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# BLUE MOON #
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Prologue
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Olaf informs Grit that Black Hole forces have attacked Blue Moon. Grit argues that they're only losing the countryside wastelands, which makes Olaf furious. Colin arrives to tell Olaf that he is the new BM CO. Colin seems to call everyone "sir", so Grit tells him not to get worked up. Olaf is furious.
Mission 9: Reclamation
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Colin vs. Lash
Difficulty: **
"Colin: Reclaim the land Lash stole!"
Colin, his units are weaker than everyone's, but they're cheaper. You will need to capture enemy's HQ or wipe out their troops to win.
General Idea of the strategy:
First, Deploy 3 infantry, two on the left head to west, bottom right infantry goes down to the neutral airport, capture as many cities as you can to maximum the income. Then deploy a APC at the bottom left base, the other 2 deploy infantry.
Second, make sure you capture the base and airport across the bridge, and start to deploy, Medium Tanks, Bombers, what ever you prefer and hold the line. i would suggest Battle Copter since you capture 2 airport.
Last, Slowly push towards enemy's HQ, capture and win. Or you can just wipe their troops off.
Predeployed Units:
OS: None
BH: None
Rank Points: 290-300 points with a Rank S.
Speed: Try to finish within 16-17 days.
Power: Claer as many troops as you can.
Technique: Remember to retreat or combine units when injurd.
Mission 10: Tanks!!!
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Grit vs. Adder
Difficulty: **
"Grit: Enemy Medium Tank assault! Can you stop their charge?"
I like this type of mission, it's just like tower defence, ha. You will need to defend your HQ from being capture, and hold the charge of 12 Medium Tanks. Plus you need to do this in Fog Of War.
General Idea of the strategy:
Shoot every thing in sight and try not to let them get into your compund. You just need to move few units and others just keep shooting.
First, move your middle Rocket to the left, behind another Rocket. Retreat both infantry to the far east, you will need them to activate the missile silo. Roll out your inner Recon to the outer compound to get a better view. Same as another 2 outer Recon move to far left inside woods.
Second, take out enemy Recon and Mech first because they will be a threat when they cross the mountain and get near your Rockets.
Last, with the help of the missile silo and Grit's passive abilities in enhance indirect-combat unit's ataack power, you should be no problem.
Predeployed Units:
BM: 2 Infantry, 4 Recon, 2 Artillery, 4 Rockets
BH: 4 Mech, 4 Recon, 12 Medium Tanks
Rank Points: 290-300 points with a Rank S.
Speed: Try to finish within 7-8 days.
Power: Just shoot everything in sight!
Technique: Use the advantage of fog, hide in the woods.
Mission 11: Toy Box
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Olaf vs. Lash
Difficulty: ***
"Olaf: What was found in Olaf's hometown?"
Olaf prepares his forces to enter his hometown and liberate his hometown from Black Hole forces. Remember to capture the south-westernmost neutral city located on an island east of enemy HQ. Capture enemy HQ or clear all their troops to win.
General Idea of the strategy:
First, the first 3 round both bases deploy infantry to capture cities and base in the middle compund of map.
Second, as soon as there're enough funds, start deploy lots and lots of Tanks at the base located in middle of map.
Third, slowly push foward towards enemy HQ. Remember to capture the south-westernmost neutral city located on an island east of enemy HQ, the map will open a secret lab mission.
Last, either capture enemy HQ or eliminate their forces to win.
Predeployed Units:
BM: None
BH: None
Rank Points: 290-300 points with a Rank S.
Speed: Try to finish within 20 days.
Power: Kill as many troops as you can.
Technique: Remember to retreat or combine units when injurd.
Mission 12: Two-Week Test
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Colin vs. Lash
Difficulty: ****
"Colin: The enemy bombards Colin! Can he hold until reinforcements arrive?"
This is a timed mission, Colin must defend HQ for 14 days.
General Idea of the strategy:
You might find this is a bit hard to get good scores, specially Technique. I've try so many times to finally comes out a solution for this mission.
First, deploy 2 infantry, left infantry go most east south (above wood), right infantry the same (in the city).
Second, deploy another 2 infantry, the left infantry capture most north west conner base and the another infantry capture the city at east. Back to first batch infantry, the one above wood 1 east 2 south will reach below the city, the infantry in the city will move 3 south to start capture the city.
Third, again, deploy 2 more infantry, left infantry head south capture the south base, right infantry head east south capture the neutral city. First batch infantry velow the city move 3 south to start capturing city, other infantry complete their capture.
Forth, day 2 or 3 build a Artillery and park behind the infantry. Infantry stay in building around entrence as a barricade. The next day build a Medium Tank and retreat all infantry and combine as many as you can while you use them as barricade, if can combine all and don't let them die. From day 3-4 start deploy Artillery and block the entrance, park your Medium Tank in the city to gain some defence. At day 5 save some funds to allow you to build a A-Air at day 6. You will need it later.
Fifth, when enemy forces getting near, retreat your infantry and block the entrance to your HQ. Park all Artillery behind them. Start shooting any units that comes near. Combine all injurded unit to save Technique points. Build some more A-Air or a Missile if Bomber is in sight.
Last, shoot the Enemy Battle Copter with your A-Air and keep building Artillery to cover the front line until 14th day.
Now, i know that it's not easy to get a Rank S here but achievable, try few more times and you will make it some how. I got a 280++ points for Rank S, i call it a day. While killing enemy just try to combine as many units as you can to low down the casuaties causing Technique points deduction.
Predeployed Units:
BM: None
BH: None
Rank Points: 280-290 points with a Rank S.
Speed: Not a issue here, just hold for 14 days.
Power: Kill as many troops as you can.
Technique: Remember to retreat or combine units when injurd.
Mission 13: T Minus 15
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Olaf and Andy vs. Flak
Difficulty: ***
"Olaf: Prevent the foe from firing the gaint missile!"
This is a timed mission. 15 days for you to capture all 8 cities surrounding the gaint missile silo while repeling enemy troops, that's why infantry and Mech become important here, try not to lose them. Andy will help out with some air units, try to gather up all troops as soon as possible to cover each other back.
General Idea of the strategy:
First, Start the day with Olaf. you will need to destroy the pipeline seem to go into silo compound. Northern group, infantry at north move 2 west 1 north capture the city, another one move 2 west 1 south enter the captured city. Load both Mech into APC and drop it at the most west neutral city along the round-about. Move Rocket and Artillery most west. Move 2 tank most west, both stop at left side of city. Move A-Air most west using road.
Central group, move all units to most west.
Southern group, move all units west along the pipeline, sent 2 Mech to capture the neutral airport.
Andy will move all his air units west too except fighter move south east stop in the wood near the pipeline seem. Use Bomber to kill Mech, two west Battle Copter kill APC. Just make sure you don't go into fire range of enemy's Rocket and Missile. Leave the Artillery alone first, it's back up by a Missile in the central compound.
Second, Northern group, move Rocket most west south along the pipeline, other units also get near the pipeline seem, prepare to charge in after the pipeline seem destroy, careful don't get into firing range of enemy's Rocket. Infantry and Mech continue capturing the cities, they can't get in too anyway, or else they will be the main target of enemy blasting.
Central group, both tanks move west and hit both enemy Rocket. Two front Medium Tanks move west park beside the tanks and the another two will blast both north and south site pipeline seems. Missile and Rocket move west.
Southern group, press 'B' to enemy air units, measure their maximum move range, move all you A-Air next square to their maximum move range, prepare to fight. Mech capture the neutral airport and prepare to combine them if injurd. Rocket move west.
Andy's Battle Copters finish of the remaining Recon and infantry. Move Bomber above the most west pipeline seem, blast it. Prepare to break the seem and charge in next round. Meanwhile supply your air units with APC.
Third, central group, use both the Medium Tanks just now blast pipeline seems to finish off enemy's Rockets, another 2 move into silo cities and blast anything nearby. Combine your tanks if injurded. Blast both pipeline seems with your Rockets. Troops at the northern compound now can charge in. Move your Missile south west to assist A-Air at the southern compound.
Northern group, leave the APC, infantry and Mech finish off the capturing. Tanks, A-Air and Artillery charge in.
Southern group, shoot the Bombers first, Mech finish the capture of airport. Rocket keep moving west.
Andy's air units can charge into enemy's backyard and start killing, get rid of the Missile first. His fighter at the other side charge towards southern compound to assist the A-Air.
Forth, Keep an eye on your Medium Tanks health, combine them if in critical, stay in the cities and only attack unit nearby. Since there are only 1 square space to move, means there will be only 1 unit attack your Medium Tanks once per round, just keep an eye to their health, don't lose them. Load Mechs into APC and APC move into central compound, same as other units, to the central, park Artillery beside the north Medium Tank. A-Air units move south to assist the fight at southern compound. Hit all the Bombers and clear the Battle Copters as well, combine the critical units. Before ending the turn, use Olaf's Super Power "winter Fury" if your power meter have full, other wise leave it.
Andy's fighter help clear off the Battle Copters, kill as many as you can. Watch out for fighter's fuel.
Fifth, After clear off the Battle Copters, retreat all A-Air back into central compound, enemy's Neo Tanks is approcing. By now you should have enough fund to deploy a Bomber at the airport. Deploy Bomber againts Neo Tanks. Retreat Your north seriously injurded Medium Tank by Rocket, blow off all foe with Artillery and tanks charge in. Rockets move in and attack when ready.
Andy's fighter retreat all the way to APC to fuel up before crash. Bomber and Battle Copters do some good damages. Careful the A-Air.
Sixth, now you start charge in, into enemy's backyard, unload your Mech and bring in the infantry to start capturing the 8 cities around the gaint missile silo. Fully retreat A-Air at southern compound, block the entrance to the central by using Bomber.
Andy just keep enemy's troops busy, and combine the critical units.
Last, clear off the remaining enemy's unit around gaint missile silo. bring in all infantry and Mech to capture the cities before the day of 15th.
Predeployed Units:
Northern Front:
OS: 1 APC, 4 Battle Copters, 1 Fighter, 1 Bomber
BM: 2 Infantry, 2 Mechs, 2 APCs, 2 Tanks, 2 A-Air, 1 Artillery, 1 Rocket
BH: 1 Infantry, 1 Mech, 1 Recon, 1 APC, 1 Artillery
Central Front:
BM: 2 Tanks, 4 Medium Tanks, 1 Rocket, 1 Missile
BH: 4 Tanks, 4 Medium Tanks, 4 A-Air, 3 Rockets, 2 Missiles
Southern Front:
BM: 2 Mech, 3 A-Air, 1 Rocket
BH: 1 Rocket, 2 Medium Tanks, 2 Neotanks, 5 Battle Copters, 3 Bombers
Rank Points: 280-290 points with a Rank S.
Speed: Just make sure you finish in 15 days time.
Power: Kill as many troops as you can.
Technique: Remember to retreat or combine units when injurd.
Mission 14: Neotanks!?
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Olaf, Grit, or Colin vs. Flak
Difficulty: ***
"CO Select: Capture the enemy lab before your foe can destroy it!"
Another timed secret lab mission, 15 days. Use any CO you prefer, my guide can fit any of them. We will fully utilise the missile silos on map to do a quick attack. Capture enemy lab to win.
General Idea of the strategy:
First, deploy 3 infantry. Infantry on the south west move most north west to activate the nearest missile silos, other two move 3 east. Deploy a APC at the east base.
Second, activate the first missile silo, attack enemy's infantry at base, this will slow down their pogress. Fresh infantry at north base move 3 north, most east infantry move 3 east and start capturing. The remaining infantry below the wood move 1 west 2 south load into APC, APC take off to neutral base across the river/ bridge. Deploy 2 infantry at north and east base.
Third, infantry at the most west activate second missile silo, again hit the enemy's base infantry. East infantry continue the capturing. Fresh infantry at north base move 3 north and another at east base move 3 east. APC should reach and unload the infantry near the neutral base by now.
Forth, Move infantry at north 3 north to activate third missile silo, this time hit the lab, lower down the health of 2 Medium Tanks and a Rocket. Deploy a Tank at any HQ base. West infantry move north towards neutral airport. East infantry move 1 east capture the neutral city, most east infantry move north east towards missile silo. Infantry at the river capture the neutral base.
Fifth, north infantry, activate the forth missile silo, hit the units at the lab. East infantry activate missile silo at the south east conner, hit the units at lab. East infantry capture the neutral airport. Move tank at base north east towards lab. Deploy another tank at north base
Sixth, Infantry finish captured base move back into APC, APC head most north towards lab. Deploy a tank at the fresh captured middle map base. Finish capture the airport, retreat all infantry to south, cover them with tank. East infantry fire the missile silo at enemy's base units.
Last, use tank at the east to attack enemy troops, deploy some Battle Copters too, destroy some units to get Power points. Charge your tanks to clear off the critical health units near the lab, APC move along, unload the infantry and capture the lab.
Predeployed Units:
BM: None
BH: 2 Medium Tanks, Rocket
Rank Points: 290-300 points with a Rank S.
Speed: Finish within 15 days.
Power: Since this is a quick attack, attack what ever you can reach.
Technique: Remember to retreat or combine units when injurd.
Mission 15: Nature Walk
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Grit vs. Lash
Difficulty: ****
"Grit: Three cannons waiting. How can i cross those woods?"
Another tower defence mission, but this time you're not the defence site, you will be the 'creeps'. Your HQ have been hostaged by Lash and going to be captured, you need to reach HQ before being captured, under Fog Of War. Good news is you do not need to capture building, you just need to park any of your units at HQ to win. Bad new you need to avoid 3 Black cannons, which fire range cover up almost whole map.
General Idea of the strategy:
Fully utilise Fog Of War and woods around you. You can only move foward within woods to keep you invisible from 3 Black Cannons. Take your time, make sure all enemy units that stick beside your units clear before the end of the day, or else you will be Black Cannons target. Slowly move foward and put piority on wide movement units like APC or Recons.
Predeployed Units:
BM: Two Infantry, 1 Mech, 2 Recon, 2 APC, 1 A-Air, 4 Tank, 1 Medium Tank, 4 Artillery, 2 Rocket
BH: 2 Infantry, 2 Mech, 4 Recon, 6 Tank, 1 Medium Tank, 1 A-Air, 3 Artillery, 1 Rocket
Rank Points: 290-300 points with a Rank S.
Speed: Just make sure you finish in 8-10 days time.
Power: Kill as many troops as you can.
Technique: Remember to retreat or combine units when injurd.
Mission 16: Factory Blues
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Grit and Max vs. Lash
Difficulty: ****
"CO Select: The final battle is at hand! Destroy the factory pipe!"
Lash last stronghold in Blue Moon, the factory. With the help of Orange Star, you will need to break the pipieline seem of the factory located most north of the map to win. Here i will recommend to use Max and Grit. With Black funds and factory, they can deploy anykind of troops they want (lucky in this mission AI rarely create air units), you will need to suppress them while find a way to break the seem.
General Idea of the strategy:
First, Blue Moon, have all the buildings at south, Orange Star take only 2 buildings nearby (south western of the map) when mission start and neutral airport compund's building at the middle west of the map. First 2 days deploy at least 6 infantry, 4 capture neutral buildings as soon as posible, other 2 go activa missile silos located at the middle and eastern area of the map, turn them to capture building after launch the missiles.
Orange star take the twin building nearby, APC fetch Mech straight away to the neutral airport the first day. All other units follow APC to protect the airport compound.
Second, Blue Moon create as many Artillery as you can once have enough funds. After collect more than 4, charge north and stack together. Every day use all funds to create Artillery, until the day of 10-12, you will have a number of Artillery, with the passive extra range and damage of Grit and cover each other while they stack together, enemy who dare come near will blast to dust. Try to cover Orange Star while advancing towards factory.
Orange Star mean while capture airport and all buildings nearby, after raise enough funds, deploy a Bomber. Max passive ability will raise attack power of Bomber againts pipeline seem to 105%, means 1 shot kill IF Bomber in full health.
Third, Blue Moon will try to score combo of 5 in 1 day to score 90-100 for Power points. Put piority on Anti-Air units. Gather Artillery around factory and lower down enemy units health, gather around 5-6 wounded enemy units, POW! kill them all in 1 day to score.
For Orange Star, after you deploy Bomber, get to the pipeline seem, careful the A-Air and Missiles. Stand-by and finish off the seem when you score enough Power points.
Predeployed Units:
BM: None
BH: None
Rank Points: 280-290 points with a Rank S.
Speed: Try to finish within 17-18 days.
Power: Make a chain of combo more than 5.(kill/ destroy 6 enemy units in 1 day).
Technique: Remember to retreat or heal a unit when injurd.
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Blue Moon Campaign Finish! Next Chapter We Will Continue With Yellow Comet Campaign Guide
~ 光之军 ~
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