Protect.

For even more EXP for your units (at lesser Morale cost), use Banshee's Cry just
as your unit is about to lose to give you a better Ability Difference rating so
you basically get free or almost free EXP. This can't be done in the PSP version
because you get virtually no EXP for these fights.

* Note: Your cards do NOT reset after you lose 10 times, so you might have some
difficulties moving your units down to the target points if you dawdled too
much. Save cards with at least 70 MOV remaining or you probably won't make it.
The way around this is to lose 10 times first, open up the next objective, then
attack Baldus and his Knights while completing the second objective.

* Battle Map:

                [ ]-[A]     [ ]-[ ]-<1>
                             |   |
                            [ ]-<B>
                             |   |
                        [ ]-< >-< >-<T>-<T>-<T>-[T]
                             |   |           |
                            < >-<B>         <B>
                             |   |           |
                            < >-< >-< >-< >-< >-[ ]
                             |   |   |   |
    [ ]                     [ ]-< >-< >-< >
     |                       |   |   |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-< >
     |   |   |   |   |   |   |   |
    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
                     |   |               |
                    [ ]-[ ]             [ ]
                         |               |
                        [ ]-[ ]-[ ]     [2]
                         |   |   |
                        [T]-[T]-[T]-[ ]
                         |   |   |
                        [T]-[T]-[T]

1. Discovery: Muddy Dud
2. Trade: Orihalcum --> Excalibur. (Yggdra or Russell only, Day/Evening only,
  must never have restarted a battlefield.) In addition... Trade: Element and
  World Tree Branch --> Element Rod. (Roswell only, Day/Evening only, random
  chance it will not happen, must never have restarted a battlefield.)

* Enemies:
 Hunter (x2) Ambusher           GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 3150
 Bandit (x2) Ambusher           GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2910
 Undine (x2) Ambusher           GEN: 3 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 3150

* Win: Retreat to the hills (Move everyone to "To Regnar Hills")

* MVP +2: 49 turns



-- Battlefield 36: South Gate - Mountain Bypass [Part 1] ---------------7.36.1--

Preparations for the GBA version:

As before, all knights are invincible except against the tactics I told you
about earlier and they also have Morale Protect. Eudy is untouchable. Include
cards with high move (7-12) or you'll miss the MVP +2. If you're planning to
let one character die, give him/her the [O] No Zero Reset if you want to save
their EXP. Also, Milanor and Elena will not be fighting here, so you can take
this time to give either of them something to eat.

[GBA] If you have Rosary, you can try bringing in Doll Craft, Earthquake, and
equip a unit with Marchen Wings if you want. See the strategy for that below.
This does NOT work for the PSP version.

[PSP] As a rough guide, this is what I'm bringing in. Note that this is the Hard
mode playthrough and I'm powering up Yggdra, Milanor, Rosary, Mistel, and
Pamela, so everyone except Yggdra is good against spears. (I'm also trying to
not let anyone die here.) Shield Barrier, Doll Craft, Revolution, Crusade, Ace
Guard, Oblivious Dawn, Banshee's Cry, Fortune, and some movement cards such as
Steal.

* Battle Map:

                [ ]-[A]     [ ]-[ ]-< >
                             |   |
                            [ ]-<B>
                             |   |
                        [ ]-< >-< >-<T>-<T>-<T>-[T]
                             |   |           |
                            < >-<B>         <B>
                             |   |           |
    [G]                     < >-< >-< >-< >-< >-[ ]
     |                       |   |   |   |
    [ ]                     [ ]-< >-< >-< >
     |                       |   |   |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-< >
     |   |   |   |   |   |   |   |
    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
                     |   |               |
                    [ ]-[ ]             [ ]
                         |               |
            [T]-[T]     [ ]-[ ]-[ ]     [V]
                 |       |   |   |
                [ ]-[ ]-[ ]-[ ]-[ ]-[ ]
                         |   |   |
                        [ ]-[ ]-[ ]

* Enemies:
 Knight (x1) Garrison Captain   GEN: 4 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 5410
 Valkyrie (x5) Sentry           GEN: 2 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 3070
 Witch (x1) Eudy                GEN: 3 | ATK: 3 | TEC: 5 | LUK: 4 | Morale: 7410
   Item: Formular [1]: [O] Gauge = Max
 Guardian Knight (x1) Baldus    GEN: 5 | ATK: 4 | TEC: 3 | LUK: 2 | Morale: 8180
   Item: Mars Shield [1]: [O] Block Charge
 Steel Knight (x5) Imperial ... GEN: 4 | ATK: 3 | TEC: 3 | LUK: 1 | Morale: 5490

* [PSP] Enemies:
 Knight (x1) Garrison Captain   GEN: 4 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 5410
 Valkyrie (x5) Sentry           GEN: 2 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 3070
 Witch (x1) Eudy                GEN: 3 | ATK: 3 | TEC: 5 | LUK: 4 | Morale: 7410
   Item: Formular [1]: [O] Gauge = Max
 Guardian Knight (x1) Baldus    GEN: 6 | ATK: 4 | TEC: 3 | LUK: 2 | Morale: 8180
   Item: Mars Shield [1]: [O] Block Charge
 Steel Knight (x5) Imperial ... GEN: 5 | ATK: 3 | TEC: 3 | LUK: 1 | Morale: 5490

* [PSP] Tactics: Once again, all knights no longer have invincibility status but
still have Morale Protect. A couple things you can do: If you still have Zolfy
put it on Yggdra because [O] 1 on 1 = win now works and Revolution is a nice
combo. Just make sure you win, because you will take a lot of morale damage if
you lose because of your lowered GEN. Some [O] Gauge Fills action is also nice
and definitely worth it, since you'll either want to go as Aggressive as you
can, or get some easy Break Outs. If done correctly, you shouldn't lose any
units (though Yggdra had less than 800 morale left for me).

* Tactics: Move all units to their respective positions, but everyone should be
at their appropriate positions at night to save yourself some morale damage.
Fighting the sentries shouldn't be too hard. Once you get within cannon range,
Eudy will fire the cannon for Morale damage. Also, to prepare for the next
fight, I would suggest that you Summon golems/skeletons and make them help take
off some of the Morale damage that will almost definitely be done to your units.
Then again, that was just a theory and I'm not sure if that can actually be
done. No harm in trying, though.

Once again, only the following work:
A unit equipped with [O] <insert element> attack UP and card Break Out of that
element and, of course, Yggdra with Crusade. If you still have the Magical Sword
equipped on Yggdra, then, once again, you should be able to go 1-on-5 against
the Knights and win all to get a total of somewhere around 400 card power.
Revolution is good too, but if you equipped the Etherion earlier, then you won't
have it now.

* Note: Your formation is set until someone dies. If you have a male unit in
front, he's the only person that can be used in a union (and therefore will take
quite a hit on Morale). See next battle map. Units with [O] No Zero Reset, take
your positions carefully. (In other words, take a hit for the team.) One unit is
almost definitely going to retreat, so make that be the one with No Zero Reset
so at least he/she doesn't lose EXP. This is most likely going to either be the
leader of the charge (unless it's Yggdra, in which case you should use Crusade
to buy yourself 1 turn) or the unit right behind him/her (on the right). Second
note, try to move all units to the target points at Night. That way, you'll
start out at night next, which will prove useful.

* Advance: Split into 2 groups and start the mission! Move Milanor and Elena to
 "Toward Mountain Pass" and everyone else to "South Gate"

-- Battlefield 36: South Gate - Mountain Bypass [Part 2] ---------------7.36.2--

* Battle Map:

                [ ]-[A]     [ ]-[ ]-< >
                             |   |
                            [ ]-<B>
                             |   |
                        [ ]-< >-< >-<1>-<1>-<1>-[1]
                             |   |            
                            < >-<B>
                             |   |
    [G]                     <F>-< >-<F>
     |                       |   |   |
    [ ]                     [ ]-<F>-< >-< >
     |                       |   |   |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-< >
     |   |   |   |   |   |   |   |
    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
                     |   |               |
                    [ ]-[ ]             [ ]
                         |               |
        [T]-[ ]-[ ]     [ ]-[ ]-[ ]     [V]
         |       |       |   |   |
        [T]     [ ]-[ ]-[ ]-[ ]-[ ]-[ ]
                         |   |   |
                        [ ]-[ ]-[ ]

1. Your units are stuck here until one of them loses.

* [PSP] Tactics: It's not worth attacking the knights on your turn to gain EXP
because you get virtually nothing. To have an easier time against Baldus, try
to have Mistel (if she's strong enough) face him because he does NOT have a
Road or Bridge bonus. He will always be last in the enemy formation.

* Tactics: You're enclosed and you will have to fight. If you want it to be over
quickly, then let one unit lose his/her Morale and retreat. Then move everyone
back. Since the Guardian Knights only attack and don't move, you'll avoid more
fights.

Ways to protect your Morale:
When you're down to 1 figure, use Banshee's Cry. That'll give somewhere around a
-40% Ability difference and if you're lucky, you can use that to avoid all
Morale damage for one union. You can also equip items that raise your GEN up to
6 to get about a -30% Ability Difference without Banshee's Cry. Or, you can al-
ways Crusade for the win, or element combos for the win, so you don't lose any
Morale. The third way is to equip Morale Recovery items like Nana's Candy.

Even though fences have been set up, there's a way around that. This strategy
won't help any of your units get free from Baldus's army... or will it? This is
how it works:

* The Golem Strategy:

* [PSP] This can't be done in the PSP version because the bridges and fences
won't be destroyed. Even if they were, the changed battle map prevents any units
from moving out of attack range.

[GBA] First, have Rosary summon a Golem. Yggdra should be first, Rosary second,
and any unit third is okay. Choose Doll Craft and since Yggdra has [O] Always
Ace, Rosary will be able to summon on her turn. Hopefully, the Golem will be 2
tiles to the left of Yggdra (surrounded by 4 Knights). Don't worry; the Knights
won't attack the Golem on their turn. Next turn, choose Earthquake and have the
Golem attack the Knight on the right (between it and Yggdra).

Check when the Golem will fight the Knight at the very bottom. This is very
important. It should be the 4th engagement. Let the Golem Break Out with Earth-
quake in the FIRST and FOURTH fights only. You should destroy the bridges and
the fences, and the knights standing on the bridges should've drowned. Now, any
unit equipped with Dragon Boots which gives the [O] Move -> Dragon effect can
move over enemy units and over water to safety. [-] Move -> Fly units can do so
as well, but [-] Move -> Horse and [O] Move -> Swim can't do it.

... but remember, your objective is to move Elena and Milanor. Don't forget!

* Win: Move Milanor and Elena to "Mt. Bypass"

* MVP +2: ???



-- Battlefield 37: Mountain Bypass - Floodgate [Part 1] ----------------7.37.1--

* Battle Map:
(This includes several little segments that I'm not bothering to make individual
sections for. It's pretty straightforward.)

    [G]
     |
    [ ]
     |
    [ ]-[ ]-[ ]
             |
            [ ]-[ ]
                 |
                [ ]
                 |
        [ ]-[ ]-[ ]
         |
[T]-[ ]-[ ]
 |
[T]
 |
[ ]                 [ ]-[ ]-[ ]
 |                   |
[ ]                 [T]
 |                   |
[T]-[T]-[ ]-[ ]-[ ]-[T]

* Tactics: Choose a card with 6, 10, and 8 MOV respectively to advance to the
next checkpoint in 1 turn. Then be prepared for a surprise.

* Enemies:
 Assassin (x1) Zilva            GEN: 2 | ATK: 4 | TEC: 5 | LUK: 5 | Morale: 8480
   Item: Carnage Claw [1]: [-] Infinite Rage / [-] Infinite Aggressive
 Assassin (x3) Shadow           GEN: 1 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 2740

* Tactics: Even though it's night, Zilva isn't attacking you, so it's not as
difficult as you might think. You should try to defeat her before Kylier shows
up if you want that MVP +2.

* Advance: Defeat Zilva.

-- Battlefield 37: Mountain Bypass - Floodgate [Part 2] ----------------7.37.2--

Battle Map:

[ ]-[ ]
     |
    [ ]         [G]
     |           |
    [ ]         [1]
     |           |
[ ]-[ ]     [T]-[ ]-[ ]-[ ]
 |           |           |
[ ]     [T]-[T]         [ ]-[ ]
 |       |                   |
[ ]-[ ]-[ ]                 [ ]
                             |
                    [ ]-[ ]-[ ]
                     |
            [ ]-[ ]-[ ]
             |
            [ ]
             |
            [ ]                 [ ]-[ ]-[ ]
             |                   |
            [ ]                 [ ]
             |                   |
            [ ]-[ ]-[ ]-[ ]-[ ]-[ ]

1. Discovery: Mountain Grapes

* Enemies:
 Knight (x1) Floodgate Guard    GEN: 4 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 5160
 Undine (x2) Sentry             GEN: 3 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 3150

* Win: Gain control of the Floodgate within 5 turns! (Move an ally to
"Floodgate")

* MVP +2: 16 turns

* [PSP] MVP +2: 13 turns



-- Battlefield 38: Inside Ishnad [Part 1] ------------------------------7.38.1--

* Battle Map:

                        [ ]

                                            [C]
                                             |
                                            [ ]

                        [G]
                         |
                [ ]-[ ]-[ ]-[ ]-[ ]
                 |               |
    [ ]-[ ]-[ ]-[ ]             [ ]
     |       |
    [ ]     [ ]         [ ]             [1]
     |       |           |
[ ]-[ ]-(2)-[ ]-[ ]-[ ]-[ ]
     |                   |
    [ ]                 [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
                         |   |       |   |   |
                        [ ]-[ ]     [ ]-[ ]-[ ]
                                         |
                                        [ ]

1. Discovery: Snipe Glass
2. Discovery: Dozeu. Nietzsche only. Night Only. ("Ooh! This little fishy looks
  all slimy and really tasty!") If a unit is equipped with the Glass Bottle
  (obtained after drinking the Goat Milk), then you can turn this into a Bottled
  Dozeu, which can be used to trade for another item later. However, if you
  don't have the Glass Bottle equipped, then the Dozeu will rot. This also
  counts as a few items. It seems like you can get both Bottled Dozeu and the
  Dozeu that will eventually turn into a Dead Dozeu in one playthrough. Have
  Nietzsche hold the Glass Bottle. At night, get the Dozeu. After that, move 1
  tile away and she'll put it in the bottle. After that, move back to the water
  tile to get another Dozeu. You must do this in 1 turn.
  [PSP] It's no longer possible to get a second Dozeu this way.

* Enemies:
 Valkyrie (x3) Imperial Sold... GEN: 2 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 2950
 Guardian Knight (x1) Baldus    GEN: 5 | ATK: 5 | TEC: 4 | LUK: 2 | Morale: 8180
   Item: Grand Cross [3]: [O] Void all elements

* Tactics: Easy, but note that the Valkyrie are part of Emilia's unit and have
Gravity Chaos as their card.

* Advance: Rendezvous with Yggdra! (Move everyone next to each other)

-- Battlefield 38: Inside Ishnad [Part 2] ------------------------------7.38.2--

Battle Map 38.2:

                        [ ]

                                            [A]
                                             |
                                            < >

                        <G>
                         |
[ ]-[V]-[ ]     [ ]-[ ]-[ ]-< >-< >
 |   |   |       |               |
[V]-[ ]-[ ]-[ ]-[ ]             <3>
 |   |       |
[ ]-[ ]     [ ]         [ ]             [ ]
 |   |       |           |
[ ]-[ ]-( )-[ ]-[ ]-[ ]-[ ]
     |                   |
    [ ]                 [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
                         |   |       |   |   |
                        [ ]-[ ]     [ ]-[ ]-[ ]
                                         |
                                        [ ]

3. Discovery: Damp Dud

* Enemies:
 Griffon Rider (x1) Emilia      GEN: 2 | ATK: 4 | TEC: 5 | LUK: 5 | Morale: 7120
   Item: Bead Bracelet [1]: [O] Evade Panic
 Griffon Rider (x3) Scarlet ... GEN: 3 | ATK: 3 | TEC: 2 | LUK: 3 | Morale: 3320

* Tactics: Attack an enemy unit so that Emilia isn't third in formation, or her
5 TEC and Gravity Chaos is going to be a pain. Your units should have at least 3
GEN by now, so let a Scarlet Rider Break Out and you'll be able to avoid the
attack. Take over the town Emilia was guarding to move on to the next objective.
Note that your cards do NOT reset.

Battle Map 38.3:

                [ ]-[ ]-[ ]-< >-< >     [ ]-[ ]
                 |   |   |   |   |       |   |
            [ ]-[ ]-[ ]-< >-< >-< >-< >-< >-[A]-[ ]
                 |   |   |   |   |       |   |   |
                [ ]-< >-< >-< >-< >     < >-< >-[4]
                         |
                        <G>
                         |
[ ]-[V]-[ ]     [ ]-[ ]-[ ]-< >-< >
 |   |   |       |               |
[V]-[ ]-[ ]-[ ]-[ ]             < >
 |   |       |
[ ]-[ ]     [ ]         [ ]             [ ]
 |   |       |           |
[ ]-[ ]-( )-[ ]-[ ]-[ ]-[ ]
     |                   |
    [ ]                 [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
                         |   |       |   |   |
                        [ ]-[ ]     [ ]-[ ]-[ ]
                                         |
                                        [ ]

4. Discovery: Holey Dud

* Enemies:
 Guardian Knight (x1) Baldus    GEN: 5 | ATK: 5 | TEC: 4 | LUK: 2 | Morale: 8180
   Item: Grand Cross [3]: [O] Void all elements
 Fencer (x2) Imperial Soldier   GEN: 3 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 3060
 Undine (x2) Imperial Soldier   GEN: 3 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 3320
 Golem (x2) Imperial Soldier    GEN: 3 | ATK: 3 | TEC: 1 | LUK: 1 | Morale: 2460
 Witch (x1) Eudy                GEN: 3 | ATK: 3 | TEC: 5 | LUK: 4 | Morale: 7410
   Item: Formular [1]: [O] Gauge = max
 Witch (x3) Court Magician      GEN: 2 | ATK: 2 | TEC: 4 | LUK: 3 | Morale: 3000

* Tactics: Either take out Eudy and her witches first to avoid cannonfire or go
straight for Baldus by occupying the tiles on his left side that are out of
cannonfire range. Going for Eudy first nets you more EXP and card power, but
your cards didn't get reset, so you might run out if you aren't careful. Also,
note that since Baldus is [O] Void Ailments and [O] Void All Attr. (Attributes),
cards like Gravity Chaos have no effect on him. As a matter of fact, you can't
even go Aggressive on him with Yggdra, Nietzsche, Rosary, Roswell, Russell,
Elena because they add an element when they're Aggressive.

* [PSP] Tactics: Careful with Pamela here since she's [X] < Undine. It was kind
of funny when I realized what was going on. ^^ Large unions are the key to
winning here when there are other units unioning with Baldus. Defeat all other
units and you'll have a clear shot at Baldus without his Ace Guard break out.
However, once it does get down to just Baldus, you might only want to make one-
or two-unit unions to avoid Ace Guard.

* Win: Defeat all enemies

* MVP +2: 40 turns



-- Battlefield 39: Gates of Bronquia -------------------------------------7.39--

* Battle Map:

[G]
 |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[1]
 |   |   |           |
[ ]-[ ]-[ ]         [G]
 |   |   |           |
[ ]-[ ]-[ ]     [ ]-[ ]-[ ]
 |   |   |       |   |   |
[ ]-[ ]-[ ]-[G]-[ ]-[ ]-[ ]
                 |   |   |
                [ ]-[ ]-[ ]

1. Discovery: [!] Item Manual // Extra Contents --> Item List

* Enemies:
 Guardian Knight (x1) Baldus    GEN: 6 | ATK: 6 | TEC: 5 | LUK: 2 | Morale: 6400
   Item: Werdna [3]: [O] Always Ace
 Fencer (x2) Imperial Soldier   GEN: 3 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 3460
 Golem (x2) Imperial Soldier    GEN: 3 | ATK: 3 | TEC: 1 | LUK: 1 | Morale: 2460

* Tactics: If Milanor has 6 TEC, then Stealing Baldus's item first might be a
good idea. Milanor should be good against Baldus and even Yggdra with 6 ATK,
GEN, and TEC can win. Elena at night and Cruz at noon work well, but move them
out of formation when after you charge, since bow-users can't counter. Putting
Rainbow Arc on Elena is nice.

So, wipe out all other units and then go 3-on-1 or 4-on-1 on Baldus and you
should win. Units with low attack (5 or less) be careful. If you have to use a
last resort, use Kylier, since she's [O] > Knight and Baldus is [X] < Griffon
Rider. To win and do decent damage, though, use Shield Barrier, Bloody Claw, and
maybe even Fortune.

Finally, if you want to get the item, Rag in the next battlefield, you'll need
to have a total of less than 14 REP. The next battlefield will be really easy,
so take the chance to lose now (and with 40% GEO effect from the Fort, eliminate
a lot of Morale damage) to get that item.

* [PSP] Tactics: It's not possible to stop Baldus from Breaking Out unless
Elena's killing him at night, Mistel is using Oblivious Dawn, etc. Large unions
are unavoidable either, since Baldus will recover all morale on his turn, so
you'll just have to deal with his guard.

* Win: Defeat Baldus

* MVP +2: 14 turns



-- Battlefield 40: Bardot Hill [Part 1] --------------------------------7.40.1--

* Battle Map:

                        [V]
                         |
                        [ ]-[ ]
                             |
[ ]                         [B]-[C]
                             |   |
                        [B]-[ ]-[F]
                         |   |   |
                        ( )-[ ]-[ ]-[ ]
                         |   |   |
                        [C]-[ ]-[ ]
                             |   |
                            [F]-[ ]-[V]
                             |   |
                        [B]-[ ]-[ ]
                         |
                        [ ]
                         |
                    [ ]-[ ]
                     |   |
                [ ]-[ ]-[ ]-[ ]

* Enemies:
 Fencer (x1) Cannan             GEN: 4 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 5660
   Item: Lionheart [1]: [O] No battle penalty
 Valkyrie (x1) Monica           GEN: 3 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 5100
   Item: Rosary of Hope [2]: [O] Gauge = maybe max
 Valkyrie (x1) Militia          GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2220
 Hunter (x1) Militia            GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2110
 Knight (x1) Militia            GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2410
 Bandit (x1) Militia            GEN: 2 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 2030
 Undine (x1) Militia            GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2220

* Advance: Capture Fort Ronaris! (Move an ally to "Fort Ronaris")

-- Battlefield 40: Bardot Hill [Part 2] --------------------------------7.40.2--

* Battle Map 40.2:

        ( )-[C]-( )                 [V]
         |   |   |                   |
[2]-[ ]-[B]-[ ]-[B]-[ ]             [ ]-[ ]
         |   |   |   |                   |
        [ ]-[V]-( )-[ ]             [B]-[C]
         |   |   |   |                   |   |
[ ]-[ ]-[ ]-( )-[1]-[ ]     [ ]-[ ]-[B]-[ ]-[F]
 |   |   |   |   |   |       |   |   |   |   |
[ ]-[C]-( )-[ ]-[F]-[ ]-[ ]-[ ]-( )-( )-[ ]-[ ]-[ ]
 |   |   |   |   |   |   |   |   |   |   |   |
[ ]-( )-[ ]-[V]-[ ]-[ ]-(3)-( )-( )-[C]-[ ]-[ ]
 |       |   |       |   |   |           |   |
[ ]     [ ]-[ ]     [B]-[ ]-[4]         [F]-[ ]-[V]
                                         |   |
                                    [B]-[ ]-[ ]
                                     |
                                    [ ]
                                     |
                                [ ]-[ ]
                                 |   |
                            [ ]-[ ]-[ ]-[ ]

1. Acquisition: Blue Apple
  Oh, and in case you wanted to know: Blue Apple: [Edible] [X] Eat: LUK DW
2. (Bad) Trade: *Random Weapon* --> Blunt Sword. Not sure how it works here,
  but once it was Phalanx --> Blunt Sword, then it was Zolfy --> Blunt Sword,
  so I assume it's random. However, it seems predetermined somehow.
3. Discovery: Engagement Ring. You can find the Engagement Ring again too (after
  you trade the Ring for a Silk Hood) like you did with the Dozeu a few Battle-
  fields ago. Nietzsche's good at finding things, I guess. This bug has also
  been fixed in the PSP version.
4. Trade: Engagement Ring --> Silk Hood (Day/Evening only)

* Enemies:
 Fencer (x1) Cannan             GEN: 4 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 5660
   Item: Lionheart [1]: [O] No battle penalty
 Fencer (x1) Militia            GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2180
 Bandit (x1) Militia            GEN: 2 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1910
 Knight (x2) Militia            GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2410
 Undine (x2) Militia            GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2270
 Hunter (x1) Militia            GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2380

* Battle Map 40.3:

        ( )-[C]-( )                 [V]
         |   |   |                   |
[2]-[ ]-[B]-[ ]-[B]-[ ]             [ ]-[ ]
         |   |   |   |                   |
        [ ]-[V]-( )-[ ]             [B]-[C]
         |   |   |   |                   |   |
[ ]-[ ]-[ ]-( )-[1]-[ ]     [ ]-[ ]-[B]-[ ]-[F]
 |   |   |   |   |   |       |   |   |   |   |
[ ]-[C]-( )-[ ]-[F]-[ ]-[ ]-[ ]-( )-( )-[ ]-[ ]-[ ]
 |   |   |   |   |   |   |   |   |   |   |   |
[ ]-( )-[ ]-[V]-[ ]-[ ]-(3)-( )-( )-[C]-[ ]-[ ]
 |       |   |       |   |   |           |   |
[ ]     [ ]-[ ]     [B]-[ ]-[4]         [F]-[ ]-[V]
         |   |                           |   |
    [5]-( )-( )                     [B]-[ ]-[ ]
     |       |                       |
[ ]-[ ]     [V]                     [ ]
 |   |                               |
[ ]-[ ]                         [ ]-[ ]
     |                           |   |
    [ ]                     [ ]-[ ]-[ ]-[ ]

5. Trade: Shiny Coin -> Evil Eye (REP equal to or greater than 14)
                  OR -> Rag (REP equal to or less than 13)

* Additional enemy:
 Griffon Rider (x1) Emilia      GEN: 3 | ATK: 4 | TEC: 5 | LUK: 4 | Morale: 7380
   Item: Cat Ears [3]: [O] Night move = Morale UP

* Win: Capture Fort Genoma! (Move an ally to "Fort Genoma")

* MVP +2: 30 turns

* Challenge: Defeat all enemies including Emilia and capture Fort Genoma in 10
turns.



-- Battlefield 41: Drominos Marsh ----------------------------------------7.41--

* Battle Map:

[ ]-[ ]             [2]                                 [ ]-[ ]
 |   |               |                                   |   |
[ ]-[ ]             [ ]     [5]                         [ ]-[ ]
 |   |               |       |                           |   |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-( )-[ ]                 [ ]-[ ]
         |           |   |   |   |   |                   |
        [ ]         [ ]-{ }-[ ]-[B]-[ ]-{ }-{ }-{ }-{ }-{ }
         |           |   |       |   |   |               |
    [ ]-[ ]-[ ]-{ }-{ }-{ }     ( )-{ }-{ }             { }
     |   |       |               |   |   |               |
[ ]-[V]-[ ]     {1}         ( )-[ ]-{ }-{ }-{4}     { }-{ }
 |   |   |                   |   |           |       |
[ ]-[ ]-[ ]                 [ ]-{ }         { }-{ }-{ }
                             |               |
                        [3]-{ }         { }-{ }
                                         |
                                    [6]-[ ]

1. Discovery: Hresvelgr
2. Acquisition: Egg Shell
3. Trade all your Duds here. 1-2 gets you a Night Scope. 3-4 gets you a Gat-
  ling Bow. 5-6 gets you a Guillotine Cutter. Finally, if you have all 7, you
  get a Hyper Drill, which is used for the Fanelia later on if you want that.
  You must get here at night. If you want a specific item, then just use the
  Duds to recover Nietzsche's Morale until you have a certain amount of them.
  Hope you know how to count.

Night Scope: [1] Bow-user only, TEC +6, [O] Night Happy (Note: There's no point
  in giving Elena this item, since she's Night Happy anyway, so use it on Cruz.)
Guillotine Cutter: [1] Milanor only, GEN -4, ATK UP, LUK -2, [O] Critical 50%
Gatling Bow: [2] Elena only, ATK UP, TEC +4, [O] Gauge Fills
Hyper Drill: [2] Durant only, ATK UP, TEC DW, [O] Morale Damage = MAX (This item
  is needed for the Fanelia, which means you can't equip it if you want that
  item.)

4. Discovery: Shaman Mask
5. Trade: Bottled Dozeu -> Dried Lizard ([O] Eat: Attack UP, iron stomachs only)
  (Day/Evening only.)
6. Discovery: Cursed Talisman (Roswell or Rosary only with Evil Eye equipped.)

* Enemies:
 Griffon Rider (x1) Emilia      GEN: 3 | ATK: 4 | TEC: 5 | LUK: 5 | Morale: 7380
   Item: Black Maria [3]: [O] Block counter
 Griffon Rider (x5) Scarlet ... GEN: 3 | ATK: 3 | TEC: 2 | LUK: 3 | Morale: 3650
 Hunter (x2) Volunteer Soldier  GEN: 2 | ATK: 2 | TEC: 4 | LUK: 2 | Morale: 2870
 Fencer (x2) Volunteer Soldier  GEN: 2 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 2780
 Undine (x2) Volunteer Soldier  GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2870
 Necromancer (x2) Volunteer ... GEN: 2 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 2850
 Skeleton (x2) Volunteer Sol... GEN: 2 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 2720
 Bandit (x2) Volunteer Soldier  GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2630

* Tactics: To get all the items, you need to equip Marchen Wings on someone.

* Win: Defeat All Enemies

* MVP +2: 50 turns





<  Chapter 8 - Bronquia Showdown                                           8.0 >

-- Battlefield 42: Arc of Triumph [Part 1] -----------------------------8.42.1--

* Battle Map 42.1:

[ ]             [A]-[ ]



        [G]-[G]
         |   |
    [ ]-[ ]-[ ]
     |   |   |
    [ ]-[ ]-< >-< >
     |   |   |   |
    [ ]-< >-< >-< >
         |   |   |
        < >-< >-< >-< >
                 |   |
                < >-< >-< >
                 |   |
                < >-< >
                 |   |
            < >-< >-< >
             |   |   |
        < >-< >-< >-< >

* Enemies:
 Dragoon (x1) Gulcasa           GEN: 5 | ATK: 6 | TEC: 4 | LUK: 3 | Morale: 9040
   Item: Ifrit Fling [2]: [O] Fire attack UP
 Imperial Knight (x3) Imperi... GEN: 4 | ATK: 4 | TEC: 3 | LUK: 2 | Morale: 5890
 Witch (x1) Eudy                GEN: 4 | ATK: 3 | TEC: 5 | LUK: 5 | Morale: 7460
   Item: Southern Cross [1]: [O] Power 50% UP
 Witch (x1) Court Magician      GEN: 2 | ATK: 2 | TEC: 4 | LUK: 3 | Morale: 3280
 Golem (x2) Tutelar             GEN: 4 | ATK: 4 | TEC: 1 | LUK: 1 | Morale: 5430

* Tactics: Every time you get hit by the Double Ankh, you lose 40% of Morale. If
you can, attack the enemy on your first turn and take out the scythe-wielding
Imperial Knights. The Witch on the top left has Morale Protect so you can't
complete this mission, but don't worry. Keep attacking and around turn 13,
Kylier will show up...

Note: Kylier may appear after the end of Turn 7 (your turn). I'm pretty sure
this is the case if manage to defeat an Imperial Knight on your turn when he was
at full Morale. (I did so with Yggdra.) However, if you can disprove this
theory, let me know. Kylier will usually turn up after the end of Turn 13, or
two turns after you defeat an Imperial Knight.

* Battle Map 42.2:

[ ]             [A]-[ ]
                     |
                    [ ]
                     |
        [G]-[G]     [ ]-[ ]
         |   |
    [ ]-[ ]-[ ]
     |   |   |
    [ ]-[ ]-< >-< >
     |   |   |   |
    [ ]-< >-< >-< >
         |   |   |
        < >-< >-< >-< >
                 |   |
                < >-< >-< >
                 |   |
                < >-< >
                 |   |
            < >-< >-< >
             |   |   |
        < >-< >-< >-< >

* Ally:
 Griffon Rider (x1) Kylier      GEN: 3 | ATK: 4 | TEC: 3 | LUK: 4 | Morale: 7900

* Advance: Let Kylier take care of it. (No spoiler this time.)

-- Battlefield 42: Arc of Triumph [Part 2] -----------------------------8.42.2--

* Battle Map:

                [1]

        [ ]-[2]
         |   |
        [ ]-[ ]
         |   |
    [ ]-[ ]-[ ]
     |   |   |
    [ ]-[ ]-[ ]-[3]
     |   |   |   |
    [ ]-[ ]-[ ]-[ ]
         |   |   |
        [ ]-[ ]-[ ]-[ ]
                 |   |
                [ ]-[ ]-[ ]
                 |   |
                [ ]-[ ]
                 |   |
            [ ]-[ ]-[ ]
             |   |   |
        [ ]-[ ]-[ ]-[ ]

1. Discovery: Southern Cross. (Only if you never restarted a battlefield.)
2. Discovery: Ankh Piece.
3. Discovery: Griffon Feather.

* Enemies:
 Knight (x1) Gatekeeper         GEN: 4 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 5650
 Knight (x1) Sentry             GEN: 3 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 3510
 Valkyrie (x2) Sentry           GEN: 2 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 3240

* Win: Defeat the soldiers at the Arc of Triumph

* [PSP] Change: All units now have HIGH status to recover their Morale, though
you shouldn't need it.

* MVP +2: 26 turns



-- Battlefield 43: Imperial Capital of Flarewerk [Part 1] --------------8.43.1--

* Battle Map:

        [1]-( )
         |   |
        [ ]-[ ]     ( )-( )-( )                     [V]
             |       |   |   |                       |
            [ ]-[ ]-[V]-[ ]-[ ]-( )-( )         ( )-[ ]
             |       |       |   |   |           |   |
            [G]     [ ]     [V]-[ ]-[ ]-[B]-[B]-[ ]-[ ]-[ ]-[ ]
                     |       |   |   |       |   |       |
                [G]-[ ]-[ ]-[ ]-[ ]-[V]     [V]-[ ]     [ ]
                         |   |                   |       |
                        [V]-[ ]                 [ ]-[ ]-[ ]-[ ]
                             |                   |
    [ ]                     [ ]-[ ]     [V]-[ ]-[ ]
                             |   |       |   |   |
[G]                         [V]-[ ]-[ ]-[ ]-[ ]-[ ]

1. Discovery: Stray Dragon.

* Enemies:
 Dragoon (x1) Gulcasa           GEN: 5 | ATK: 6 | TEC: 4 | LUK: 3 | Morale: 9040
   Item: Ifrit Fling [2]: [O] Fire attack UP
 Valkyrie (x1) Luciana          GEN: 3 | ATK: 5 | TEC: 6 | LUK: 2 | Morale: 8120
   Item: Blue Stinger [1]: [O] Ice attack UP
 Undine (x4) Imperial Soldier   GEN: 3 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 3490
 Assassin (x4) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 2970
 Knight (x6) Imperial Soldier   GEN: 3 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 3510
 Valkyrie (x1) Aegina           GEN: 3 | ATK: 5 | TEC: 4 | LUK: 4 | Morale: 7940
   Item: Red Crimson [1]: [O] Fire attack UP

* Tactics: The only real thing to be careful about for this battlefield is
Revolution. Only Aegina and Luciana can use it, so if they're fourth or fifth in
line to fight, then they'll most likely be at MAX when they fight. If you don't
get a Critical hit on them, they will use Revolution and you're basically
screwed unless you have Yggdra using Crusade, Durant going Aggressivewith 6 ATK,
or are using Shield Barrier. There probably are some other ways to help you win
after Revolution, including the famous 1 on 1 = win equip items.

* Advance: Defeat Aegina
-- OR --
* Advance: Defeat Luciana

-- Battlefield 43: Imperial Capital of Flarewerk [Part 2] --------------8.43.2--

Battle Map:

        [ ]-( )
         |   |
        [ ]-[ ]     ( )-( )-( )                     [V]
             |       |   |   |                       |
            [ ]-[ ]-[V]-[ ]-[ ]-( )-( )         ( )-[ ]
             |       |       |   |   |           |   |
[C]     [ ]-[G]     [ ]     [V]-[ ]-[ ]-[B]-[B]-[ ]-[ ]-[ ]-[ ]
 |       |           |       |   |   |       |   |       |
[ ]-[ ]-[ ]     [G]-[ ]-[ ]-[ ]-[ ]-[ ]     [V]-[ ]     [ ]
 |       |       |       |   |                   |       |
[ ]     [ ]     [ ]     [V]-[ ]                 [ ]-[ ]-[ ]-[ ]
 |       |       |           |                   |
[ ]-[ ]-[ ]-[ ]-[ ]         [ ]-[ ]     [ ]-[ ]-[ ]
 |   |   |       |           |   |       |   |   |
[G]-[ ]-[ ]     [ ]-[A]     [V]-[ ]-[ ]-[ ]-[ ]-[ ]

* Enemies:
 Valkyrie (x1) Luciana          GEN: 3 | ATK: 5 | TEC: 6 | LUK: 2 | Morale: 8120
   Item: Blue Stinger [1]: [O] Ice attack UP
 Necromancer (x2) Imperial ...  GEN: 2 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 3290
 Fencer (x2) Imperial Soldier   GEN: 3 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 3390
 Undine (x3) Imperial Soldier   GEN: 3 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 3650
                                    -- OR --
 Valkyrie (x1) Aegina           GEN: 3 | ATK: 5 | TEC: 4 | LUK: 4 | Morale: 7940
   Item: Red Crimson [1]: [O] Fire attack UP
 Assassin (x3) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 3130
 Fencer (x2) Imperial Soldier   GEN: 3 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 3390
 Bandit (x2) Imperial Soldier   GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 3190

* Tactics: Nothing you can really do to avoid cannonfire. Anyway, like most
other fights, you need to clear out most enemies before going for the leader.
Yggdra would help out here, since she's Void Holy and the leader starts out at
Rage (Add Holy). Don't use Milanor unless you're using Gravity Chaos or some-
thing like that. Note: End with a good card that Milanor can use. This will be
carried over to the next battlefield. Gravity Chaos is good, along with Ace
Guard, Shield Barrier, etc.

* Win: Defeat Aegina
-- OR --
* Win: Defeat Luciana

* MVP +2: 45 turns



-- Battlefield 44: Castle Bronquia [Part 1] ----------------------------8.44.1--

* Battle Map:

    <6>-<1>-<2>-<4>-<G>
     |       |   |   |
[ ]-[ ]     <3>-<5>-[ ]
 |   |
[ ]-[ ]-[A]                 [ ]-[ ]
 |   |                       |
[ ]-[ ]         [ ]-[ ]-[ ]-[ ]
     |           |       |
    [ ]-[ ]-[ ]-[ ]     [ ]
         |
        [G]

                    [G]
                     |
                    [ ]
                     |
                    [ ]
                     |
        [G]-[ ]-[ ]-[ ]-[ ]-[ ]-[G]
                     | 
                    [G]

1. Milanor starts here.
2. Yggdra starts here.
3. First choice unit (the one you select first during the morale recovery/equip
  items screen) starts here.
4. Second choice unit starts here.
5. Third choice unit starts here.
6. Enemy units attack from here.

* Enemies:
 Dragoon (x1) Gulcasa           GEN: 5 | ATK: 6 | TEC: 4 | LUK: 3 | Morale: 9040
   Item: Ifrit Fling [2]: [O] Fire attack UP
 Knight (x1) Imperial Soldier   GEN: 4 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 3670
 Fencer (x2) Imperial Soldier   GEN: 3 | ATK: 4 | TEC: 2 | LUK: 1 | Morale: 3550
 Undine (x1) Imperial Soldier   GEN: 3 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 3650
 Bandit (x1) Imperial Soldier   GEN: 2 | ATK: 4 | TEC: 1 | LUK: 3 | Morale: 3350
 Assassin (x1) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 3130
 Necromancer (x1) Imperial S... GEN: 2 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 3450
 Skeleton (x1) Imperial Sold... GEN: 2 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 3440
 Guardian Knight (x3) Imperi... GEN: 4 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 6000
 Valkyrie (x1) Luciana          GEN: 3 | ATK: 5 | TEC: 6 | LUK: 2 | Morale: 8120
   Item: Blue Stinger [1]: [O] Ice attack UP

* Tactics: Watch the order that you select your units. See the map above and
notes on it. Gulcasa Advances first. If your Morale isn't high, but you have
good stats, then try to take out all enemies except Gulcasa, Then go all-out
5-on-1 (or however many good units you have) against him. He doesn't have <>High
at this point, so that should help. Yggdra is Fort Happy. Also, try to move all
units out of the starting point and to avoid a lot of cannonfire or just take
down Gulcasa in as few turns as possible.

* Advance: Defeat Emperor Gulcasa

-- Battlefield 44: Castle Bronquia [Part 2] ----------------------------8.44.2--

* Battle Map 44.2:

    [ ]-[ ]-[ ]-[ ]-[G]
     |       |   |   |
[ ]-[ ]     [ ]-[ ]-[ ]
 |   |
[ ]-[ ]-[A]                 < >-[ ]-[ ]
 |   |                       |       |
[ ]-[ ]         < >-< >-< >-< >     [ ]-[ ]
     |           |       |           |   |
    [ ]-[ ]-[ ]-[ ]     < >         [ ]-[ ]
         |                           |   |
        [G]                     [A]-[ ]-[ ]
                                 |   |   |
                    [G]-[ ]-[ ]-[ ]-[ ]-[ ]
                     |       |   |   |
                    [ ]     [ ]-[ ]-[ ]
                     |           |   |
                    [ ]         [ ]-[ ]
                     |           |
        [G]-[ ]-[ ]-[ ]-[ ]-[ ]-[G]
                     | 
                    [G]

* Enemies:
 Valkyrie (x1) Aegina           GEN: 4 | ATK: 5 | TEC: 6 | LUK: 2 | Morale: 8160
   Item: End of Ages [1]: [O] Power 50% UP
 Valkyrie (x4) Sentry           GEN: 2 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 2500
                                    -- OR --
 Valkyrie (x1) Luciana          GEN: 3 | ATK: 5 | TEC: 6 | LUK: 3 | Morale: 8440
   Item: Mistilteinn [1]: [O] Win = Drain Morale
 Valkyrie (x4) Sentry           GEN: 2 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 2500

* Tactics: Have 1 unit pursue Aegina's unit and the rest hang behind. Gulcasa
and his Imperial Knights will reappear at the left gate if you don't defeat
Aegina's unit within 3 turns.

* Battle Map 44.3:

    [ ]-[ ]-[ ]-[ ]-[G]
     |       |   |   |
[ ]-[ ]     [ ]-[ ]-[ ]
 |   |
[ ]-[ ]-[A]                 [ ]-[ ]-[ ]
 |   |                       |       |
[ ]-[ ]         [ ]-[ ]-[ ]-[ ]     [ ]-[ ]
     |           |       |           |   |
    [ ]-[ ]-[ ]-[ ]     [ ]         [ ]-[ ]
         |                           |   |
        [G]                     [A]-[ ]-[ ]
         |                       |   |   |
[C]-[1]-[ ]-[ ]-[ ]-[G]-[ ]-[ ]-[ ]-[ ]-[ ]
     |   |   |       |       |   |   |
    [ ]-[ ]-[ ]     [ ]     [ ]-[ ]-[ ]
     |   |           |           |   |
    [ ]-[ ]         [ ]         [ ]-[ ]
         |           |           |
        [G]-[ ]-[ ]-[ ]-[ ]-[ ]-[G]
                     | 
                    [G]

1. Discovery: Mesala's Tablet

* Additional Enemies:
 Dragoon (x1) Gulcasa           GEN: 6 | ATK: 6 | TEC: 3 | LUK: 4 | Morale: 9040
   Item: Salamandora [1]: [-] Counter same damage
 Imperial Knight (x4) Imperi... GEN: 4 | ATK: 4 | TEC: 3 | LUK: 2 | Morale: 6130

* Tactics: Gulcasa appears on the left side of the gates, so any units within
8-9 tiles will probably be attacked. Your first priority is the Valkyrie unit.
If you're trapped, just take her down to end this quickly.... However, if you
aren't in trouble, then you should try to take out some of the Imperial Knights
before finishing the Valkyries off.

* [PSP] Tactics: [-] Counter same damage now works properly, so you lose 1 large
figure or 2 small figures for every figure you take down on your charge. This
means that you actually need to have a better fighting status against Gulcasa to
defeat him. And yes, this ability also takes into account units lost due to
catapaults.

* Advance: Defeat Aegina
-- OR --
* Advance: Defeat Luciana

-- Battlefield 44: Castle Bronquia [Part 3] ----------------------------8.44.3--

* Tactics: Once the Valkyries are gone, Gulcasa will try to return to the
castle. The only way to stop him is to have Yggdra equipped with Marchen Wings
fly over and block his path. If you can defeat him before he transforms,
continue in Battlefield 45. Otherwise, attack the Imperial Knights for some EXP
and what card power you can get off them, and be prepared to fight Gulcasa's
transformation.

* Note: Whether you defeat him before or after his transformation, You MUST
Steal Gulcasa's item if you want to have a shot at getting another equip item
this playthrough! If Milanor doesn't have 6 TEC, then he can only Steal after
Gulcasa transforms. Gulcasa will NOT drop his item if you defeat him normally.

* Win: Defeat Emperor Gulcasa (Go to Battlefield 45)

* MVP +2: 50 turns

-- Battlefield 44: Castle Bronquia [Part 4] ----------------------------8.44.4--

* Changed enemy:
 Brongaa Knight (x1) Gulcasa    GEN: 1 | ATK: 6 | TEC: 4 | LUK: 5 | Morale: 6540
  - [O] Void ailments
  - [O] Wasteland Happy
  - [O] Void all elements
   Item: Salamandora [1]: [-] Counter same damage

* Win: Defeat Emperor Gulcasa (Go to Battlefield 45)

* MVP +2: 50 turns



-- Battlefield 45: Chamber of Brongaa ------------------------------------8.45--

* Battle Map:

        [G]
         |
    [ ]-[ ]-[ ]
         |   |
[1]     [ ]-[ ]
 |           |
[ ]-[ ]     [ ]
 |           |
[ ]     [T]-[ ]

* Enemy:
 Brongaa Knight (x1) Gulcasa    GEN: 1 | ATK: 6 | TEC: 6 | LUK: 6 | Morale: 6600
   Item: Prominence [2]: [O] Gauge fills

* Win: Defeat Gulcasa

* [PSP] Tactics: Take advantage of terrain. The starting position is kind of
awkward since you don't get terrain bonuses, which hurts. If you move Yggdra
down 1 tile and Milanor left 1 tile, then on your second turn, you can move
Yggdra to Fort and Milanor to Wasteland. Now would be a good time to equip items
that give [O] Critical 50% or [O] 1 on 1 = win, though the latter might not be
useful if Gulcasa has Prominence equipped since he Breaks Out too fast.

* MVP +2: 4 turns

* Note: If you fail to defeat Gulcasa before he reaches the Target Point, you'll
have a third ending right now instead of going on to Battlefield 48. I'd lose
on purpose if you want to collect all CGs, since you get to restart right here
in Battlefield 45 when the ending is done anyway.





<  Chapter 9 - Battle on the Requiem                                       9.0 >

-- Battlefield 46: Ancardia, the Lost Paradise ---------------------------9.46--

* Battle Map:

                            [ ]-[ ]-[ ]
                             |   |   |
                        [ ]-[ ]-[ ]-[ ]
                         |   |
                        [ ]-[ ]
                         |   |
        [ ]         [ ]-[ ]-[ ]
         |           |   |   |
        [ ]-[ ]-[ ]-[ ]-[ ]-[ ]
         |   |   |   |   |
        [ ]-[ ]-[ ]-[ ]-[ ]
         |   |           |
    [ ]-[ ]-[ ]         [ ]
     |   |
    [ ]-[ ]
     |   |
[ ]-[ ]-[ ]

* Enemy: [NA Version]
 Griffon Rider (x1) Kylier      GEN: 1 | ATK: 4 | TEC: 3 | LUK: 4 | Morale: 5920
                                    -- OR --
* Enemy: [JP Version]
 Griffon Rider (x1) Kylier      GEN: 1 | ATK: 5 | TEC: 4 | LUK: 4 | Morale: 5920
   Item: Bloody Rose [0]: [O] Power 25% UP

* Win: Defeat Kylier

* MVP +2: 7 turns



-- Battlefield 47: Great Temple ------------------------------------------9.47--

* Battle Map:

                [ ]-[ ]
                 |   |
    [ ]-[ ]-[ ]-[ ]-[ ]
     |           |
[ ]-[ ]         [ ]     [1]
     |           |       |
    [ ]-[ ]     [ ]-[ ]-[ ]
         |       |
        [ ]-(2)-[ ]
         |   |   |
        [ ]-[ ]-[ ]-[ ]
         |   |
    [ ]-[ ]-[ ]

1. There's a strong energy from below. If you stand here (on and off) 3 times,
  with the Hyper Drill, you'll find the Fanelia. NOTE: Durant will NOT be able
  to find this item no matter what you do, so you must use another unit to do
  this.
2. Discovery: Transmigragem. (*gasp!* Nietzsche finally found it!!)

* Enemies:
 The Ancient (x1) Nessiah       GEN: 6 | ATK: 5 | TEC: 6 | LUK: 3 | Morale: 9320
   Item: Revelations of the Gods [!] // Extra Contents --> Cards
Note: Nessiah's Special Effects stats only remain like they are above as long as
he hasn't used his Break Out for that union. After he Breaks Out, he'll change
classes, which means his special effects will change as well, so you can't in-
flict status ailments before he uses Reincarnation, but you CAN do it after the
Break Out. In JP version, however, this does not apply (he'll keep his Special
Effects even after breaking out).
 Astarte (x3) Astarte           GEN: 2 | ATK: 3 | TEC: 4 | LUK: 3 | Morale: 5700
 Skeleton (x2) Soulless One     GEN: 2 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 3560
 Golem (x2) Soulless One        GEN: 4 | ATK: 4 | TEC: 2 | LUK: 2 | Morale: 3800

* Tactics: Get rid of the Astarte first if you want to nullify Nessiah's High
status, or, if you're looking for a challenge, try to beat him WITH his High.
Anyway, if you attack him directly, you'd better win before he uses his Break
Out. Try to do it this way: Attack 3-on-1 at minimum. Your first two should have
6 ATK and bring him down both times. Before your third character attacks,
Nessiah should be close to MAX. When you go the third time, go passive and fill
up as much gauge as you can before he Breaks Out to Reincarnate. After that, go
all-out Aggressive against him and hopefully you can even overcome one
Reincarnation. If you can't, then you're screwed and will lose 0-5 at worst.
Since he has 8000+ card power, that'll hurt. There is more than one way to win,
of course, but what I've given you there is something good to start with. Elena
is especially good since Bows > Books and she's Night Happy.

This was a lot easier than Gulcasa... or maybe it's because I have both Elena
and Cruz up to level 18. Oh, well. It would've been more of a challenge if
Nessiah kept his High when the Astarte lost....

* [PSP] Tactics: Nessiah will not use Reincarnation if he can't change to a
class that is strong against your unit. This means that if Elena or Mistel face
him he won't use Reincarnation because nothing is strong against bows or
scythes.

* Win: Defeat the Fallen Angel, Nessiah

* MVP +2: 10 turns



-- Battlefield 48: Heaven's Gate -----------------------------------------9.48--

* Battle Map 48.1:

        [ ]
         |
        [ ]-[ ]
             |
            [ ]
             |
        [ ]-[ ]
         |
        [ ]
         |
        [ ]





[ ]

* Enemy:
 Archangel (x1) ???             GEN: 6 | ATK: 6 | TEC: 6 | LUK: 6 | Morale:20000
  - [O] Void ailments
  - [O] Angelic Scepter shield
  - [-] HP control system
   Item: Scepter of Wisdom [0]: [O] Gauge = max

* Tactics: Move 1 turn and you'll be faced with a choice. You can choose which
ending you want to see.

Battle Map 48.2:

            [T]
             |
            [ ]
             |
        [ ]-[ ]-[ ]
         |
        [ ]
         |
        [ ]-[ ]
             |
            [ ]
             |
        [ ]-[ ]
         |
        [ ]
         |
        [ ]
         |
    [ ]-[ ]
     |   |
    [ ]-[ ]

[ ]

-- First Ending ----------------------------------------------------------------

* Tactics: Move Yggdra up to the Sanctuary.

* Win: Seal the Gran Centurio (Move Yggdra to "Great Temple")

    ------ Power Traded for Wisdom -----------------------------------------

    Since King Paltinas's founding of the Kingdom of Fantasinia, the Holy
	Sword Gran Centurio has lit a path in the name of justice. At the close
	of the war with Bronquia, Yggdra, the 32nd Monarch of Fantasinia,
	renounced all military force forever and sealed the Holy Sword in the
	Great Temple. She vowed never to allow war to give rise to any more
	sorrow or hatred. Acknowledging this, the Guardian Angel Marietta gave
	Yggdra her holy Scepter of Wisdom, and Yggdra swore to be driven by
	wisdom rather than power. A gentle breeze has begun to flow, bringing a
	new age of peace to Paltina...

	Fin.

-- Second Ending ---------------------------------------------------------------

* Battle Map:

            [ ]
             |
            [ ]
             |
        [ ]-[ ]-[ ]
         |
        [ ]
         |
        [ ]-[ ]
             |
            [ ]
             |
        [ ]-[ ]
         |
        [ ]
         |
        [ ]
         |
    [ ]-[ ]
     |   |
[ ]-[ ]-[ ]
 |   |
[ ]-[ ]

* Tactics: You should've filled everyone's Morale to maximum or close to that.
Also, have any Morale Recovering items, i.e. Cat Ears [3] equipped if your units
have low GEN. Time is still Fixed Night, so Noon/Evening cards will have no
effect. The [O] A.S. Shield blocks just about everything anyway, including
criticals, 1 on 1 = win and damaging card effects such as Banish. And yes, I
know you always lose, but keep attacking anyway, and make sure it's always
4-on-1 or 5-on-1, or you'll run out of cards. Only a few cards out of your
entire list will have any effect, which include things that affect your own
party, such as Shield Barrier, Banshee's Cry. Also, Marietta's HP control system
allows her to modify her own HP in battle, though I believe this costs her
Morale points. Even if you lose, most units will gain enough EXP to raise them
a level or something close to it, so all of your units will probably end up at
lv 20 by the end of this...

Anyway, how to win: Well, as I mentioned, her Morale goes down after battles. By
the time you're on turn 12, check her Morale. Don't worry if it's still ????,
but if it shows up as somewhere in the 9000s, then you're already halfway done.
(This can be done as early as the end of Turn 9 if you kept attacking properly.
Check your own units' Morales and hope you still have more than half left,
especially Yggdra.) If you don't see it, check again on about turn 17. If by
turn 21 you still haven't seen her Morale drop below 10000, then there's a
problem. The longer you're in battle against her, the more her Morale will de-
crease. Units with good ATK power can really bring her down by about 500-600
Morale points each. When she's down to exactly 1 Morale, she'll switch to an S.
Shield. That's when you use Crusade. Don't mess up, as in when you're down to
1 La Pucelle v. 1 Archangel, don't let her keep smashing you and canceling
your charge, or you're going to lose before you have the chance to Break Out.
[PSP] Yes, it is possible to get smashed 5 times in a row now, which means you
lose if you're down to 1 on 1 and this happens.

* Win: Defeat Marietta

You also get the Angel Halo for doing this.

* [PSP] MVP +2: 15 turns

* [PSP] In Hard mode, if you do this, advance to Battlefield 49 instead. You 
will get the ending here if you defeat Marietta in Easy mode.

    ------ The Advent of Ragnarok ------------------------------------------

    Ancardia, the Lost Paradise, continued to rise during the fierce battle
	with Nessiah, reaching the boundary between the realm of the humans and
	that of the gods, known as Heaven's Gate. The guardian angel Marietta
	flew down to deliver the words of the gods to the Royal Army. Yggdra,
	who believed in the absolute justice of the Holy Sword which has served
	as a pillar of Fantasinia, responded by slaying her with the Gran
	Centurio. Violent thunder roared and lightning rent the clouds. The war
	had been carried into the heavens... A titanic clash between Yggdra's
	forces and the gods... The great battle that came to be known as
	"Ragnarok" was about to begin...

    Fin.



-- [PSP] Battlefield 49: Heaven's Gate - Stone Lattice -------------------9.49--

* [PSP] Battle Map:

                        [ ]-[ ]-[ ]
                         |   |   |
            [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
                 |   |   |   |   |   |   |
                [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
                             |   |   |
                            [ ]-[ ]-[ ]
                             |       |
[ ]-[ ]-( )-( )-[ ]-[ ]-[ ]-[ ]     [ ]-[ ]-[ ]-[ ]-[ ]
     |   |   |   |   |   |   |       |   |   |   |
    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]     [ ]-[ ]-[ ]-[ ]
         |   |   |   |       |       |       |
        [ ]-[ ]-[ ]-[ ]     [ ]-[ ]-[ ]     [ ]
             |   |               |           |
            [ ]-[ ]             [ ]         [ ]-[ ]-( )-( )
             |                   |           |
            [ ]         [ ]-[ ]-[ ]-[ ]-[ ] [ ]
             |           |   |       |   |
        [ ]-[ ]-[ ]-[ ]-[ ]-[ ]     [ ]-[ ]
         |   |           |   |       |
        [ ]-[ ]         [ ]-[ ]-[ ]-[ ]

* [PSP] Enemies:
 The Angelic (x1) No. 367       GEN: 4 | ATK: 4 | TEC: 4 | LUK: 2 | Morale: 4400
  - [O] Void Ice
  - [O] Void ailments
  - [O] Morale UP when low
  - [O] DIVINER PROTECTION
   Item: Skadi P-2 [0]: [O] Heavy Counter chance UP
   Card: Judgment Zero: STR = 1 or more
 Servant (x1) High Servant      GEN: 5 | ATK: 5 | TEC: 6 | LUK: 4 | Morale: 8600
   Item: Senior Medal [0]: [O] Evade panic
 Servant (x2) Servant           GEN: 4 | ATK: 4 | TEC: 4 | LUK: 3 | Morale: 7600

* [PSP] Tactics: Watch out for that Coma Karma on the High Servant. With 6 TEC,
all units without [O] Void ailments will get put to sleep, which is really
annoying. Only Yggdra and Pamela naturally void ailments. Once you bring No.
367's Morale to 1, (which can be done by simply fighting) she'll receive a power
boost. [O] DIVINER PROTECTION blocks all charges and counters, as well as some
other effects like Steal.

* [PSP] New enemy:
 The Angelic (x1) No. 367       GEN: 6 | ATK: 5 | TEC: 6 | LUK: 5 | Morale: 9999
  - [O] Void Ice
  - [O] Void ailments
  - [X] Morale DOWN slowly (5% per turn)
  - [O] DIVINER PROTECTION
   Item: Skadi P-2 [0]: [O] Heavy Counter chance UP
   Card: Judgment Zero: STR = ???

* [PSP] Tactics: Fanelia's [O] All elements UP UP works well. You can Final
Impact anyone with any element card (unless they Void it) and auto-win. If you
fight normally against No. 367 and lose, you will take about a 5000 morale hit.
I'm not sure what the mechanism for determing Judgment Zero damage is, since
I've had Overkills against Mistel and weak hits on Yggdra and medium hits on
Pamela. You can use card skills such as the elementals, terrains, and they'll
hurt No. 367 even if it doesn't look like it's doing anything. Pamela used three
Flames in a row with [O] Gauge fills and won easily.

* [PSP] Win: Defeat No. 367

You also get the Judgment Zero card, which is unusable, but completes your Cards
list.

* [PSP] MVP +2: n/a

Enjoy Ending D.





03=================================== end ======================================