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# YELLOW COMET #
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Prologue
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Sonja calls Kanbei over, who was looking for his sock. Sonja is unsure of what the forces have, but she is sure it is all over Wars World. Sonja thinks they're Black Hole forces, but Sensei interrupts that they are hostile. Sensei joins the Yellow Comet Army to aid Sonja who gathers intel and Kanbei who controls Yellow Comet land.
Mission 17: Silo Scramble
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Kanbei vs. Flak
Difficulty: **
"Kanbei: Don't lose the missile silos! Secure them and launch!"
After finish up Blue Moon, we now go to Yellow Comet. This is a map full of missile silos, you will need to get a hand on these missile silos before enemy does. Easy warm up for Yellow Comet's CO. Defeat all enemy troops or capture enemy HQ to win.
General Idea of the strategy:
Kanbei has the passive ability of +20% attack and defence to all units, which will cost you another 20% deploy fees.
First, day 1, deploy 2 infantry, west infantry move 3 west, east infantry move south to capture building and launch missile silos within the HQ island. Day 2, create another 2 infantry, first batch west infantry move 3 west, south infantry move south and capture city.
Second, day 3, fresh west infantry move 1 west 2 south to capture city, same time deploy a APC at west base, infentry second batch at east base load in and fetch infantry to the island full of missile silos located in the middle of the map at day 4, infantry keep capture available neutral cities and launch missile silos, deploy a Recon before the end of the day, use it to secure the entrance of the island.
Third, following is APC keep fetching infantry which is done capturing and launch missile silos to the middle island, infantry at the middle island need to capture neutral base first, then deploy tanks or Medium Tanks to march towards enemy HQ. Launch missile silos to weaken enemy while engage with them.
Last, either clear them off with tanks or capture their HQ to win.
Predeployed Units:
YC: None
BH: None
Rank Points: 290-300 points with a Rank S.
Speed: Just make sure you finish in 18-20 days time.
Power: Kill as many troops as you can (secure and utilise missile silos in island located in the middle of map).
Technique: Remember to retreat or combine units when injurd.
Mission 18: Sensei's Return
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Sensei vs. Adder
Difficulty: ***
"Sensei: On this quiet beach, the battle is joined...."
This is a Fog Of War map, try out new CO of Yellow Comet, clear all enemy units or capture enemy HQ to win.
General Idea of the strategy:
First, deploy 2 infantry at day 1. Day 2, move north infantry 3 west, move south infantry 3 east, start capture city. Deploy a Transport Copter and an infantry, end of day 2. Day 3, load the fresh infantry into Transport Copter and unload it at the bay (penisular) above, near the neutral base, west infantry continue move towards western neutral city, east infantry continue capture cities, end of day 3.
Second, Day 4, infantry at penisular capture the neutral base, Transport Copter move south east near the east infantry. East infantry keep on capture cities, west infantry move 3 west and start capture. Deploy a Battle Copter, end of day 4. Day 5, complete all 3 infantry building capture, move Battle Copter to west, cover the western narrow entrence which covered with woods, end of day 5.
Third, Day 6, load east infantry that finish capture 2 cities into long wait Transport Copter, fetch it and unload it to the city located end of penisular. North infantry just finish capture base now move 1 north 1 east start capturing the neutral airport. Deploy a tank at the fresh captured base (middle penisular), eastern infantry and Battle Copter hide inside the woods, wait for incoming enemy's troops, end of day 6.
Forth, Day 7, north infantry finish capture airport, hide tank 3 east into wood, deploy another tank at the same middle base. East infantry just unload from Transport Copter move south east start capture neutral city. Western infantry and Battle Copter engage incoming enemy carefully, end of day 7. Day 8, infantry finish up capture, tank at base move 1 east 2 north, deploy another tank at the same base. Deploy a battle Copter at HQ airport. Western, Engage enemy tank with Battle Copter, infantry hide into woods if injurded, end of day 8.
Fifth, Day 9, hold the western narrow entrance with 2 Battle Copter and 1 infantry. East infantry that finish capture city at the end of penisular, load it into Transport Copter. You should notice enemy charge in penisular now, use your tank engage them. Deploy a Battle Copter at the penisular airport (middle fresh captured airport), end of day 9. Day 10, Clear the enemy units on western narrow entrance and penisular entrance. Deploy a tank (to combine the injurded tank), move your Transport Copter north west, above the penisular airport, end of day 10.
Last, keep deploying tanks and Battle Copters in penisular base and airport, charge into enemy HQ. Clear all enemy troops or capture enemy base to win.
Predeployed Units:
YC: None
BH: None
Rank Points: 290-300 points with a Rank S.
Speed: Just make sure you finish in 16-17 days time.
Power: Kill as many troops as you can (charge into enemy base with land units first before bring in air units).
Technique: Remember to retreat or combine units when injurd.
Mission 19: Show Stopper
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Sonja vs. Adder
Difficulty: ****
"Sonja: The enemy stronghold looms ahead. How will Sonja capture it?"
Another Fog Of War missions, do note that Yellow Comet's secret lab mission map lies in South-westernmost neutral city near the beach, capture the building to gain access secret lab mission which you can deploy Neo Tank after complete lab mission. You will need to destroy all 8 mini cannons around the big fotress to win this match.
General Idea of the strategy:
First, Day 1, deploy 3 infantry. Day 2, south west infantry move 3 west, both north infantry move 2 west 1 north, deploy a tank at north west base and a A-Air at the south west base, end of day 2. Day 3, tank move to most north west below the wood located at the T-junction middle of the map, deploy another tank at the same base. Most west infantry move 1 west 2 north, stop at right side of the wood of T-junction. Another north infantry move 1 north 2 west and start capture city. A-Air move west, park near the port, deploy a infantry at the same base. South west infantry move 3 west and start capture the neutral port, end of day 3.
Second, Day 4, move the tank and infantry near the T-junction wood into the woods, hide. Fresh tank at HQ base move into city below the fresh captured city, deploy a A-Air at the same base. All infantry finish up the capture, fresh infantry at south west base move 3 west. Day 5, attack enemy Bomber with A-Air if it's appear within firing range, both south infantry move 1 north 2 west, towards neutral base. Fresh A-Air move north west park near the port first. Other units hold their position. Deploy a tank at north west base, end of day 5.
Third, Day 6, ignore the weaken Bomber, kill all the Battle Copter first with your A-Air, pull out all your tanks and weaken all enemy tanks you can reach. Retreat injurded infantry, other infantry still hold position. Deploy a Medium Tank at north west base and an infantry at the south west base (to combine the injurded infantry), end of day 6. Day 7, use the injurded A-Air to finish off the Bomber, another A-Air attack any infantry or Mech available. Use your Medium Tank and tanks to take out enemy tanks and Recon, end of day 7.
Forth, continue to deploy Medium Tank and take out all enemy that come foward to the middle of the map. Now you need to capture all the neutral base in the middle of map near the fotress. Gather around 3-4 Medium Tanks in the woods and charge the southern part of the fotress first. Careful enemy put a Medium Tank and Rockets around there. When you want to advance into the fotress, move the south west infantry into the moutain, you will notice a Rocket place in the city below the south east mini cannon. Another Rocket place at the most north east enemy city. The third Rocket place at the city cover by the north west mini cannon firing range. Ready up your A-Air because they still have 3 Battle Copters and a Bomber at the western compound, they will charge out when you advance into western compound.
Last, keep deploy Medium Tanks and charge in. Use APC bring in some infantry to capture the secret lab map in most South-western neutral city near the beach. clear all enemy units, destroy all 8 mini cannons to win.
Predeployed Units:
YC: None
BH: 1 Infantry, 2 Mechs, 4 Recon, 2 Tank, 1 Medium Tank, 1 A-Air, 1 APC, 1 T-Copter, 2 Artillery, 4 Rocket, 5 Battle Copter, 2 Bomber
Rank Points: 290-300 points with a Rank S.
Speed: Just make sure you finish in 21-22 days time.
Power: Kill as many troops as you can.
Technique: Remember to retreat or combine units when injurd (careful enemy air and indirect-combat units).
Mission 20: Duty & Honor
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Kanbei vs. Adder
Difficulty: ****
"Kanbei: Kanbei goes to reclaim a town. The enemy's new weapon awaits."
You will need to rush your units from most south west towards a group of cities located at the most north east of map, to avoid all 10 cities being captured by enemy. Enemy will slow you down with their troops, and a new weapon the laser cannon. This laser cause 5 damage to all target which is in range, it's firing range will be a shape of cross till the end of map. The bad news is both laser cannons cover your main route to cities, good news, it will fire every 2 days start from enemy's day 2, get to the cities, prevent them from being fully capture, clear all enemy troops to win.
General Idea of the strategy:
First, Day 1, move all Mech 2 east, load both infantry into APC, APC move north east. All tanks also move north east, both Rockets move north using road. Day 2, keep all your units out of laser cannons firing range this day. Rockets keep moving north to destroy the north laser cannon. Park all tanks along the entrance of the road, tanks at front and Medium Tanks follow behind. Destroy incoming Recon. Move as much Mech east into moutain as you can to avoid hit by laser cannon, the one can't make it keep out from firing range. After you end your day 2, by default, enemy will fire the laser cannons.
Second, Day 3, advance all your tanks east into the main and only narrow route to cities, ignore get into enemy troops firing range, you will need to get out from east laser cannon as piority here. Rockets move east to aim north laser cannon. Mechs move north east towards east laser cannon. Day 4, move all your tanks north east into the 'temporary safe zone' and destroy any units nearby, blast the north laser cannon with your Rocket. Mechs keep moving north east towards east laser cannon, you can leave one or two Mechs to engage the incoming tank and artillery from south. Hold other units like APC and Artillery that can't make it at the entrance and keep out of laser cannons firing range cause it will fire again at the end of day 4.
Third, Day 5, move all units into main route and head north east, finish off the north laser cannon with Rocket. Day 6, enemy Medium Tank and tanks will come foward through the bridge from north east, hold all tanks near the bridge, out of laser firing range, all Mechs move near the east laser cannon. Other units proceed moving north east, beware of enemy tank and Artillery come from south, should take them out as soon as possible.
Forth, Day 7, move Mech around east laser cannon and attack. You can heal up abit putting injurded units in own city. All units keep moving north east. Clear out enemy tanks with yours, with Kanbei's passive abilities, you can take out enemy tanks one shot with Medium Tank, cool. Retreat one injurded tank back to west and heal up, later use it to clear out any units left at south west compound. Day 8, you now can finish up the east laser cannon with your Mechs and nearby Rockets. Charge all your tanks into the 10 cities compound. All indirect-combat attack units regroup with your tanks as soon as possible, you will need them. Mechs move north east to assist, do not sacrifice them, do so will low down your Technique points.
Last, Day 9, clear enemy tanks then aim all infantry and Mechs, if 10 cities almost fully capture, aim infantry and Mechs first. The rest is just clear out all enemy troops with lowest casualties. By the way, you can re-capture back the cities with your infantry or Mechs while wiping off enemy troops.
Predeployed Units:
YC: 2 Infantry, 5 Mech, 2 APC, 2 Artillery, 2 Rocket, 2 Tank, 3 Medium Tank
BH: 3 infantry, 3 Mech, 1 APC, 1 Recon, 4 Artillery, 2 Rocket, 7 Tank, 3 Medium Tank, 2 Laser Cannon
Rank Points: 290-300 points with a Rank S.
Speed: Just make sure you finish within 14 days time.
Power: Kill as many troops as you can.
Technique: Remember to retreat or combine units when injurd (just be careful to the laser cannons).
Mission 21: A Mirror Darkly
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Sonja vs. Lash
Difficulty: ****
"Sonja: Sonja vs. Lash... A meeting of minds!"
Ha! Another tower defence plus Fog Of War mission. You need to prevent all enemy units from touching your HQ, yes, once enemy park any unit at your HQ, you're finish. Kill them all to win. Utilise your Recons, infantry and Mech abilities to get a wide view, clear shot.
General Idea of the strategy:
Nothing much to say here, just put your Rockets and Artillery near the moutain. After get in position, move infantry or Mech into moutain to have a better view, then shoot every single troops in range. Do not move the Rocket that sit in your HQ, this will prevent enemy from touching it, use your tanks to cover it. You can bring out some Mechs to help HQ out, careful not to get killed.
Another advice is use first or second day to put all your units in position, try not relocate them after this. Weakan the Neo Tanks, Medium Tanks and Tanks first, other units like infantry or Mech, do not let them climb over the hill and get near your indirect-combat units.
Predeployed Units:
YC: 5 Mech, 2 Recon, 2 APC, 3 Tank, 4 Artillery, 9 Rocket
BH: 3 Infantry, 3 Mech, 2 Recon, 2 APC, 4 Tank, 9 Medium Tank, 2 Neotanks, 2 Artillery, 2 Rockets, 2 A-Air
Rank Points: 290-300 points with a Rank S.
Speed: Just make sure you finish within 10-11 days.
Power: Kill all enemy units, try to make a combo.
Technique: Remember to retreat or combine units when injurd.
Mission 22: Sea of Hope
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Sami and Kanbei, Sonja, or Sensei vs. Adder
Difficulty: *****
"CO Select: The enemy lab uncovered. Who is the unexpected ally?"
Timed mission, you need to capture enemy's lab or clear all enemy troops within 18 days. Things become a little bit difficult with the terrians of this map. Land units need to move north travel from an island to an island until most north of map, this will take some time to reach enemy's lab island. The island is protected by mixup heavy weapons like Rockets, Missile, Battle Ships, Medium Tank, Battle Copter and sort on. You will advance towards enemy's lab using both land and air units, with a infantry loaded APC or Transport Copter. You can choose to use sea units, depend on your strategy. You will get some aid from Orange Star CO Sami, with 3 Battle Ships and a Cruiser. Choose any CO, your call.
General Idea of the strategy:
Day 1,
Yellow Comet, Build three infantry and a T-Copter from eastern airport.
Sami, destroy rocket with two Battle Ships, weaken tank with other one.
Day 2,
Yellow Comet, move South West infantry two east to start capturing city. Move east infantry 2 south start capture airport, deploy a tank at the same south east base. Load the last infantry into Transport Copter, then move 4 north 1 east, stop at the bridge and unload infantry north, at the end of bridge, you can choose either capture airport or port on the following day.
Sami, use three Battle Ships to weaken mech and destroy APC.
Day 3,
Yellow Comet, move tank north to take out weaken Mech, deploy a A-Air at the same south east base. Infantry finish capture airport and neutral city. North infantry capture airport or port (recommend port first, cause enemy Cruiser will try to block your way). Move Transport Copter back to HQ airport.
Sami, use any Battle Ship to destroy nearby units, Battle Ship which don't have target, park a good position to attack next day. Cruiser hold position.
Day 4,
Yellow Comet, now enemy Bomber will attack randomly, either Sami's Battle Ships or Yellow Comet infantry. Infantry continue taking neutral airport and city. Load infantry beside HQ into Transport Copter and unload him at the same place at day 2. Move A-Air towards enemy Bomber. Tank move back to avoid enemy Bomber and Battle Copter, you can use tank to finish off enemy tank if it's still there. Deploy a Battle Copter at the south east airport.
Sami, use Cruiser to take out Battle Copter if it's within firing range. Again Battle Ships attack what ever within range or park at the most north east, line below the city, so that you can secure the bridge entrance.
Day 5,
Move Transport Copter east near the east infantry, while east infantry finish capture city. Move tank and Battle Copter north. Engage enemy Bomber with A-Air. North infantry continue capture, if died use the new arrived infantry. Make another A-Air or Infantry if you feel there's a need.
Sami, secure the bridge entrance and try to eliminate enemy units on the island.
Day 6,
Yellow Comet, finish off Bomber with A-Air, infantry continue capture building on the island. East infantry finish capture load into Transport Copter. Transport Copter, Battle Copter and tank move towards lab. Deploy a Bomber at south east airport if not Battle Copter, but you will need at least 1 Bomber.
Sami, same like day 5, suppress remain units on the island while secure the bridge entrance. Note that enemy Battle Ship incoming.
Day 7,
Move all air units north along the east path secured by Sami's Battle Ship. Infantry in the island capture remaining building. Move A-Air towards lab. Deploy more battle Copter.
Sami, continue suppress and secure all enemy units that stuck on the island.
Day 8 until Day 18
Yellow Comet, keep deploy Battle Copter and Bomber, move all air units towards lab using eastern path secured by Sami. Clear as many units as you can and Transport Copter bring foward a infantry to capture enemy's lab before Day 18th.
Predeployed Units:
YC: None
OS: 3 Battle Ship, 1 Cruiser
BH: 1 Infantry, 1 Mech, 1 Recon, 2 APC, 2 Tank, 1 Medium Tank, 1 Artillery, 4 Rockets, 2 Missile, 2 A-Air, 1 Bomber, 1 Battle Copter, 2 Battle Ship, 2 Cruiser, 3 Sub, 1 Lander
Rank Points: 290-300 points with a Rank S.
Speed: Just make sure you finish within 18 days.
Power: Kill as many troops as you can.
Technique: Remember to retreat or combine units when injurd.
Mission 23: Foul Play
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Sensei vs. Adder
Difficulty: ****
"Sensei: A peace offering? What does Black Hole really want?"
Your HQ will start with a large group of enemy forces in a same compound which located in the west middle of map, enemy forces sit above your HQ. Good news you got reinforcement at the most south west conner, bad news is you're being block by 4 layer of pipeline. You will need to destroy enemy's all 3 mini cannons to win this match. A comment here about Sensei's CO power which will raise attack power of Battle Copter, the same time summon a 9hp infantry or Mech in each captured city, use it wisely if not all the 9hp infantry or Mech will hech by enemy's heavy weapon in 1 shot, this will bring down you Technique points drastically.
General Idea of the strategy:
Day 1, south group, move all Bomber and Battle Copter north east, below the city along the first layer pipeline. Infanty on the road move two east start capture city, same as Transport Copter on the road, move east between the city. Other 2 infantry load into Transport Copter, Transport Copter fetch and unload at the city along the first layer of pipeline.
HQ group, attack the pipeline seem with Artillery and Medium Tank.
Day 2, south group, kill the A-Air, Medium Tank and Infantry that come near, no need to clear off enemy in this compound, just hold the line and concentrate breaking the first layer right hand side pipeline seem, mean time capture some buildings to raise funds for HQ defence, units that can hurt air units mark as piority target.
HQ group, attack the inner layer pipeline seem just now with Artillery first, after the first inner pipeline seem destroy, move Medium Tank 2 south to attack second inner layer pipeline seem. Deploy a Medium Tank.
Day 3, south group, continue decimate incoming enemy forces while breaking the first outer layer pipeline seem, all 3 infantry continue capture building, move available units into second outer layer to break the left hand side pipeline seem. Try to kill the Mech to prevent him launching missile silo.
HQ group, park your Artillery below HQ, pull back Medium Tank in the inner second layer of pipeline back into HQ, attack any units that is within firing range of your Medium Tank and Tank. Deploy another Medium Tank before the end of day.
Day 4, south group, move all air units around the entrance of second layer outer pipeline, attack the left hand site pipeline seem to connect through the entrance made by Medium Tank just now. Infantry finish capture city along the first layer pipeline load into Transport Copter, Transport Copter be ready to get in together. South infantry finish the capture.
HQ group, retreat back all units and gather up around HQ, deploy another Medium Tank and end the day. We will waste them one by one.
Day 5, south group, break the second outer layer pipeline seem, then bring in another Bomber to break the last layer pipeline seem which has been weaken by Medium Tank at the begining. Now you can bring in all air units to back HQ up. Two Transport Copter around first layer pipeline now go drop infantry off at the neutral airport and base below HQ, capture it. Most south infantry which just finish capture load into Transport Copter and head most east, drop infantry east and capture the neutral airport.
HQ group, charge in and kill the enemy troops, careful don't make too many casualties.
Day 6, infantry complete the capture, retreat all injurded land units to avoid Technique points deduction. Clear all enemy heavy weapons with your air units, careful do not let them capture your HQ. Deploy a Neo Tank to defence if you want.
Day 7-10, do not cross the 10th day or all your Bomber will crash cause by running out of fuel. While defence HQ, sent all Bomber to destroy all 3 mini cannons before their feul run out carash and win.
Predeployed Units:
YC: 3 Infantry, 3 Transport Copter, 3 Battle Copter, 5 Bomber
BH: 3 Infantry, 4 Mech, 2 APC, 1 Recon, 6 Tank, 3 A-Air, 6 Medium Tank, 1 Neotank, 3 Artillery, 4 Rocket, 3 Missile
Rank Points: 290-300 points with a Rank S.
Speed: Try to finish within 10-11 days.
Power: Kill as many troops as you can.
Technique: Remember to retreat or combine units when injurd (bring in air units as soon as possible because you will need their fire power, also to avoid all air unit crash cause by running out of fuel).
Mission 24: The Hunt's End
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YC CO and OS/BM CO vs. Adder
Difficulty: *****
"CO Select: The final battle is at hand! Destroy the factory pipe!"
Here you can tag team with a CO either from Blue Moon or Orange Star. I suggest Orange Star Max cause this is a "destroy the target" mission, push up or down to change between Orange Star or Blue Moon. You will need to destroy the only pipeline seem which located at the most north of map, same island with Black Hole factory to win. You can choose to attack with land units, using east route, a long route, or air strike, nearer but defence by 5 mini cannons, 1 in front of the pipeline seem, 4 at a small island near the seem. Using Max shouldn't be a problem cause you can one shot kill them with a full health Bomber. You will need to restart if enemy attack your teammate at the islan, refer Day 5.
General Idea of the strategy:
Day 1,
Yellow Comet, deploy 3 infantry.
Orange Star, deploy a infantry.
Day 2,
Yellow Comet, both east infantry move 3 east, deploy a APC at the north east base and a infantry at the south east base, north west infantry load into fresh deploy APC.
Orange Star, infantry capture the neutral base, deploy another infantry.
Day 3,
Yellow Comet, both east infantry move 3 east, APC move east, towards the neutral base, east of your port. West infantry move 2 east start capture city. Deploy a tank at south east base.
Orange Star, fresh infantry move 3 north, east infantry finish capture base. Deploy a A-Air.
Day 4,
Yellow Comet, west infantry finish capture city, north east infantry move one east two south start capture city, south east infantry, A-Air and APC moving east.
Orange Star, both infantry capture the other two neutral building on the island. Tank move 2 north.
Day 5,
Yellow Comet, west infantry that finish capture move two east capture another city, infantry in the middle finish the capture, east infantry capture the neutral base. A-Air move most north east, prepare to engage the incoming Battle Copter, don't go into enemy Battle Ship firing range (if enemy's Battle Ship take aim at your teammate island base, you will need to restart this mission, you will hardly gain pogress with a Battle Ship decimate your units every round). APC move most east and drop infantry north. Deploy another A-Air at HQ south east base.
Orange Star, both infantry finish up capture.
Day 6,
Yellow Comet, APC move back west. Infantry finish up capture and middle infantry move one north two east load into APC. Both A-Air get near enemy Battle Copter. East infantry which unload from APC move north east capture the neutral base (even he's injurded).
Orange Star, infantry at the fresh captured port move out, deploy a Lander, load tank and a infantry into Lander.
Day 7,
Yellow Comet, infantry complete capture east base, infantry in the middle move 3 east capture neutral city, west infantry move east. West A-Air move east, east A-Air do not go into woods, stay near the plains near the fresh captured base to hold the line. APC hold position.
Orange Star, Lander move one east four north, land the tank and infantry. Hide the infantry on the island in HQ, if enemy Battle Ship aiming your base.
Day 8,
Yellow Comet, destroy enemy Battle Copter with A-Air, move infantry in the most east base two south into the moutain, deploy a Medium Tank at the same most east base. West infantry move east, middle infantry continue capture. APC hold position.
Orange Star, north infantry capture the airport, tank move into the bridge to secure the entrance. If enemy Battle Ship camp at your base, then leave your infantry at HQ, end the day.
Day 9,
Yellow Comet, roll your Medium Tank and start taking out some enemy units. Deploy another Medium Tank at the same most east base. A-Air get near advancing Medium Tank to engage enemy Battle Copters. Infantry complete capture building. Other units hold position.
Orange Star, finish capture airport, tank attack any units within the bridge. Critical units try to move out of enemy Battle Ship firing range.
Day 10,
Yellow Comet, kill all units within range with your A-Air and Medium Tanks, deploy another Medium Tank at the same most east base. Infantry and APC hold position.
Orange Star, if enemy Battle Ship move foward, firing range cover your HQ and units at the north west beach, move infantry that finish capture airport back into Lander, Lander move beside Battle Ship (Battle Ship cannot attack 1 square around it), critical that manage avoid getting killed move back into HQ, deploy a Bomber and two infantry at HQ base.
Day 11,
Yellow Comet, combine any injurded units, keep clearing enemy troops, deploy a A-Air at the same most east base. APC move east to two cities at the most east.
Orange Star, pay back to enemy Battle Ship with your Bomber, tank continue secure the entrence, lander unload infantry back to the airport island, infantry at HQ move near the port.
Day 12,
Yellow Comet, continue killing, enemy troops should be almost clean up by now, move infantry and APC east to capture enemy captured cities. Deploy a Medium Tank at the most east base.
Orange Star, finish off the Battle Ship, tank retreat back if any indirect-combat units arrive. North infantry start capture city, Lander move back to HQ port, infantry at HQ load into it.
Day 13,
Yellow Comet, leave one A-Air back near base to avoid any enemy Transport Copters brings in infantry, if there aren't any, move to front line towards enemy base, your choice. Move all Medium Tank towards enemy base through bridge at the most east of map. infantry and APC move east to capture cities. Deploy a Medium Tank at the same most east base.
Orange Star, Lander move most east south along the middle island beach, unload both infantry, north one in the moutain, east one on the beach. Infantry at north island continue capture, tank keep blocking the entrance. Deploy another Bomber if you have enough funds (should have if you following the guide so far).
Day 14,
Yellow Comet, all Medium Tanks slowly march towards enemy's factory while clear off all nearby troops, infantry start capture most south east cities, deploy a infantry at the most east base.
Orange Star, Middle island, north infantry move two north capture neutral port, east infantry move two east capture neutral city, Lander move back to HQ port. Airport island infantry capture the last neutral city on the north island. Sink enemy Sub with Bomber when it's near. Fresh deploy Bomber move most east along the bridge.
Day 15,
Yellow Comet, continue march into enemy factory, if there's enemy Battle Ship guarding, hold position. Deploy a Sub. Fresh infantry move towards the most east cities.
Orange Star, infantry capture all available cities, Bomber move east along the bridge, clear all enemy units along the way.
Day 16-,
Yellow Comet, use your Sub to sink all the Battle Ships. Deploy more Medium Tanks and slowly charge towards enemy factory. Crash enemy factory pipeline seem either Yellow Comet land units or Orange Star air units, depend who reach there more faster.
Orange star, keep deploy Bomber, get to the moutains along the pipeline which out of mini cannons firing range, clearing enemy land units and stand-by (kill the A-Air first if any get near). Take out two north out of four binding mini cannons, you will have a clear path at northern map from airport to pipeline seem. bring in 2-3 Bomber to take out the pipeline seem and mini cannon which guarding it.
While advance your troops towards enemy factory, try to make a chain of combo more than 5 (kill/ destroy 6 enemy units in 1 day) to earn enough Power points for Rank S.
Predeployed Units:
YC: None
BM/OS: None
BH: None
Rank Points: 280-290 points with a Rank S.
Speed: Try to finish within 20-21 days.
Power: Make a chain of combo more than 5.(kill/ destroy 6 enemy units in 1 day).
Technique: Remember to retreat or combine units when injurd.
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Yellow Comet Campaign Finish! Next Chapter We Will Continue With Green Earth + Black Hole Campaign Guide
~ 光之军 ~
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