Saturday, June 25, 2011

Advance Wars 2: Black Hole Rising Normal Campaign Rank-S Guide ( Green Earth + Black Hole )

#################
# GREEN EARTH #
#################

Prologue
--------
Drake seems to have a face problem here...even after hearing Allied victories over Black Hole in western countries, Green Earth is still half occupied by Black Hole forces under their best commander, Hawke. Jess comes in and asks if they're counterattacking. Eagle and Drake are not land masters, so Jess's return from training is much needed for GE. Eagle doesn't care for "Red"'s help and would rather do it himself, but Drake notices that with all three fronts covered as them three, they can take back GE. Choose the northwest mission with Eagle versus Hawke first.



Mission 25: Sea Fortress
---------------------------
Eagle vs. Hawke
Difficulty: ****

"Eagle: Where did that sea fortress come from? Crush it!"
 
This is a "destroy the target" map, both team have their pre-deployed units. In this case you will need to destroy all 8 mini cannons surrounding the sea fotress to win. What make things complicated is all enemy units except Battle Copters, are Anti Air. You will need to plan your moves carefully to low down casualties, or else Technique points deduction will cost you Rank S for this mission.

General Idea of the strategy:

Day 1, move all your Bomber full east, in one vertical line. All Battle Copters follow behind Bombers, in one vertical line too. All Fighter move in front Bombers, in one vertical line. you will get a half piramid pointing to east at the end of the day.

Day 2, first wave coming, 2 Fighter, 4 Battle Copter will park in front of you. Use your left and right side wing Fighter attack enemy 2 fighter from back, another 2 take them out by side. Move your north and south side wing Battle Copter 5 east and attack 2 enemy Battle Copters from side. Move your another north side wing Battle Copter 1 south 5 east, attack full health Battle Copter at east, move south wing Battle Copter 1 north 5 east, attack the full health Battle Copter at east too. DO NOT kill those 4 Battle Copters or else Hawke will fill up his CO power meter, you will get a taste of his Black Storm (all units deduct 2HP, all enemy units heal 2HP, Ouch~). Move full east for other remain Battle Copters. Measure abit enemy nearest Fighter pressing 'B' on them. All Bomber move full east.

Day 3, Now you take take out the combined weaken Battle Copters with 2 of your Battle Copters, other 6 move full east, ignore getting into mini cannons firing range. Kill another 2 incoming Fighter with 4 of yours, ignore the mini cannons too. All Bombers move full east and take out enemy Cruisers and A-Air, do not attack the mini cannons yet. After all units take their moves, your CO power meter should be full right now, activate Eagle's Lighting Strike. All Bomber move full east and take out and weaken all 4 Missiles as piority, leave the A-Air and mini cannons. All other units move full east too, keep out of A-Air firing range. Again, enemy Fighter and Cruiser must be destroyed. Combine critical units.

Day 4, like it or not, you need to suffer the damage of Black Storm by Hawke, i've try the best to lower down the casualties in this guide. Now take out the ramaining Missiles then all units move east to the end of map, behind the mini cannons, we will destroy the mini cannons starting from back.

Day 5-7, mini cannons will cause lots of damage, but won't kill, keep moving till the end of the map, combine critical units. Bomber start destroy 2 the most east mini cannons. Sent 2 Bomber back to the front to take out 2 most west mini cannons, careful avoiding the second layer mini cannons firing range, there will be one or two safe zone to destroy them. Now, the remain 4 mini cannons beside the sea fotress will block the A-Air so ignore the A-Air, you can try to take them off if you want, just don't get yourself killed. You will have one safe zone to attack these mini cannons, the side beaches beside them. Move your Bomber and Battle Copter at position and weaken them until you can finish 4 of them off in one day.

Predeployed Units:
GE: 8 Battle Copter, 4 Fighter, 6 Bomber
BH: 6 Battle Copter, 4 Fighter, 2 Cruiser, 4 Missile, 4 A-Air

Rank Points: 290-300 points with a Rank S.
Speed: Try to finish within 7-8 days.
Power: Kill as many troops as you can.
Technique: Remember to retreat or combine units when injurd.



Mission 26: Sinking Feeling
---------------------------
Jess vs. Lash
Difficulty: ******

"Jess: The enemy's battleships have come in for repairs. Can they be sunk?"
 
This is a "destroy the target" plus timed mission, also this mission contain the secret lab map for Green Earth team, located in south city on the western island. Jess give passive boost up for vehicel units, you will need to sink all 9 battleships park in a seal up compound at north east, capture secret lab map city and finish all in 17 days to win.

General Idea of the strategy:

Day 1, east infantry move one east two north start capture the neutral port, west infantry load into APC, both 2 Mech move full east. Both Artillery move full east. North Medium Tank move full east, south Medium Tank move two north three east into the road. Recon move one north three east. West A-Air move two north four east into a captured city, east A-Air move four east into wood. Rocket move one north four east. North Tank move one north four east, south Tank move four east. APC move two east and supply vehicle around it.

Day 2, finish port capture. All units charge north east and engage first batch enemies, 1 infantry, 1 Mech, 1 A-Air, 1 Artillery, 4 tank and 1 Medium Tank by default. North Mech move two east, south Mech move two north. West Medium Tank move full east, east Medium Tank three east two north. South tank move two north four east, north tank move full east and weaken enemy infantry. East Artillery move one north four east, west Artillery move two north three east. Recon move two north one east into the road. Rocket move one north two east into the captured city. East A-Air move one north four east. Remain units hold position.

Day 3, Infantry at fresh captured port move two south one east, deploy a Lander, load north A-Air and west Mech into it. Rocket weaken the enemy in range, preferable heavy units like Medium Tank. West Artillery shoot west enemy tank, east Artillery shoot east tank. Use your tanks to kill the critical infantry and tank. Use your south Medium Tank on the road to take out weaken Medium Tank, north Medium Tank attack enemy Mech or any other unit in range. Recon move five east two south into the south east cities island. Mech move full north east into the captured city. Preserve the A-Air, you will need it later, hold position for A-Air. APC move east and supply any unit, your call.

Day 4, move your Lander full north west. Kill the remain units around and move north east, follow the right path to capture the neutral base, also avoid the direct fire of mini cannons. Heal or combine your critical units like tank, can move into city to heal.

Day 5, move your lander towards the beach of the western island. All units keep moving north east right path. APC move near the most east neutral base near the mini cannon, drop the infantry, make sure infantry is in position so that he can start capture by next day. Deploy a battleship.

Day 6, move your lander and unload the A-Air and Mech. Battleship move north towards enemy battleships. All units keep moving north at the right path. North infantry start capture base. Bring Rocket and Artillery to the left path to engage the mini cannons. APC move back to fetch Mech.

Day 7, Mech at the western island start capture the south city first. Battleship move full north. Get Rocket and Artillery in position. Infantry finish capture the base, load Mech into APC. All unit keep moving towards the repairing battleships. Deploy another battleship.

Day 8, Finish capture city at the western island, secret lab map get, same goes to other infantry, those who finish move north. Fresh deploy battleship move full north, another battleship start attack those repairing ships. Take the first attack towards Bomber using your A-Air. Destroy the south mini cannon with your Artillery and Rocket. All units move towards repairing ships and deploy a A-Air at new captured base. Move APC full north and drop Mech near enemy cities.

Day 9, Mech at the western island capture port, east Mech capture enemy city, infantry keep capture neutral city or move north to capture enemy cities. Use your A-Air to finish off any air units. Get you Medium Tanks and Artillery in position to destroy the second mini cannon. Rocket move near the repairing ships. Both battleship move north to get a good position aimming those ships. Deploy a Rocket at the new captured middle east base.

Day 10-14, Mech and infantry keep capture buildings, A-Air secure any incoming air units, put at least 2 around, enemy will keep bugging you with Bomber and Battle Copters, deploy some to cover up if A-Air HP running low. Destroy the mini cannon with your Artillery and Medium Tanks. Get other units like Artillery and Rocket in position to start sinking ships. Combine any available units to raise some fund deploy more Rockets. Keep sinking with your Artillery, Rocket and battleship. Use Jess's Co power to raise vehicle units attack.

Predeployed Units:
GE: 2 infantry, 2 Mech, 1 APC, 1 Recon, 2 Artillery, 1 Rocket, 2 A-Air, 2 Tank, 2 Medium Tank (can deploy more units later in game)
BH: 4 infantry, 1 Mech, 1 APC, 1 Artillery, 1 Rocket, 1 A-Air, 4 Tank, 2 Medium Tank, 2 mini cannon, 9 repairing Battle Ship (can deploy more units later in game)

Rank Points: 290-300 points with a Rank S.
Speed: Try to finish within 14-15 days.
Power: Kill as many troops as you can.
Technique: Remember to retreat or combine units when injurd.



Mission 27: Drake's Dilemma
---------------------------
Drake vs. Hawke
Difficulty: ****

"Drake: Drake is swept up in Hawke's assault. Will he survive?"
 
You will need to destroy enemy's both Black Cannon to win. With Fog Of War, you will find it's a bit difficult to aim enemy from sea, enemy's indirect-combat units are all around the lake, you will need to do some good killing combo here to get a Rank S. Kanbei will assist you.

General Idea of the strategy:

Day 1,
Drake, deploy a infantry at HQ base. Middle lake, Lander move into port, APC load into it. Battle Ship in the middle amongs Cruisers move one west four south, South Cruiser in the reef move four north two east into the reef. South Sub dive two west four south, east Sub move two north one east into the reef, north Sub move three west one south into the reef, west Sub move two west into the reef, Sub above port dive full south. South Battle Ship move four south one west into the reef, east Battle Ship move two west four south beside the beach, last Battle Ship move one west three south into the reef. Other units hold position.
Kanbei, deploy 2 infantry.

Day 2,
Drake, infantry capture the base, deploy a tank. Sub dive near the beach move east near the reef. South Battle Ship move one south two east into the reef, other three Battle Ship move into the reefs at the south west. Sub in the reef 4 west 2 north from port move 2 west 3 south, park between Battle Ship in the reef and wood on the left, you will reveal a Rocket. Lander move 2 west 1 south into nearest reef.
Kanbei, west infantry move two north capture city, east infantry move full north. Deploy another 2 infantry.

Day 3,
Drake, infantry finish capture base, move tank full east. Use the north Battle Ship to weaken the Rocket in the wood, both Battle Ship in the middle reef kill the infantry, move the dived Sub above the wood at the south west 3 east 1 south, reveal a Rocket at the other side, south Battle Ship weaken the revealed Rocket.
Kanbei, first batch infantry finish capture city and launch the missile silo at the enemy near the Battle Ships (2 Artillery 1 Rocket 1 infantry). Second batch infantry both move north, west infantry move full north, east move two north start capture city. Deploy a tank at the east base.

Day 4,
Drake, infantry move full east, use your tank to weaken enemy Recon. All Battle Ship move south from reef to reef, one follow another.
Kanbei, infantry keep capture, silo and north infantry move north west, south west infantry move two north capture city. Tank move north, leave the critical Recon.

Day 5,
Drake, if Hawke launch missile silo at your Cruiser, good, nop? better try again. Combine them to get more funds (clear out the reef for new Battle Ship), you will need Battle Ship more than any other water troops, since there are none air unit in this map. Deploy a Battle Ship. Infantry move full north east and tank weaken any enemy in range.
Kanbei, move your tank into wood near enemy base, infantry keep capture.

Day 6,
Drake, new Battle Ship move 3 north 2 east, tank weaken nearby enemy, infantry move full north.
Kanbei, infantry keep capture, deploy a Medium Tank.

Day 7,
Drake, infantry move north, careful do not leap into Enemy Rocket firing range. Tank weaken enemy in range. North Battle Ship weaken the Rocket.
Kanbei, infantry keep capture, those who finish move north east through woods towards the neutral port, combine any critical health units. Tank and Medium Tank move north into enemy base to weaken enemy units, leave one or two critical health enemy fo Drake's turn.

Day 8,
Drake, here Hawke will randomly cast his CO power Black Wave, IF he cast, combine the Cruiser, deploy a Battle Ship, also DO NOT START THE KILLING COMBO, do it on the next day. I continue the guide assume Hawke did not cast his CO power. Now you are ready to make 6 kill combo in one day with 5 Battle Ship 1 tank. Start from north Battle Ship, destroy the Rocket, Battle Ship at south west destroy the weaken Rocket and Artillery at the begining, while tank kill any critical health unit in range.
kanbei, from now on, infantry try to capture neutral port and continue move north to capture enemy buildings, keep deploy Medium Tank and charge enemy base at the middle east of the map.

Day 9,
Drake, If Hawke cast the CO power or your tank didn't have any one shot kill target in range, you will do the killing combo today, kill 6 or more enemy in one day.
Kanbei, do as Day 8.

Day 10,
Drake, after the combo, south Battle Ship move one west five south beside wood, you will reveal a Rocket. All Battle Ship follow, move south from reef to reef, kill any available unit along the way. Move units into reef to avoid being hit. Move south Sub back to port or merge with another to avoid run out of fuel.
Kanbei, do as Day 8.

Day 11-16,
Destroy as many enemy units as possible, use Battle Ship to destroy both Black Cannons while Kanbei just need to hold the line, enemy will sent some Neo Tanks.

Predeployed Units:
GE: 1 APC, 1 Lander, 4 Cruiser, 5 Sub, 4 Battle Ship (can deploy more units later in game)
BH: 3 Infantry, 1 Mech, 1 APC, 6 Recon, 2 A-Air, 1 Missile, 7 Artillery, 9 Rocket, 2 Tank, 4 Medium Tank, 2 Black Cannon (can deploy more units later in game)

Rank Points: 290-300 points with a Rank S.
Speed: Try to finish within 15-16 days.
Power: Kill as many troops as you can.
Technique: Remember to retreat or combine units when injurd.



Mission 28: Danger x9
------------------------
Jess, Eagle, or Drake vs. Hawke
Difficulty: *****

"CO Select: Capture the enemy lab and seize the plans for their new weapon!"
 
You must take enemy lab in a 10-day limit, which means you must either capture enemy's lab or clear all enemy troops in Day 9 to win. I will strongly suggest CO Eagle for this mission, his CO Super Power Lighting Strike will allow you to take another extra turn for all vehicle and plane units, something like a extra day for you. Plan your move carefully because you will have a tight schedule for only 9 Days count down.

General Idea of the strategy:

Day 1, move all your Medium Tank full north, Both Recon full north east hide in the woods next day, A-Air one west full north into a captured city. Cruiser move into reef, Battle Ship move one east two north. In the middle compound which sealed by pipeline with two seems, deploy a infantry, you will need it to capture the neutral airport. Deploy a A-Air.

Day 2, infantry move one south one east capture the neutral airport. Battle Ship weaken the tank, Medium Tank move north into the base. Both Recon move into the woods along the pipeline, hide till the end. Cruiser move two east into another reef. South A-Air move one east full north hide into the wood, fresh A-Air move east into wood with Recon. Deploy a APC at the base beside the infantry within the sealed compound.

Day 3, 3-4 Battle Copter, 1 Mech, 1 tank, 1 Recon incoming. Engage them and make Battle Copter piority target, utilise your A-Air and Cruiser, kill as many as possible. Kill the Mech with Battle Ship. Infantry finish capture airport and deploy a APC in the same sealed compound. Hide your critical health unit into wood.

Day 4, Hawke will collect enough power to cast Black Wave, you will need to heal back your infantry and APC to full health at the captured city locate at the most south of the compound, APC from base move two east two south, If he's not, be prepare for Black Storm. Load finish captured infantry into APC. Deploy a Bomber at the new captured airport. Combine the Recon (if Hawke cast Black Wave), retreat all units back to the HQ, heal or hide. Battle Ship the same hide or heal at port.

Day 5, HQ troops try to hold the line, we're not going to clear all the troops here, just make sure kill the Mech and destroy as many troops as you can, hide the critical health units into woods and reef. Bomber move next to the north east pipeline seem, deploy another Bomber at the same airport, full health infantry load into APC.

Day 6, Try to keep all units from being kill. Bomber next to pipeline seem destroy the seem, fresh deploy Bomber at airport move towards north pipeline seem, deploy another Bomber at the same airport. Your CO Super Power meter should full right now, if not kill some more and full it up for next turn. i recommend to use it, your 3 Bomber and APC will have a extra turn here. Destroy the north pipeline and another two Bomber head towards enemy's lab, clear all enemy along the way, APC follow at behind, beware of Rocket.

Day 7, APC continue to enemy's lab with Bomber's escort. You must be able to drop your infantry near enough the lab by today to enable you capture enemy's lab the next two days, else, restart the mission. Also try not to kill any more enemy troops to stop filling Hawke's CO meter, you need to avoid his CO Power from injurd your infantry, you need a full health infantry to finish capture in two days time.

Day 8, infantry capture the lab, secure the parameter, let no one interupt the capture. No killing.

Day 9, kill any available units around, then capture the lab to win

Predeployed Units:
GE: 2 Recon, 1 A-Air, 1 Medium Tank, 1 Cruiser, 1 Battle Ship (can deploy more units later in game)
BH: 1 Infantry, 1 Mech, 1 APC, 1 Recon, 1 A-Air, 1 Artillery, 2 Rocket, 2 Tank, 2 Medium Tank, 4 Battle Copter

Rank Points: 290-300 points with a Rank S.
Speed: Must finish within 9 days.
Power: Kill as many troops as you can.
Technique: Remember to retreat or combine or hide the units in woods or reefs when injurd.



Mission 29: Navy vs. Air
------------------------
Drake vs. Hawke
Difficulty: *****

"Drake: It's Drake's peerless navy vs. Hawke air force. Who will win?"
 
Drake's HQ on the west, Hawke HQ on the east, a classic one-on-one map. You will need to clear all enemy forces or capture enemy HQ to win. Since you're using Drake, better stick with sea forces, pre-deploy Cruisers will helps a lot againts Hawke's air units.

General Idea of the strategy:

Day 1, all 3 Cruiser move full north east towards open space in the middle of the map, use them to secure the parameter and Lander. West infantry and A-Air load into Lander, east infantry move three north towards the neutral port. Lander move north east together with Cruiser. Deploy two infantry.

Day 2, take a look at Hawke HQ, there are 6 Battle Copter on their way, be prepare. North infantry keep move 3 north towards neutral port, both fresh deploy infantry move two north capture neutral base. Lander and Cruisers move full north east.

Day 3, north infantry move 3 east start capture port, other two finish capture base. Lander and Cruisers hold position.

Day 4, there are two team of Battle Copter, one team come straight from east above water, another team from south. Attack the team above water which nearer while avoid getting into south Battle Copter team firing range using Cruiser, Lander move into the port of center island with 3 buildings, land the infantry first.

Day 5, infantry finish capture move near the fresh capture port, deploy a Lander at the fresh captured port. Kill the south team Battle Copters. Middle island infantry move three north, now land the A-Air.

Day 6, move two west infantry into fresh deploy Lander then move fresh Lander four south three east towards the neutral port of crescent island, deploy a Battle Ship at the same port. East infantry move one north start capture the neutral airport. Cruisers secure at the east side of the middle island, prevent any air units comes from east.

Day 7, west Lander move one east one south into the neutral port of crescent island, drop both infantry. Cruiser kill any nearby air units. Middle island infantry continue capture airport, middle island Lander move full west. Battle Ship move full east.

Day 8, middle infantry finish capture airport. Both Lander move north west to combine, deploy another Battle Ship at the north port. Battle Ship move towards enemy HQ. Cruiser secure the parameter.

Day 9, both Battle Ship move east to take aim near enemy HQ. All infantry keep capture city, Lander move into port and load the only west infantry into it. Use Cruiser to defend the attack of Battle Copter. All infantry keep capture building. Deploy a Cruiser at the north port.

Day 10, combine the critical health Cruiser, move both Battle Ship and fresh Cruiser east near enemy HQ, fire at will. All infantry keep capture building, port as piority. Cruiser do not let any air unit get pass to west. Lander move to the middle island to fetch A-Air and swap a full health infantry.

Day 11, Lander with A-Air and full health infantry at the middle island move east towards enemy HQ, beware of Battle Copter. All infantry continue capture building. Deploy a Battle Ship at the north port. Move all Cruiser east near enemy airport to secure thier Air units. Use CO Super Power once available.

Day 12-20, keep deploy Battle Ship to clear any threat to land the infantry, deploy Cruiser to secure enemy air units (must have at least three Cruiser), infantry keep capture buildings, spare a Battle Ship to help guarding the cities at crescent island. When it's safe, land the Lander at the only beach near enemy HQ, drop the A-Air and infantry. With the help of Cruiser and Battle Ship, Infantry capture enemy HQ and win.

Predeployed Units:
GE: 2 Infantry, 1 A-Air, 3 Cruisers
BH: 6 Battle Copters

Rank Points: 290-300 points with a Rank S.
Speed: Try to finish within 20-21 days.
Power: Kill as many troops as you can.
Technique: Remember to retreat or combine injurded units.



Mission 30: To The Rescue
-------------------------
Eagle vs. Adder
Difficulty: *****

"Eagle: Sami's been trapped by Adder! Save her!"
 
In this mission, Eagle will need to reach to Sami's troops as soon as possible. To win, you will either capture enemy HQ or destroy all four Laser Cannon while preventing Sami's troops from vanishing. Enemy's troops are outnumber Eagle's, use your pre-deploy units wisely, also make sure you get out of Laser Cannon firing range, it fires every end of the day.

General Idea of the strategy:

Day 1, Check out the Laser Cannon firing range first, to move west two vertical line west of the neutral city after bridge is forbiden. infantry load into Transport Copter, Transport Copter move two south three west, drop infantry north on the plain field. Deploy two infantry. Both A-Air move full west, Recon move west stop at the bridge, between two A-Air. Two north Battle Copter move four west, south Battle Copter move four west two north. West Fighter move four west, plain field below A-Air. Both Bomber move full north west along the river.
Sami, Rocket move one north three east into city, other hold position.

Day 2, All units avoid the Laser Cannon blasting zone while advancing. Both A-Air move west destroy Battle Copter from south west. east Fighter attack most north enemy Fighter from the left, mountain gain some defence, west Fighter move west attack enemy Bomber coming from south west. North Bomber take out the south east Laser Cannon, another Bomber take out enemy A-Air in range, careful the nearby Missile. use two Battle Copter to take out enemy tank, the rest Battle Copter move full west. Recon move one west three north. Infantry drop by Transport Copter Move one north two west capture the neutral city, west fresh infantry move three west capture city, east fresh infantry load into APC, APC move west stop above Transport Copter and drop infantry north on the road.
Sami, both north Mech move one west one south, Rocket move four south into another city. enemy Battle Copter and Bomber incoming.

Day 3, All units avoid the Laser Cannon blasting zone while advancing. All units move towards Sami's compound while clear off all enemy units in south compound, kill any available enemy in range. Infantry keep capture.
Sami, weaken or kill any available targets, Bomber as piority.

Day 4, All units avoid the Laser Cannon blasting zone while advancing. A-Air clear off the remaining troops at south compound. Put one Bomber in Sami's compound, another full health Bomber move towards south west Laser Cannon. All fighter and Battle Copter move in to help Sami clear off enemy air units, Bomber as piority. Infantry keep capture, south infantry which finish capture load into Transport Copter, Transport Copter move full west and drop infantry west.
Sami, help Eagle to clear off enemy air units.

Day 5, clear Off as much enemy units as possible within Sami's compound. Infantry move and capture the city, north east infantry which finish capture load into APC, APC move full west. Deploy a Bomber at HQ. West Bomber destroy the south west Laser Cannon from west, this will allow you attack while dodging enemy nearby Missile. All other land units move north west. Eagle CO Super Power meter should be full now, use it or save it for next turn, your call.

Day 6, check out the map, if there're no more air units, you may combine your Fighter to gain some funds, critical health Battle Copter should combine to avoid getting kill. Your Bomber should in position for either one north Laser Cannon now, weaken it, and use Eagle CO Super Power Lighting Strike to destroy it or get out from firing zone.

Day 7-9, infantry keep capture, APC and Transport Copter fetch them from compound to compound. Fighter keep any air units get into Sami's compound. Land units just hang around south compound, avoid charging into enemy base or Laser Cannon balsting zone. Battle Copter secure enemy land units. Deploy some Bomber and get in position, both north Laser Cannon destroy simultaneously in one day after do full damage to enemy's troops.

Predeployed Units:
GE: 1 Infantry, 1 APC, 1 Recon, 2 A-Air, 1 Transport Copter, 3 Battle Copters, 2 Fighters, 2 Bombers (can deploy more units later in game)
OS: 3 Mechs, 1 APC, 1 A-Air, 1 Missile, 1 Rocket
BH: 2 Infantry, 4 Tank, 1 Medium Tank, 1 Artillery, 5 Missile, 5 Rocket, 5 A-Air, 8 Battle Copter, 3 Bomber, 1 Fighter, 4 Laser Cannon (can deploy more units later in game)

Rank Points: 290-300 points with a Rank S.
Speed: Try to finish within 9-10 days.
Power: Kill as many troops as you can.
Technique: Remember to retreat or combine injurded units, must avoid the Laser Cannon blasting zone.



Mission 31: Rain of Fire
------------------------
Jess vs. Hawke
Difficulty: ****

"Jess: The enemy marches in along the volcano. Can they be stopped?"
 
Another Classic one-on-one map. You will need to capture enemy HQ or defeat all enemy troops to win. There's a huge volcano in the middle of the map and it's not for decoration, it will spews 4-5 lava blast every end of day. It most probably will drop at the same spot, try to avoid the blasting zone.

General Idea of the strategy:

I won't go detail on this mission. This map have four conners, cities and buildings sit along the north and south road site, Jess HQ located at the south west conner while Hawke on the opposite north east conner. There are two route to advance, north then east or east then north. I personally recommend focus your troops on south east neutral base, deploy tank as soon after you have three infantry and a APC, use tank to secure the parameter, gather enough troops (Medium Tanks as main fire power will be nice), charge towards enemy HQ slowly. HQ, secure the bridge entrance with a Medium Tank along with some indirect-combat units will do. Come on, do you need a step by step guide when you play stxr craft or wxr craft? For your info, there are only base which means this is a only-ground-units map.

Predeployed Units:
GE: None
BH: None

Rank Points: 290-300 points with a Rank S.
Speed: Try to finish within 21-22 days.
Power: Kill as many troops as you can.
Technique: Remember to retreat or combine injurded units.



Mission 32: Great Sea Battle
----------------------------
GE CO + OS CO + YC CO vs. Hawke
Difficulty: ******

"CO Select: The final battle is at hand! Destroy the pipe to the factory!"
 
Choose any CO you want from Green Earth, Orange Star and Yellow Comet. You will need to destroy the only pipeline seem located at the north east conner to win. There are two Black Cannon in the middle, two island with four mini cannons guarding the entrance to the pipeline seem, a mini cannon sit in front the seem as shield. Black Hole Factory will deploy units, note that they can move on the same day they deploy. In this guide, i choose Eagle, Max and Kanbei.

General Idea of the strategy:

Day 1, All three team deploy as much infantry as possible.

Day 2,
Eagle, both infantry move two north capture neutral city, deploy another two infantry and a Transport Copter.
Max, west infantry move south west towards neutral cities, deploy a APC on the same base, east infantry load into the APC, deploy a infantry at the same base.
Kanbei, infantry move two north one east capture city, deploy another infantry.

Day 3,
Eagle, north infantry finish capture city, west fresh infantry move two south one east, load into Transport Copter, Transport Copter move five north one west drop infantry west into wood, east fresh infantry move full east.
Max, east infantry move full east, APC move full south, drop infantry south into wood, south infantry move two south behind APC.
Kanbei, infantry finish capture city, south infantry move two north capture city, deploy another infantry.

Day 4,
Eagle, west infantry move south west capture neutral city, another two finish capture infantry move north through bridge, capture neutral buildings at the small island link to the bridge, one of them load into Transport Copter, Transport Copter move full north, do not drop the infantry yet. East infantry move south east to activate the missile silo, aim enemy air units as piority (enemy will have Battle Copters and Medium Tanks by now).
Max, both south infantry move full south capture neutral city, north infantry move full east to activate missile silo, again aim enemy air units as piority, this will low down the threat of Hawke's fast-deploy-units to Max. Deploy a A-Air at the east base.
Kanbei, keep capture building and move fresh infantry full east near port.

Day 5,
Eagle, west infantry finish capture, north infantry move full north capture city, watch out for Black Cannon balsting zone, missile silo infantry move two north one west. Transport Copter move three east one south drop infantry north into the neutral airport. Deploy a Bomber.
Max, both south infantry keep capture city, missile silo infantry move full east towards the neutral base beside the beach, A-Air move full east into the neutral city.
Kanbei, north infantry keep capture city, deploy a Lander, load the south infantry into it.

Day 6,
Eagle, Bomber move full north. Transport Copter move full south on the road, load missile silo infantry into it. West infantry move full east to the bridge, other infantry keep capture city and airport.
Max, south infantry capture available cities, east infantry capture the neutral base beside the beach, A-Air move along to secure enemy air forces, deploy a Medium Tank.
Kanbei, load another finish capture infantry into Lander, move Lander full east. Infantry finish the capture.

Day 7,
Eagle, deploy a Fighter, north Bomber move full north. North infantry finish capture airport, both south infantry move north, beware the Black Cannon. Transport Copter move full north.
Max, all infantry keep on capture buildings, Medium Tank and A-Air move full east.
Kanbei, Lander move full east, infantry move near the port, deploy a A-Air.

Day 8,
Eagle, All infantry move north, Transport Copter move full north and drop infantry north into neutral base. North Bomber move north east, stop at sea below bridge. Fighter move full north, if enemy Fighter get near move north while keep out from his attack range.
Max, all infantry keep on capture buildings, north infantry finish capture the base beside beach move full east towards missile silo, Medium Tank move full east. Deploy a Medium Tank at the middle base.
Kanbei, Lander move one east into neutral port and land both infantry.

Day 9,
Eagle, all infantry move north careful the Black Cannon blasting zone, activete missile silo and aim enemy units (Fighter as piority target), capture the neutral base. Fighter attack enemy Fighter in range, Bomber move full east and destroy enemy Black Cannon. Transport Copter move south into south wood of the airport. Deploy a Bomber at the fresh captured island airport.
Max, infantry move east activate the missile silo, use your A-Air and Medium Tank to secure the parameter, south infantry finish the capture. Deploy a A-Air at the fresh capture middle base.
Kanbei, deploy a Lander, load infantry and A-Air into it, north infantry move one east to capture neutral base, south infantry activate the missile silo he is standing now, aim enemy's strongest fire power.

Day 10,
Eagle, south infantry load into Transport Copter, Transport Copter move five east one north, unload the infantry north into neutral port, other infantry move north and capture buildings. Fresh deploy Bomber move six north one east from airport, Fighter move full north get near the north Bomber. Black Cannon Bomber move two south three east above the mini cannon island, destroy the north east mini cannon. Deploy a Bomber at the north airport.
Max, A-Air and Medium Tank secure the parameter, missile silo infantry retreat full west, both south infantry move north, one of them load into APC, APC fetch them to the the front line. If enemy troops majority air units, deploy a A-Air.
Kanbei, empty Lander move four north, Loaded Lander move full east, north infantry finish capture base, missile silo infantry move one north two east capture city.

Day 11,
Eagle, mini cannon Bomber help Max to clear out some heavy fire power land units (Neo Tank or Medium Tank or Rocket), beware of enemy anti air units. Fighter move full east, avoid mini cannon blasting zone. North west Bomber move full east, fresh deploy Bomber move six north one east, previous Bomber position. All west linked island keep capture neutral buildings, Transport Copter infantry move one north east capture airport.
Max, brings out all south infantry to the front line to capture buildings, use your Medium Tanks and A-Air to hold the line, retreat or combine units if it's critical, deploy a Medium Tank at the middle base.
Kanbei, loaded Lander move full east, empty lander move two east into beach. East injured infantry keep capture city, west infantry move full north east. Deploy a A-Air at the fresh captured base.

Day 12,
Eagle, west linked island infantry move east and keep capture buildings, Transport Copter injured infantry keep capture airport. Bomber near destroyed Black Cannon move four east three south, attack the north west mini cannon from east, Bomber helping Max retreat back to help destroy the mini cannon, west bomber move full east. Deploy a APC.
Max, same as Day 11, brings out all south infantry to the front line to capture buildings, use your Medium Tanks to hold the line, retreat A-Air if it's critical, keep deploy Medium Tank at the middle base. Max will need to hold the line while storing more fire powers.
Kanbei, north infantry move two east to activate missile silo, south infantry finish capture city. Lander with an infantry and A-Air move one east five north. Deploy a A-Air.

Day 13,
Eagle, load an infantry into APC, APC move full east, other infantry move east, Transport Copter infantry finish capture island airport. All Bomber move near the double lane entrance bridge to the Factory, help Max to clear out enemy units.
Max, same as Day 12.
Kanbei, load A-Air and missile silo infantry into Lander, city infantry move two north capture city. Loaded Lander move two east four north, drop infantry west into wood, A-Air south on the beach. Deploy a Medium Tank.

Day 14,
Eagle, island finish capture airport infantry move one south west capture port, other infantry move full east. Bomber run out of fuel retreat west, APC move east to give them supply. Fighter move east and destroy any air units nearby. Bomber keep clear out units on the double lane bridge. Deploy a Bomber on the new capture island airport, deploy a Fighter on the north west linked island airport.
Max, same as Day 12.
kanbei, infantry at Black Cannon island move full north capture neutral base, A-Air move behind him. Empty Lander move four south one east into beach, loaded Lander move six north drop A-Air west and infantry south. Infantry finish capture city, fresh deploy Medium Tank at base move towards Lander, deploy a infantry at the same base.

Day 15,
Eagle, infantry capture buildings, fresh deploy Fighter move full north east towards the double lane bridge, front line Fighter destroy any Air unit in range, enemy Bomber as piority. APC move east, not too near the front line, give supply to any units that run out of fuel. Bomber depress enemy troops and get near the pipeline seem. Deploy a Bomber.
Max, same as Day 12, move all available fire power behind Eagle's Bomber, charge towards enemy Factory
Kanbei, now you will just need to repeatly deploy some A-Air and Medium Tank, fetch it to the Black Cannon island, destroy Black Cannon and mini cannon and dominate that island, not much enemy there while enemy units will concentrate on the entrance bridge, take the advantage to take over the south compound. After destroy the Black Cannon, you can deploy Rocket to attack the pipeline seem from south.

Day 16-24,
Eagle, keep deploy Bomber and charge all to pipeline seem. Put two Fighter at the front line to prevent enemy air units. Destroy anti air units as piority and move towards the pipeline seem. Use CO Super Power to make combo kill more than 6, pump up your Power points.
Max, back eagle up with land units.
Kanbei, same as Day 15.

Predeployed Units:
GE: None
BH: None

Rank Points: 290-300 points with a Rank S.
Speed: Try to finish within 24-25 days.
Power: Make a chain of combo more than 5.(kill/ destroy 6 enemy units in 1 day).
Technique: Remember to retreat or combine injurded units.



################
## BLACK HOLE ##
################

Prologue
--------
Flak and Adder argue over taking command, but Sturm insists on taking command himself. "You wretches report to the missile platform and assist Lash." They leave, and Sturm is very disappointed with their losses. " When this is finished, I will make...adjustments."



Mission 33: Hot Pursuit
----------------------------
Any three COs vs. Sturm
Difficulty: ******

"CO Select: Attack the Black Hole citadel!"
 
In this chapter, you will find it more easy with using indirect-combat units, so, we will deploy only Rockets! You can pick CO of your own, i personally suggest Grit, Jess and Andy. Grit will be the striker with Rockets, Jess and Andy will assist from side. Mission start with no pre-deployed units, but you will strat with few cities, means an amount of income will allow you to build more expensive units. When pick CO, choose Grit first to get the middle base, then choose Jess and Andy.

You will need to destroy all three Black Cannon in the middle front. 3 of them protected by pipeline, lasers, mini cannons and some units. the only threat of Sturm units is the Rockets, Missiles and Medium Tanks beside right side laser beam. Others melee units like Medium and Neo Tanks within the Black Cannons compound shouldn't be a problem as long as you didn't break the deepest layer of pipeline seem.

General Idea of the strategy:

Day 1,
All team deploy 2 infantry.

Day 2,
Grit, both infantry move full north, deploy another two infantry.
Jess, both infantry move full north east, beware the Laser Cannon blasting zone, deploy a Rocket.
Andy, both infantry move full north west, beware the Laser Cannon blasting zone, deploy a Rocket.

Day 3,
Grit, west fresh deploy infantry move two north one east, east fresh deploy infantry move two north one west, deploy another 2 infantry.
Jess, both infantry move north capture the neutral base along water, Rocket move to the front line, one square beside the end of Laser Cannon and mini cannon blasting zone.
Andy, both infantry move north near the neutral base along water, Rocket move to the front line, one square beside the end of Laser Cannon and mini cannon blasting zone.

Day 4,
Grit, north west infantry move two north one east, north east move two north one west capture the neutral building, all four infantry move north, stay one square south of the capturing infantry. Deploy 2 Rocket.
Jess, finish capture base, Rocket move to front line, deploy a Rocket.
Andy, start capture neutral base along the water, Rocket move to front line, deploy a Rocket.

Day 5,
Grit, all infantry move north capture neutral building, both Rocket move full north.
Jess, enemy Battle Ship in position infantry move out of attack range. Move Rocket to the front line and north Rocket aim the most west mini cannon. Deploy a Rocket.
Andy, finish capture base, move Rocket to the front line, deploy a Rocket.

Day 6,
Grit, all infantry continue capture. Both north Rocket attack both mini cannon in the middle, deploy two rocket.
Jess, north Rocket attack most west mini cannon, other Rocket move to front line, deploy a Rocket.
Andy, move all Rocket to the front line.

Day 7,
Grit, destroy both middle mini cannon, both fresh deploy Rocket move full north behind north Rocket. All infantry keep capture, after finish capture front line cities, capture both nearby neutral base, combine the infantry to accelerate capture speed.
Jess , destroy the most west mini cannon. Move all Rocket to the front line, same line to the six Grit's new captured cities.
Andy, move all Rocket to the front line, deploy a Rocket.

Day 8,
Grit, continue capture cities and base, Rockets move into captured north cities, move on Rocket aim the most east mini cannon. Deploy two Rocket.
Jess, group all Rocket to the front line, deploy a Rocket. Do not engage any enemy.
Andy, group all Rocket to the front line, infantry at the new captured base move aside, deploy a Rocket at the base along the water. Do not engage any enemy.

Day 9,
Grit, finish capture both base nearby north cities, Rocket at the east attack the most east mini cannon. Move all Rocket to the front line.
Jess, group all Rocket to the front line, deploy a Rocket. Do not engage any enemy.
Andy, group all Rocket to the front line, deploy a Rocket. Do not engage any enemy.

Day 10,
Grit, infantry finish capture middle north base, deploy two Rocket, move all Rocket to the fron line, destroy the most east mini cannon.
Jess, group all Rocket to the front line, deploy a Rocket. Do not engage any enemy.
Andy, group all Rocket to the front line, deploy a Rocket. Do not engage any enemy.

Day 11-15,
All three team's Rockets move north and line up along the first layer pipeline, let Grit's Rocket take the aim for Black Cannon, his extra one attack range can hit the Black Cannon from the first layer pipeline. You will need to destroy only two Black Cannon, weaken the last Black Cannon, do not finish it yet. Keep deploy Rocket as much as possible and fill the front line for all three team. Weaken all Medium Tanks, Neo Tanks in the inner second layer of pipeline to 5-6hp.

Day 16,
Grit park more than 10 Rocket along the first layer pipeline, cast Grit CO Power, rise attack power of Rockets, destroy all weaken tank in the second inner layer of pipeline. Make a chain combo of more than 6. End the turn, Sturm will cast his CO Super Power, watch it.

Day 17-18,
All team combine injurded units, kill the remaining in range units, finish off the last Black Cannon.

Predeployed Units:
Orange Star: None
Blue Moon: None
Green Earth: None
Black Hole: 2 Sub, 2 Cruiser, 2 Battle Ship, 4 Missile, 4 Rocket, 10 Medium Tank, 5 Neo Tank, 4 mini cannon, 2 Laser Cannon, 3 Black Cannon

Rank Points: 290-300 points with a Rank S.
Speed: Try to finish within 17-18 days.
Power: Kill as many troops as you can in 1 round with Grit's Rockets ( destory two Black Cannon, low down the damage taken, collect more than 10 units Rocket along the pipeline plus weaken trapped enemy units is the key to maximum combo ).
Technique: Always remember to combine your injurd troops to save points for Technique.



Mission 34: Final Front
----------------------------
Any three COs vs. Sturm
Difficulty: *******

"CO Select: The final conflict! Stop the enemy's missile from launching!"
 
Final mission, if you score all Rank-S for all previous missions, Rank-A for this mission will not effect the unlock and purchase of Sturm from Hachi. Destroy the Death Ray in 30 days time to win. Choose any three CO, the first choosen will be the middle team, second choosen will locate on the west base and third will take the east base.

General Idea of the strategy:

I suggest you pick the high attack power CO for this mission, you will need to destroy the Death Ray at the north path of the map to win. The middle team will need to deploy as many troops as you can to defend the base also carry the job to distract enemy forces from disturbing both side wings team progress, capture as the building nearby and forget the building on the middle north island, both Black Cannon, Death Ray and major enemy forces will overwhelm you. Both side wing capture as many building as you can, keep deploy Bomber (also some A-Air in case enemy sent some Fighter), when you have more than three, charge north, destroy the Black Cannon, then move north, recommend you to break the pipeline seem to get near Death Ray, if you choose Max and Eagle as your side wing team, a full health Bomber should take out Death Ray in one shot. Keep in mind that you should check out Sturm CO Super Power meter often, avoid gather your troops together, Sturm CO Super Power will kick your @ss hard. I cant find a way to get a Rank S here, Power Points always too low to get high Rank, that's why you should try your best to get Rank-S for all previous mission so that you have a bigger margin to get a average Rank-S.

Predeployed Units:
Orange Star: None
Blue Moon: None
Yellow Comet: None
Green Earth: None
Black Hole: 2 Black Cannon, 6 mini cannon, 1 Death Ray

Rank Points: Try to get Rank above B.
Speed: Finish within 30 days.
Power: Kill as many troops as you can in 1 round with Grit's Rockets ( destory two Black Cannon, low down the damage taken, focus your fire power to maximum combo ).
Technique: Always remember to combine your injurd troops to save points for Technique.



===================================================================
===================================================================
===================================================================

This is it, full guide for normal campaign, although i still can't figure out a Rank-S strategy for the last mission, i will update the guide as soon as i figure it out, hope this 'home made' guide can help you all, till then.

~ 光之军 ~

No comments:

Post a Comment