Showing posts with label FAQ And Guide. Show all posts
Showing posts with label FAQ And Guide. Show all posts

Tuesday, January 28, 2014

Tips And Location Of Files For Resident Evil 3 / Biohazard 3

Tips And Location Of Files For Resident Evil 3 / Biohazard 3

If you want to unlock Jill's Diary, you MUST COLLECT ALL FILES IN ORDER, but then there are many emergency choices might lead you to the wrong sequence, you will need to choose the one I recommend to make you game flow and file collection go by order. Here's some note for your reference:

1) You need to stop by the restaurant before you go to the Raccoon Press building.
2) Take the nearer file 'Photo C' then only 'Reporter's Notebook' at the back of the Raccoon Press building office.
3) When you reach sales office pick up the report stack with remote control first, then the fax place in the drawers to the side of the room, near Murphy's corpse.
4) After Mikhail last stand with Nemesis, you need to choose to pull the emergency brake when the trolley car out of control. You will start outside of the clock tower which you will see file #17 before file #18.
5) When you play as Carlos, go to the fourth (4th) floor of the hospital before you go down basement.
6) Choose to shove Nemesis off of the bridge in the park and You will be able to reach the lounge before the monitor room, file #27 will shows before file #28.

========================================================
HERE'S The FULL List OF FILES THROUGH OUT THE WHOLE GAME
========================================================

#1: Game Instructions #1 : Begining of the game
#2: Game Instructions #2 : Begining of the game
#3: Clock Tower Postcard: On the counter in the bar where you meet Brad.
#4: Photo A: Remember the gate tied with oil soaked rope? Check the corpse behind the barricade, behind the red herbs.

#5: Marvin's Report : If you got play RE2 he is right where Leon or Claire had to shoot him back in the game. Marvin's lying on the floor in the office in the RPD building.

#6: David's Memo : On the table in the darkroom, behind the typewriter.
#7: Fax from Kendo : Check the fax machine right beside the door in the STARS office.
#8: Merc's Diary : Afteryou get the lock pick from RPD you will go through a alley with a red barrel, Drain Deimos crawl out from the window, check the corpse of mercenaries lying in the corner for the handgun bullets and file.

#9: City Guide : On a table in the restaurant.
#10: Photo B : Lying on top of a pay 'phone in the lobby of the Raccoon Press building.
#11: Photo C : On one of the desks in the third-floor office of the Raccoon Press building.
#12: Reporter's Notebook : In the Raccoon Press office, At the very end back of the office.
#13: Mechanic's Memo : Check the sparking control panel in the trolley car.

#14: Manager's Report : Sales office stack with remote control
#15: Business Fax : Sales office too, in the drawers to the side of the room, near Murphy's corpse.

#16: Dario's Memo : At any time after talking to Nicholai and Carlos in the trolley car, make your way back downtown and revisit the warehouse where you started the game. The trailer Dario shut himself up in is now open and the memo is inside.

#17: Operation Instructions : Check the body of the mercenaries in the front hall of the clock tower, it stack together with the mine thrower.

#18: Picture Postcard : On an end table in the clock tower's library, near an open drawer with
an ink ribbon in it.

#19: Mercenary's Pocketbook : In the clock puzzle room, left hand side of the pictures, check the corpse of a mercenarie and a girl hold together.

#20: Director's Diary : In the doctor's office in the hospital. It's visible on the floor next to the dead man on the couch.

#21: Photo D : In the back room on the fourth floor, by the sickroom key.

#22: Medical Instruction Manual : On a counter in the hospital's basement laboratory.

#23: Photo E : The room you lock pick in and get the park key.

#24: Written Orders To The Supervisors : In the Raccoon City Park, head east go pass the wooden bridge then in the woods, one of the dead men on the path has a park key and this file.

#25: Supervisor's Report : Room behind the fireplace in the graveyard tool shed, on the table
#26: Fax from HQ : Room behind the fireplace in the graveyard tool shed, the fax is posted on the nearby chalkboard.

#27: Manager's Diary : In the lounge in the dead factory, by the typewriter. If you pushed
Nemesis off of the bridge, you'll run into Carlos in here.

#28: Security Manual : On a desk in the monitor room in the dead factory, near where you
get the water sample. When you walk in, it'll be in the foreground.

#29: Incinerator Manual : In the room below the control tower, on the wall next to the
ladder. It's very easy to overlook.

#30: Classified Photo : In the junkyard, on the ground. It's right in front of the door
that leads to the final battle with Nemesis.

~ 光之军 ~

Wednesday, January 22, 2014

Resident Evil 2 / Biohazard 2 Notes and Tricks

This is actually the first ever game I play with Play Station 1, ah.... the old days..... Seriously, this is the best ever game I play at that moment, then I play RE3, only then finally I play RE1, you will know how annoying that playing RE1 is more difficult without the auto aim and evade system of RE3. Right, enough old tales, I conclude some of my experience and tricks for Resident Evil 2 / Biohazard 2, check it out:

Side Pack & Sub-machine Gun :
Playing Disc A will be more easy from every presepctive, the key item locations tag with play flow, less enemy (Mr X only appear in Disc B), Final Boss and preparation, weapons (Most of Claire weapons takes two space, stun gun, sub-machine gun, grenade launcher need space for ammo), so I'm suggest you when you play as Leon, don not take the side pack and sub-machine gun in the police station armory, sasve it for Claire, this will make Claire gameplay more easy.

Special Key (changing clothes) :
You must get to the RPD without picking up any items. Brad (the yellow vest zombie) from the STARS Team is now a Zombie and will appear in the tunnel under the RPD entrance, kill it and check the cropse. The Special Key is used on the locker in the Storeroom/Darkroom. For Leon, it will give him access to two changes of clothes. For Claire, the Special Key will give her a new Western costume complete with authentic Six-Shooter (fast shooting 6 bullets hand gun).

Ranking System : 
After beating the game, the ranking screen will display a letter grade (A-F), the number of saves, and the time it took to complete the scenario. The main focus is clearly on the time clock, but the number of saves will also factor heavily into a point system that Resident Evil 2 tracks internally. Try not to save more than 10 times per scenario. The point system is also affected by the use of any weapons with infinite ammo - in other words Special Weapons. You will not get an "A" grade with the use of


Special Weapons:
•Infinite Ammo Rocket Launcher - Complete the 1st Scenario in under 2 1/2 hours. Achieve a grade of A or B
•Infinite Ammo Gatling Gun - Complete the 2nd Scenario in under 2 1/2 hours. Achieve a grade of A or B.
•Infinite Ammo Submachine Gunn - Complete the 2nd Scenario in under 3 hours. Achieve a grade of A or B.
•All 3 Infinite Weapons - Complete the 2nd Scenario in under 2 1/2 hours. Achieve a grade of A or B.

The 4th Survivor - Hunk :
Hunk is one of the Umbrella Corporation's goons sent to steal the G-Virus from William Birkin. To plays as Hunk you must beat the 2nd Scenario in under 3 Hours with a grade of A. If you have accomplished this task correctly, a screen with Hunk will be followed by the option to create a Hunk save file. Save and you will be able to load Hunk's game from either Resident Evil 2 disc.

The Tofu Survivor :
This trick is completely whacked out and requires incredible dedication to playing the game through and through and through again. Here's how to find Tofu.
The entire game (1st + 2nd Scenario) must be played through three times, plus you must find Hunk along the way. You must start from the newly created Leon or Claire save file each time through. In addition, the Hunk File must exist on your memory card BEFORE playing the game through for the third time.

Saturday, May 18, 2013

Parasite Eve: The 3rd Birthday PSP FEATS how to get/archive FULL LIST


In my late 1990’s I’ve been introduce to Play Station, many epic games ancestor, FF series, Resident Evil/Biohazard, MGS, Digimon, Silent Hill, KOF, Street Fighter, etc, Parasite Eve is one of the best PS game heritage. OK, Main purpose, here I’ll list out the Feats you can archive in Parasite Eve: The 3rd Birthday. By archive these feats in each mission, you will unlock lots of goodies such as new upgrade parts for weapons, also unlock cheat codes you may use in game. Each mission will have few chapters, and there are few feats you can archive in each of it, you can check the requirement of each feats by checking it in the “FEATS” tab in status menu, by press ‘start’ in middle of the mission. Different feat need different strategy to archive, such as kill all the enemies, run from an enemies unharmed, defeat certain enemies, move soldiers in certain pattern or ways using overdive, etc. 

Extra info I patch from wiki : The infamous shower FMV can be viewed between episodes in either the locker room at CTI HQ or the shower room in Maeda's hideout; the requirement to view it is that Aya must accomplish a particular feat in the preceding episode. The feat required is different on each difficulty level, but if Aya fails the required feat, examining the shower will give an indication of which feat was needed, such as "I can't let those Snatchers take me!" for the first feat of chapter 3-2. Unsurprisingly, the shower scene is not viewable between Episodes 0 and 1, due to episode 0 having no feats; also, between Episodes 5 and 6, there is no opportunity to view it, so Episode 5 feats are not relevant to the scene.
There are five different "ranks" of feat, defined by the BP reward. These will be referred to as ranks one to five in this article (as an alphabetical scale would risk confusion with the game's Episode ranks); the BP rewards are as follows: 


Easy and
Normal
Hard
(150%)
Deadly
(225%)
Insane
(337.5%?)
Rank 1
1,200
1,800
2,700
04,050?
Rank 2
1,600
2,400
3,600
05,400?
Rank 3
2,000
3,000
4,500
06,750?
Rank 4
3,000
4,500
6,750
10,125?
Rank 5
4,000
6,000
9,000
13,500?


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 Episode 1 (Operation Rainbow Dust)
  • By achieving at least four feats in this Episode on Hard mode, the "No Armor" cheat code will be unlocked.
  • By achieving at least four feats in this Episode on Deadly mode, the "Static LIFE" cheat code will be unlocked.
Chapter 1-1
Rendezvous with team unharmed
  • Aya must reach the safe room without having taken any damage whatsoever (even if she recovers the HP).
  • Feat received after entering the safe room.
  • Rank 3 feat.
Destroy all Wads
  • Aya must destroy every Wad in the chapter. Two Wads in the last zone before the safe room only appear when Aya approaches the metal mesh fences; one fence is at the start of the zone, and the other is behind the orb.
  • Feat received after defeating the last Wad.
  • Rank 2 feat.
Destroy all Slackers
  • Aya must destroy every Slacker in the chapter.
  • Feat received after defeating the last Slacker.
  • Rank 1 feat.
Chapter 1-2
Bring civilians to safety
  • Aya must take at least five civilians to the safe room by Overdiving into them and returning there. The civilian in the room before the safe room (the one with the first securable platform) counts towards the quota. There are a total of six civilians that can be saved in the chapter.
  • Feat received after rescuing the fifth civilian.
  • Rank 2 feat.
Secure platform
  • In either of the two rooms with soldiers on a raised platform, Aya must kill all of the Twisted before they destroy the platform.
  • Feat received after leaving the room with the secured platform.
  • Rank 1 feat.
Chapter 1-3
Escape from Reapers unharmed
  • Aya must traverse the two zones with Reapers without taking any damage. Furthermore, when the Reapers are in their seraching orb form, them touching Aya and materialising counts as being harmed by them; this is particularly irritating with the second Reaper, which has a tendency to pop up right next to Aya when it's least expected, making it harder to avoid. For the first Reaper, avoiding harm is most easily done by taking the right-hand path when the corridor splits; however, this will deprive the player of the next feat (see below).
  • Feat received after reaching the safe room after the second Reaper.
  • Rank 2 feat.
Swift retreat from first Reaper
  • Aya must take the left-hand path when the corridor splits while fleeing the first Reaper. If she becomes be trapped between the blood walls, the above feat is rendered impossible, as she will be unable to escape until the Reaper touches her; it is, however, possible to "outrun" the walls with well-executed dodge rolls (in particular, repeating two rolls followed by a normal step to avoid the third roll's cooldown), although this may take practice. It is generally easier to enter Liberation just before turning the corner into the left-hand path, then flash-step past the walls. The player should, however, be ready to act fast when Liberation ends, lest the Reaper catch up while Aya is recovering.
  • Feat received when Aya drops to the lower floor level at the end of the left-hand path.
  • Rank 2 feat.
Rescue civilian from Reaper
  • When fleeing the second Reaper, Aya must Overdive into the civilian and take them to the subsequent safe room.
  • Feat received after reaching the safe room with the civilian.
  • Rank 2 feat.
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Episode 2 (Operation Black Storm)
  • By achieving at least four feats in this Episode on Hard mode, the "No Evasion Assist" cheat code will be unlocked.
  • By achieving at least four feats in this Episode on Deadly mode, the "Limited Weapons" cheat code will be unlocked.
Chapter 2-1
Use Overdive Kill frequently
  • Aya must use Overdive Kill on at least eight enemies duing the chapter.
  • Feat received after meeting the quota.
  • Rank 1 feat.
Swiftly ward off Roller
  • Aya must destroy the Roller in the alleyway very soon after it spawns.
  • Feat received after defeating the Roller.
  • Rank 1 feat.
Swiftly ward off Rover
  • Aya must kill the Rover before Gabrielle arrives.
  • Feat received after defeating the Rover.
  • Rank 5 feat.
Chapter 2-2
Preserve Overdive ability
  • Aya must Overdive into other people as few times as possible during the chapter.
  • Feat received after defeating the Queen.
  • Rank 2 feat.
Use satellite cannon
  • Aya must kill at least ten enemies using the satellite cannon. Note that enemies by the final trio of orbs will respawn indefinitely while the orbs remain, so one can take the time to meet the quota there before entering the Babel.
  • Feat received after meeting the quota.
  • Rank 1 feat.
Swift return from inside Babel
  • Aya must kill the Queen before it enters the vortex phase of the battle.
  • Feat received after defeating the Queen.
  • Rank 4 feat.
Chapter 2-3
Clear out all poison fog
  • Aya must destroy all of the fog-emitting Stinkers in the chapter. Note that after leaving the street with a high concentration of Stinkers, Aya should return immediately to spawn a new set which must also be killed.
  • Feat received after clearing the Beans and Stinkers on the roof.
  • Required for the shower FMV on Easy mode.
  • Rank 1 feat.
Swiftly breach the orb nest
  • Aya should focus on destroying the orbs before quickly mopping up the surrounding enemies.
  • Feat received when all enemies in the orb nest are defeated.
  • Rank 1 feat.

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Episode 3 (Operation Red Fog)
  • By achieving at least three feats in this Episode on Hard mode, the "No Regen" cheat code will be unlocked.
  • By achieving at least three feats in this Episode on Deadly mode, the "Level Hold" cheat code will be unlocked.
Chapter 3-1
Avoid Rover battle
  • Aya must evade all of the Detectors in the chapter, thus avoiding them calling the Rovers into the physical plane. This can become particularly tricky after going down the stairs to the rail platform, especially if the player is also attempting the chapter's third feat (see below).
  • Required for the shower FMV on Normal mode.
  • Rank 1 feat.
Destroy all Snatchers
  • Aya must kill every Snatcher in the chapter. This is quite easy, as killing the first group is preferable to trying to outrun them, and killing the second group is compulsory.
  • Feat received after killing the last Snatcher.
  • Rank 2 feat.
Recover all supplies
  • Aya must collect every ammo recharge and box of grenades in the chapter. The one on the railway platform can be a nuisance to players attempting to avoid Detectors for the chapter's first feat (see above). The first box is easily missed; it is in the alcove behind Aya as she approaches the exit of the first zone.
  • Feat received after collecting the last box of supplies.
  • Required for the shower FMV on Easy mode.
  • Rank 1 feat.
Chapter 3-2
No soldiers taken by Snatchers
  • Aya must prevent any soldiers from being dragged into the Snatchers' spiderweb wormholes. If a soldier is grabbed by a Snatcher, Aya must shoot it to make it drop them.
  • Feat received after clearing the Snatcher-filled room after the train crashes.
  • Required for the shower FMV on Hard mode.
  • Rank 4 feat.
Destroy all orbs
  • Aya must destroy every orb in the chapter.
  • Feat received after destroying the last orb.
  • Rank 1 feat.
Evade infrared traps
  • Aya must not make contact with the infrared traps in the chapter.
  • Feat received after leaving the zone filled with infrared traps.
  • Rank 1 feat.

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Episode 4 (Operation Blue Hail)
  • By achieving at least three feats in this Episode on Hard mode, the "No Info" cheat code will be unlocked.
  • By achieving at least three feats in this Episode on Deadly mode, the "Critical Illness" cheat code will be unlocked.
Chapter 4-1
Secure barricade
  • Aya must not allow any of the orange barricades in the chapter to be destroyed.
  • Feat received when entering the lift.
  • Required in order to see the shower FMV between Episodes 3 and 4 on Hard mode.
  • Rank 2 feat.
Tank team survivors unharmed
  • At the start of the chapter, Aya must defeat the Worm without the three tanks sustaining any damage. This is best done by quickly eliminating the runt spawn with well-placed missiles, then focusing on the giant Worm. All fireballs should be shot out of the air with gunfire, and even more importantly, the greenish watery orbs should be shot to prevent the spawning of fresh runts. This tactic is also important for the next feat (see below).
  • Feat received when the giant Worm is killed.
  • Required for the shower FMV on Deadly mode.
  • Rank 4 feat.
Swiftly breach tower
  • Aya must destroy the giant Worm as quickly as possible. In particular, the player should endeavour to prevent the spawning of fresh runts by using the tanks' machine guns to shoot the watery orbs spat out by the Worm. This tactic is also helpful for the previous feat (see above). This feat can be a matter of practice and luck more than most other feats, as aiming missiles at the Worm's mouth is not exactly easy due to its tendency to suddenly move its head.
  • Feat received when the giant Worm is killed.
  • Required for the shower FMV on Hard mode.
  • Rank 4 feat.
Chapter 4-2
Reinforcements survived
  • After the helicopter segment, Aya must kill the two runt spawn on the top floor without the soldiers dying. If a soldier is sucked into the maw of one of the spawn, the only reliable way to save them is to Overdive into them and then enter Liberation.
  • Feat received when entering the safe room after killing the two runt spawn.
  • Rank 3 feat.
Secure air supremacy
  • Aya must destroy at least twenty Spitters on the building exterior.
  • Feat received after killing the twentieth Spitter.
  • Required for the shower FMV on Normal mode.
  • Rank 2 feat.
Assist with retreat
  • Aya must kill the first runt spawn seen in the helicoptor segment of the chapter. Note that the opportunity to do so is fairly short.
  • Feat received after killing the runt spawn.
  • Required for the shower FMV on Easy mode.
  • Rank 1 feat.


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Episode 5 (Operation Scarlet Snow)
  • By achieving at least five feats in this Episode on Hard mode, the "Critical Disease" cheat code will be unlocked.
  • By achieving at least five feats in this Episode on Deadly mode, the "Half Ammo" cheat code will be unlocked.
Chapter 5-1
Conserve ammo
  • In the zone where there are several barricades and orbs, with Beans, Wads and Rollers, Aya should quickly destroy the orbs before turning her attention to the Twisted. This "conserves ammo" by preventing the arrival of additional Twisted.
  • Feat received after leaving the zone.
  • Rank 2 feat.
Sustain reinforcements
  • Aya must not allow any of the soldiers in the chapter to die.
  • Feat received after reaching the safe room at the end of the chapter.
  • Rank 3 feat.
Destroy all orbs
  • Aya must destroy all of the orbs in the chapter. This should follow by default if the chapter's first feat is accomplished (see above).
  • Feat received after reaching the safe room at the end of the chapter.
  • Rank 1 feat.
Chapter 5-2
No allies turned into Twisted
  • Aya must kill the Mudflaps before they can turn any soldiers into Slackers, and must do so with an Overdive Kill so that they cannot possess a soldier to regenerate.
  • Feat received when leaving the zone after killing the second Mudflap.
  • Rank 3 feat.
Act fast in first Mudflap battle
  • Aya should immediately destroy the three orbs near the first Mudflap, before any Twisted can spawn from them.
  • Feat received when leaving the zone after defeating the first Mudflap.
  • Rank 1 feat.
No backup on second Mudflap
  • Aya must not allow any additional soldiers to arrive when fighting the second Mudflap. The most reliable way to do this is to simply avoid destroying any of the orbs in the zone, although this does mean forfeiting the supplies behind them. Since the soldiers will shoot at the orbs once the Snatchers are defeated, the player should Overdive into each soldier and move them to the entrance, where they cannot target the orbs.
  • Feat received after leaving the zone.
  • Rank 3 feat.
Chapter 5-3
Sustain reinforcements
  • Aya must not allow any of the soldiers in the chapter to die.
  • Feat received after reaching the safe room at the end of the chapter.
  • Rank 4 feat.
Destroy all Beans
  • Aya must kill at least five Beans during the chapter. Beans will spawn indefinitely in the corridor with the blue walls, as long as those walls remain raised.
  • Feat received when the fifth Bean is killed.
  • Rank 3 feat.
Destroy all Rollers
  • Aya must kill at least fifteen Rollers during the chapter. Rollers will spawn indefinitely in the two-tiered chamber as long as the upper orbs are intact.
  • Feat received when the fifteenth Roller is killed.
  • Rank 2 feat.
Chapter 5-4
Reinforcements survived
  • Aya must not allow any soldiers to die in the battle against the Reaper.
  • Feat received when leaving the zone after defeating the Reaper.
  • Rank 3 feat.

Additional feat-related unlockables
  • By achieving at least 75% of all feats on Hard mode, the "No Over Energy" cheat code will be unlocked.
  • By achieving at least 75% of all feats on Deadly mode, the "NPC One-hit Death" cheat code will be unlocked.
  • By achieving at least 50% of all feats on Hard mode and higher, the Lightning Custom outfit will be unlocked.
  • By achieving at least 75% of all feats on Hard mode and higher, the "No Cover" cheat code will be unlocked.