Direct-combat units (except soldiers) get a -10% offense power penalty
Transport units have +1 movement range
Soldiers capture buildings at a 1.5x rate (rounded down)
Transport units have +1 movement range
Soldiers capture buildings at a 1.5x rate (rounded down)
Sami's soldier units get +1 movement range and +20% attack boost
All units get +10% defense boost
Sami's soldier units get +2 movement range and +50%
Soldiers can capture properties (including HQs) in one day, regardless of HP
All units get +10% defense
Max
Max's non-infantry direct combat units get +20% attack boost and +1 movement range bonus
All units get +10% defensive bonus
Max's non-infantry direct combat units get a +40% attack boost and +2 movement range bonus
All units get a +10% defense boost
Nell
Nell's units have an improved chance for harder hits (she gets more lucky)
Defense of all units get +10% higher
Nell gets even luckier, and her units can deal a lot more damage!
Rises defense of all units by +10%
Hachi
Deployment cost lowers even more - to 50% of the normal cost
All units have their defense improved by 10%
Deployment cost lowers even more, to 50% of normal cost
Hachi can deploy ground units from his army's cities
Improves defense of his units by 10%
Blue Moon
Olaf
Snow covers the map for 1 day
Defense of his units rise by 10%
Snow covers the map for one day
All enemy units are dealt 2 damage
Olaf's units get +10% defense
Grit
All Grit's indirect units get +1 attack range and an attack power boost of +30%
All Grit's units get a defense boost of 10%
All Grit's indirect units get +2 attack range and a +30% attack power boost
All units get a +10% defense boost
Colin
Colin's funds are multiplied by 1.5
Defense of his units increase by 10%
Colin's units get a power boost proportional to his current funds; for each 300G he has, there is a 1% attack boost (so, the attack power of his units is doubled when he has 30,000G). Note that the money is NOT used up.
All units get a +10% defense boost, regardless of money
Green Earth
Eagle
Naval units have a 30% attack power penalty
Eagle's air units get an attack boost of +15% and defense boost of 20%. Other units get only a +10% defense boost.
Eagle's air units get an attack (+15%) and defense (+20%) boost; other units get a +10% defense increase.
All of Eagle's non-Infantry units that have carried out orders this turn can move again
Drake
All units are immune to rain movement penalties
All enemy units lose 1HP and half of their fuel. Drake's units get +10% defense.
All enemy units lose half of their fuel and 2 HP.
Drake's units get +10% defense.
Brings rain to battle for one day.
Jess
Jess's vehicles get +1 movement range and an attack boost of +20%. All units get +10% defense.
Fuel and ammo is replenished for Jess's units
Jess's vehicles get +2 movement range and an attack boost of +40%, and all units get +10% defense.
Fuel and ammo is replenished for Jess's units
Yellow Comet
Kanbei
Kanbei's units get an attack boost of +20% and the usual +10% defense.
Kanbei's units get an attack (+20%) and defense (+30%) boost. Note that a 10HP unit in a 4-stars terrain (mountain, HQ) will always take NO DAMAGE while this Super Power is active. Regardless of enemy CO. Regardless of unit.
Kanbei's units' counterattack damage is multiplied by 1.5
Sonja
Sonja's units get +1 vision and can see into non-adjacent woods and reefs, and +10% defense.
Sonja's units get +1 vision and can see into non-adjacent woods and reefs
Sonja's units ALWAYS attack first, even if it's the enemy's turn, like if was her turn.
Defense of all units is improved by 10%
Sensei
Sensei's B-Copters get an attack boost of +25%
Sensei's units get a defense boost of +10%
9 HP Infantry units spawn on all of Sensei's empty cities; they can be moved that turn
Sensei's B-Copters get an attack boost of +25%v Sensei's units get a defense boost of +10%
9 HP Mech units spawn on all of Sensei's empty cities; they can be moved that turn
Black Hole
Flak
There is an increase in dispersion rate, meaning that Flak's units can do super strong blows or little damage randomly. Also, all units get +10% defense.
An even higher increase in dispersion rate happens, so there can be even more damage or almost no damage at all. His units get +10% defense.
Lash
Movement cost over all terrains drops to 1 in both clear and rainy terrain; no effect in snowy days. Regardless of weather, all units get +10% defense.
Doubles terrain bonuses for Lash's units
Defense of all units rise by 10%
Drops movement cost over all terrains to 1 for Lash's units (except in snow)
Adder
Adder's units get +1 movement range and +10% defense
Adder's units get +2 movement range and +10% defense
Hawke
Hawke's units regain 1 HP, while enemy units lose 1 HP. Hawke's units also get +10% defense
Hawke's units regain 2 HP, while enemy units lose 2 HP. Hawke's units get +10% defense as well.
Sturm
Sturm's Super Power is THAT good
Giant meteor lands on the battlefield and cause any units it hits to lose 8 HP, in a 5x5 diamond pattern. It DOES hurt allies (and his own units) too! It seems to be targeted on the group it can cause more money damage.
Sturm's units get an attack (+20%) and defense (+30%) boost.
DAMAGE CHART
This is important, each infantry has difference efficiency of damaging depends on your target, here's the chart for all encounter possibilities. In this chart the attacking unit has 10 HP and the defending unit is in a 0 defense terrain, and the COs have no strengths or weaknesses, like Andy vs. Andy. There are no difference between Advance Wars 1 and 2 except Advance Wars 1, instead of dealing 55% damage against Cruisers, now Medium Tanks only deal 45%.
Atk - Def | Infantry | Mech | Tank | Md Tank | Neotank | Recon | Anti-Air | Missiles | Artillery | Rockets | APC | Lander | Cruiser | Sub** | B Ship | T Copter | B Copter | Fighter | Bomber |
Infantry | 55% | 45% | 5% | 1% | 1% | 12% | 5% | 26% | 15% | 25% | 14% | X | X | X | X | 30% | 7% | X | X |
Mech | 65% | 55% | 55% | 15% | 15% | 85% | 65% | 85% | 70% | 85% | 75% | X | X | X | X | 35% | 9% | X | X |
Mech* | 65% | 55% | 6% | 1% | 1% | 18% | 6% | 35% | 32% | 35% | 20% | X | X | X | X | 35% | 9% | X | X |
Tank | 75% | 70% | 55% | 15% | 15% | 85% | 65% | 85% | 70% | 85% | 75% | 10% | 5% | 1% | 1% | 40% | 10% | X | X |
Tank* | 75% | 70% | 6% | 1% | 1% | 40% | 6% | 30% | 45% | 55% | 45% | X | X | X | X | 40% | 10% | X | X |
Md Tank | 105% | 95% | 85% | 55% | 45% | 105% | 105% | 105% | 105% | 105% | 105% | 35% | 45% | 10% | 10% | 45% | 12% | X | X |
Md Tank* | 105% | 95% | 8% | 1% | 1% | 45% | 7% | 35% | 45% | 55% | 45% | X | X | X | X | 45% | 12% | X | X |
Neotank | 125% | 115% | 105% | 75% | 55% | 125% | 115% | 125% | 115% | 125% | 125% | 50% | 50% | 15% | 15% | 55% | 22% | X | X |
Neotank* | 125% | 115% | 10% | 1% | 1% | 65% | 17% | 55% | 65% | 75% | 65% | X | X | X | X | 55% | 22% | X | X |
Recon | 70% | 65% | 6% | 1% | 1% | 35% | 4% | 28% | 45% | 55% | 45% | X | X | X | X | 35% | 10% | X | X |
Anti-Air | 105% | 105% | 25% | 10% | 5% | 60% | 45% | 55% | 50% | 55% | 50% | X | X | X | X | 120% | 120% | 65% | 75% |
Missiles | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | 120% | 120% | 100% | 100% |
Artillery | 90% | 85% | 70% | 45% | 40% | 80% | 75% | 80% | 75% | 80% | 70% | 55% | 65% | 60% | 40% | X | X | X | X |
Rockets | 95% | 90% | 80% | 55% | 50% | 90% | 85% | 90% | 80% | 85% | 80% | 60% | 85% | 85% | 55% | X | X | X | X |
Atk - Def | Infantry | Mech | Tank | Md Tank | Neotank | Recon | Anti-Air | Missiles | Artillery | Rockets | APC | Lander | Cruiser | Sub** | B Ship | T Copter | B Copter | Fighter | Bomber |
Cruiser | X | X | X | X | X | X | X | X | X | X | X | X | X | 90% | X | 115% | 115% | 55% | 65% |
Sub | X | X | X | X | X | X | X | X | X | X | X | 95% | 25% | 55% | 55% | X | X | X | X |
B Ship | 95% | 90% | 80% | 55% | 50% | 90% | 85% | 90% | 80% | 85% | 80% | 95% | 95% | 95% | 50% | X | X | X | X |
B Copter | 75% | 75% | 55% | 25% | 20% | 55% | 25% | 65% | 65% | 65% | 60% | 25% | 55% | 25% | 25% | 95% | 65% | X | X |
B Copter* | 75% | 75% | 6% | 1% | 1% | 30% | 6% | 35% | 25% | 35% | 20% | X | X | X | X | 95% | 65% | X | X |
Fighter | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | 100% | 100% | 55% | 100% |
Bomber | 110% | 110% | 105% | 95% | 90% | 105% | 95% | 105% | 105% | 105% | 105% | 95% | 85% | 95% | 75% | X | X | X | X |
* When primary weapon runs out of ammo. ** Submerged Subs can only be attacked by Cruisers and other Subs. |
Weathers
In Advance Wars 2, there are three weather possibilities: rain, snow and clear. Most of the time it will be clear, but certain effects happen when the other two come:
RAIN: Vision of all units is reduced by 1 (minimum of 1). Movement cost for tread and tire type increases by 1 in woods and plains. Drake and Sturm are immune to the movement penalty. For Olaf, movement penalties in rain is the same as what the other COs would have in snow.
SNOW: Movement cost for tread and tire type increases by 1 in plains. Increases by 1 for all air units, everywhere. Increases by 1 for ships in ports and sea tiles. For Infantries, increases by 2 in mountains and by 1 in woods and plains. Olaf is immune to all movement penalties of snow.
SCORE CALCULATION FOR ADVANCE WARS 2
In Advance Wars 2, you will be given rankings according to the points you've earn throughout your performance in mission. These rankings will effect you in purchasing or unlock CO in war room. There are 3 parts:
Speed:
Like Advance Wars 1, certain missions needs you to complete in certain amount of times to achieve secret missions. In advance Wars 2, instead of secret missions, your will be given points. Calculations? Easy, Complete the missions as fast as you can, the more days you spent, the more points will deduct. Each level have their dead line, (usually around 20 days, harder level will have more time, around 30 days).
Power:
This one, this stat will always the be one that pull down you ranking, believe me. You will need to vanish (yes, not only damage, but destroy opponent, in other word, wipe it out from map) as many opponent's troops as you can in 1 round, here is the formula (i get this info online, the formula accurate or not, i'm not sure, but it works for me). --Maximum # of enemies destroyed in 1 Day * 1000 / Total # of enemies built
Technique:
How many troops you have expended, or destroyed by opponent. Try not to let your troops destroy by combine them, this will save you lots of technique points.
~光之军~
advancewarsnet
ADVANCE WARS 1 & 2 CO BIO-DATA:
Orange Star
Andy
Restores 2 HP to all Andy's units
All Andy's units get a +10% defense boost
Restores 5 HP to all Andy's units
All Andy's units get a +20% attack boost
All Andy's units get a +10% defense boost
All Andy's units get +1 movement range
Sami